Search found 64 matches
- Fri May 20, 2022 9:19 am
- Forum: Tables
- Topic: 10 Minutes Till Dawn
- Replies: 0
- Views: 1880
10 Minutes Till Dawn
It's a demo game, might probably update it for the full release when it's actually available. Features: Player / Gun Stats - Just enable this script before you start a new run and it'll populate everything. Be careful with Levels/XP, as I softlocked around Lv46 presumably from the game running out o...
- Sun Dec 26, 2021 12:53 am
- Forum: Tables
- Topic: Minecraft Dungeons
- Replies: 59
- Views: 125318
Re: Minecraft Dungeons
Just thought I'd mention that the different platforms open different executables. Indeed. But my script supports only the UE-based release. That means, the image will always be called Dungeons-Win64-Shipping.exe. They're both exactly the same, barring some integration; both UE4. All you need is a c...
- Thu Dec 23, 2021 8:37 pm
- Forum: Tables
- Topic: Minecraft Dungeons
- Replies: 59
- Views: 125318
Re: Minecraft Dungeons
You are looking at the wrong EXE. Just thought I'd mention that the different platforms open different executables. Microsoft/Windows Store version just launches Dungeons.exe Steam and MCLauncher both launch Dungeons.exe as a wrapper and Dungeons-Win64-Shipping.exe as the main game. Your autoattach...
- Mon Oct 04, 2021 7:52 am
- Forum: Tables
- Topic: 100% Orange Juice [Singleplayer]
- Replies: 6
- Views: 4377
Re: 100% Orange Juice [Singleplayer]
I was trying to use it in single player mode but CE freezes when I try to activate one of the options, although I think it must be updated because the game recently received an update. I've tried it in every update since I published it without issue so far, and it works as intended on both CE 7.2 &...
- Thu Sep 30, 2021 5:20 pm
- Forum: Cheat Engine
- Topic: Dynamically Assign Hotkeys?
- Replies: 9
- Views: 8761
Re: Dynamically Assign Hotkeys?
It's no issue, I love helping people out haha. Glad you've got it sorted at least!
- Thu Sep 30, 2021 10:08 am
- Forum: Cheat Engine
- Topic: Dynamically Assign Hotkeys?
- Replies: 9
- Views: 8761
Re: Dynamically Assign Hotkeys?
You can use the above debug function I provided to parse through regular keys to their integer counterparts manually, but here's something for VK_ keys. You could just create another table for IDs to regular keys if you need it for whatever reason, but CE only really needs their literal ID or VK_ co...
- Thu Sep 30, 2021 12:09 am
- Forum: Tables
- Topic: Demoncrawl
- Replies: 1
- Views: 1511
Demoncrawl
Made for patch #1.78, Sept. 29th Just a simple script to get player XP, Tokens and Prestige pointers. To have them populate just go into a menu and back out to the main menu while the script is on. Manually editing the Tokens will cause the game to crash via its anticheat. Prestige pointer is visual...
- Thu Sep 30, 2021 12:06 am
- Forum: Tables
- Topic: 100% Orange Juice [Singleplayer]
- Replies: 6
- Views: 4377
Re: 100% Orange Juice [Singleplayer]
It still works. I recommend against using the Co-op/8-player one unless you have a lot of patience and a need to do so, as it computes a lot of information continuously.
- Wed Sep 29, 2021 9:42 pm
- Forum: Cheat Engine
- Topic: Dynamically Assign Hotkeys?
- Replies: 9
- Views: 8761
Re: Dynamically Assign Hotkeys?
As for making it more "straightforward" you'd still need the memrec's ID to assign it something with Lua automatically, so the loop/lookup method is most ideal, I feel. Otherwise you can just write out memrec.createHotkey(...) in a script and it'll work on itself. You can reference children and pare...
- Wed Sep 29, 2021 9:06 am
- Forum: Cheat Engine
- Topic: Dynamically Assign Hotkeys?
- Replies: 9
- Views: 8761
Re: Dynamically Assign Hotkeys?
function setHotkey(memrec,hotkeys,mode,value,description) local value = value or nil local description = description or nil local mode = mode or 0 local al = getAddressList() for i=0,al.Count-1 do if al[i].Description == memrec then al[i].createHotkey(hotkeys,mode,value,description) end end end --T...
- Mon Sep 27, 2021 1:59 am
- Forum: General Gamehacking
- Topic: Help with Code Injection Unity
- Replies: 8
- Views: 9536
Re: Help with Code Injection Unity
You can use Lua to forcibly compile functions that are JIT compiled. Normally you'd need to run the function once (get damaged for health function, etc.) but you can compile them with such a script.
If you look around a bit you'll find some examples.
If you look around a bit you'll find some examples.
- Sun Sep 26, 2021 3:47 pm
- Forum: Single Player Cheat Requests
- Topic: Night Darkness [Solved]
- Replies: 1
- Views: 807
Re: {REQUEST} Night Darkness
This would be a great learning game if you're interested in making tables yourself. Unity is a breeze to work with. Although, this would require some knowledge of ASM, it's fun to make things work the way you want. Here's a table anyway. Since it's Unity and I don't compile the functions (JIT) you'l...
- Sun Sep 26, 2021 5:49 am
- Forum: Cheat Engine
- Topic: Give all items
- Replies: 6
- Views: 7733
Re: Give all items
Considering the ease of the inventory system here: If you have a large enough code cave to work with, you can manually write out a static "Inventory" in bytes then iterate x times, reading & writing however many bytes at a time you want, until you've hit the end. The length of your loop would depend...
- Sat Sep 25, 2021 10:55 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Actraiser Renaissance
- Replies: 31
- Views: 15473
Re: [REQUEST] Actraiser Renaissance
I'll give it a(nother) go in a few hours. Edit: Decided to try and quickly make this one up. Just godmode/OHKO enemies (tied together for now), for the sidescrolling sections. Not sure what effect it has anywhere else, didn't play much yet. I'll be looking to add more to this when I wake up, but sle...
- Tue Sep 21, 2021 9:06 am
- Forum: Tables
- Topic: BPM: BULLETS PER MINUTE [Steam]
- Replies: 10
- Views: 4364