Search found 22 matches
- Sat Jun 15, 2024 12:27 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
ZoDDel and Gir489, one of you two previously had a Shield Backpack cooldown mod that allowed one to change the recharge rate (delay in re-energizing) the backpack shield. It could be set to be some value in seconds. Any chance of updating that one? Thank you. The original script I have is below (no...
- Fri Jun 14, 2024 2:20 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
The throwing knife is 388, too. I forgot to add that as well. The super damage doesn't include the Purifier... purifier bullet = 21 explosion = 191 p.s. instant extraction shuttle cooldown script does not work currently. maybe gir489 will fix this. i hate searching time float / floats reaching 100%...
- Fri Jun 14, 2024 8:20 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
- Fri Jun 07, 2024 5:22 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
- Fri Jun 07, 2024 5:20 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
Yeah I was using it today. I found it and I got it to work hehe https://y.yarn.co/96100285-2ec3-4aad-871e-1b25f5691fe2_text.gif Anyway you could link to it please? You do know that if Gir and I aren't saying the link that there's a reason for it ;) Google is going to be your friend on this one. Goo...
- Wed Jun 05, 2024 12:54 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
GameGuard is not developed by Arrowhead, it's developed by some Korean company. It seems they are hashing the game.dll's code page on startup, and then checking the hash perdodically. We could theoritically inject before this hash occurs and it would bypass it, however, that's more effort than I'm ...
- Tue Jun 04, 2024 6:03 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
It appear all attempts with cheat engine through gir489 and Zoddel scripts are detected by gameguard on the ship without jumping into a mission. It appears they want to tackle this but take forever to release bug fixes and good balance patches. GameGuard is not developed by Arrowhead, it's develope...
- Mon Jun 03, 2024 7:16 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
there are 4 lines for penetration because penetration uses up to 4 different values to calculate penetration. some say its low angle, high angle, heavy armor and ??? i cannot confirm or deny these claims because i did not expemeriment much with it because i dont care. i know that set to 0 make no p...
- Sat Jun 01, 2024 2:15 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
Follow up question for the penetration for let say heavy armor which one would I need to tweak on the Super Damage? Because there's 4 of them on the Super Damage which I put the "//" on so which one should I have active? there are 4 lines for penetration because penetration uses up to 4 different v...
- Wed May 29, 2024 1:50 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
IIRC this is on Zoddel's legit no reload v3. you can customize how much is left in the weapon too. you can find the table in his signature. Is it like the one I describe where, like for example, full ammo and it depletes one by one but as soon as it reaches the "ammo threshold", it stays there for ...
- Wed May 29, 2024 1:48 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
I don't know why, but I failed to customize Zoddel's latest version of the damage mod script. In the process, I found that the old version of the script is more suitable for modification. I slightly changed Zoddel's custom damage script, increasing the damage and structural damage value of the rail...
- Sun May 26, 2024 2:25 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
Follow up question for the penetration for let say heavy armor which one would I need to tweak on the Super Damage? Because there's 4 of them on the Super Damage which I put the "//" on so which one should I have active? there are 4 lines for penetration because penetration uses up to 4 different v...
- Sat May 25, 2024 8:46 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
1/10 the TTK? Uh...maybe? I think with 3 times the damage most mob enemy would already die from 1 or 2 hit into their weak spot. 10 times might even one shot things that are supposed to be tanky. And obviously don't open containers with your gun when people are watching. Ok so for the dmg and admg ...
- Wed May 22, 2024 10:43 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
1/10 the TTK? Uh...maybe? I think with 3 times the damage most mob enemy would already die from 1 or 2 hit into their weak spot. 10 times might even one shot things that are supposed to be tanky. And obviously don't open containers with your gun when people are watching. Ok so for the dmg and admg ...
- Wed May 22, 2024 1:39 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 3025
- Views: 469354
Re: HELLDIVERS 2
What I did so far is put "//" on everything on the dmg_Enemy, for dmg_Super I put "//" on everything except for mov [rcx+1C],#20 // writes demolition value then set the dmg_multiplier and admg_multiplier both to 10. Do you think it's seamless that way? 1/10 the TTK? Uh...maybe? I think with 3 times...