Search found 22 matches

by 0CrossTrigger0
Sat Jun 15, 2024 12:27 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

ZoDDel and Gir489, one of you two previously had a Shield Backpack cooldown mod that allowed one to change the recharge rate (delay in re-energizing) the backpack shield. It could be set to be some value in seconds. Any chance of updating that one? Thank you. The original script I have is below (no...
by 0CrossTrigger0
Fri Jun 14, 2024 2:20 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

The throwing knife is 388, too. I forgot to add that as well. The super damage doesn't include the Purifier... purifier bullet = 21 explosion = 191 p.s. instant extraction shuttle cooldown script does not work currently. maybe gir489 will fix this. i hate searching time float / floats reaching 100%...
by 0CrossTrigger0
Fri Jun 14, 2024 8:20 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

gir489 wrote:
Fri Jun 14, 2024 3:01 am
Beanguy420 wrote:
Fri Jun 14, 2024 2:57 am
gir489 wrote:
Fri Jun 14, 2024 2:36 am

Fixed.
So the id for melee is 333. thanks.
The throwing knife is 388, too. I forgot to add that as well.
The super damage doesn't include the Purifier...
by 0CrossTrigger0
Fri Jun 07, 2024 5:22 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

excilomat wrote:
Wed Jun 05, 2024 4:52 pm
As soon as Warhammer 40k: Space Marine 2 comes out this game will die.
I agree with this
by 0CrossTrigger0
Fri Jun 07, 2024 5:20 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

Yeah I was using it today. I found it and I got it to work hehe https://y.yarn.co/96100285-2ec3-4aad-871e-1b25f5691fe2_text.gif Anyway you could link to it please? You do know that if Gir and I aren't saying the link that there's a reason for it ;) Google is going to be your friend on this one. Goo...
by 0CrossTrigger0
Wed Jun 05, 2024 12:54 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

GameGuard is not developed by Arrowhead, it's developed by some Korean company. It seems they are hashing the game.dll's code page on startup, and then checking the hash perdodically. We could theoritically inject before this hash occurs and it would bypass it, however, that's more effort than I'm ...
by 0CrossTrigger0
Tue Jun 04, 2024 6:03 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

It appear all attempts with cheat engine through gir489 and Zoddel scripts are detected by gameguard on the ship without jumping into a mission. It appears they want to tackle this but take forever to release bug fixes and good balance patches. GameGuard is not developed by Arrowhead, it's develope...
by 0CrossTrigger0
Mon Jun 03, 2024 7:16 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

there are 4 lines for penetration because penetration uses up to 4 different values to calculate penetration. some say its low angle, high angle, heavy armor and ??? i cannot confirm or deny these claims because i did not expemeriment much with it because i dont care. i know that set to 0 make no p...
by 0CrossTrigger0
Sat Jun 01, 2024 2:15 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

Follow up question for the penetration for let say heavy armor which one would I need to tweak on the Super Damage? Because there's 4 of them on the Super Damage which I put the "//" on so which one should I have active? there are 4 lines for penetration because penetration uses up to 4 different v...
by 0CrossTrigger0
Wed May 29, 2024 1:50 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

IIRC this is on Zoddel's legit no reload v3. you can customize how much is left in the weapon too. you can find the table in his signature. Is it like the one I describe where, like for example, full ammo and it depletes one by one but as soon as it reaches the "ammo threshold", it stays there for ...
by 0CrossTrigger0
Wed May 29, 2024 1:48 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

I don't know why, but I failed to customize Zoddel's latest version of the damage mod script. In the process, I found that the old version of the script is more suitable for modification. I slightly changed Zoddel's custom damage script, increasing the damage and structural damage value of the rail...
by 0CrossTrigger0
Sun May 26, 2024 2:25 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

Follow up question for the penetration for let say heavy armor which one would I need to tweak on the Super Damage? Because there's 4 of them on the Super Damage which I put the "//" on so which one should I have active? there are 4 lines for penetration because penetration uses up to 4 different v...
by 0CrossTrigger0
Sat May 25, 2024 8:46 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

1/10 the TTK? Uh...maybe? I think with 3 times the damage most mob enemy would already die from 1 or 2 hit into their weak spot. 10 times might even one shot things that are supposed to be tanky. And obviously don't open containers with your gun when people are watching. Ok so for the dmg and admg ...
by 0CrossTrigger0
Wed May 22, 2024 10:43 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

1/10 the TTK? Uh...maybe? I think with 3 times the damage most mob enemy would already die from 1 or 2 hit into their weak spot. 10 times might even one shot things that are supposed to be tanky. And obviously don't open containers with your gun when people are watching. Ok so for the dmg and admg ...
by 0CrossTrigger0
Wed May 22, 2024 1:39 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 3025
Views: 469354

Re: HELLDIVERS 2

What I did so far is put "//" on everything on the dmg_Enemy, for dmg_Super I put "//" on everything except for mov [rcx+1C],#20 // writes demolition value then set the dmg_multiplier and admg_multiplier both to 10. Do you think it's seamless that way? 1/10 the TTK? Uh...maybe? I think with 3 times...