Search found 21 matches

by fallout11
Sat Jun 01, 2024 12:51 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

i thought i saw an updated "no overheat" somewhere but i could just be overlooking it. y'all got a copypasta? >also, i tried editing the super damage mod by using // on most weapons and i boke something about it. i reckon i mightve done it to a line too many, but i just need to do it to the guns i ...
by fallout11
Sat Jun 01, 2024 12:48 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

Passer556 wrote:
Thu May 30, 2024 12:03 pm
MonitorAnon wrote:
Thu May 30, 2024 3:23 am
I've been thinking, instant Purifier shots could be a handy hack.
gir489's Instant Railgun Ready already affect PLAS-101, it also works on Arc Thrower.
Can confirm, love it with the Arc Thrower.
by fallout11
Sat Jun 01, 2024 12:47 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

I noticed the damage script in helldivers2.CT is missing the following weapons and stratagems: PLAS-101 PURIFIER ARC-12 BLITZER ARC-3 ARC THROWER FAF-14 SPEAR ORBITAL GATLING BARRAGE ORBITAL 380MM HE BARRAGE ORBITAL WALKING BARRAGE EAGLE NAPALM STRIKE MACHINEGUN SENTRY HMG EMPLACEMENT AUTOCANNON SE...
by fallout11
Sat May 25, 2024 8:57 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

Thanks a bunch Gir489!
by fallout11
Sat May 25, 2024 12:11 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

"overheat" probably means these weapons: LAS-5 Scythe (Primary) LAS-7 Dagger (Secondary) LAS-98 Laser Cannon (Support) LAS-99 Quasar Cannon (Support) Thanks for all the great work so far. The game is a lot more fun with these mods. Gir489, you had a "no overhead laser cannon" script back in March t...
by fallout11
Wed May 22, 2024 11:52 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

I'll try this one out now. Just a follow up question what do I need to change to lessen the damage my weapons do by just a tad bit. Lets say the damage is 10x right what if I want it to only be 3x damage? I want it to be seamless as possible you see. Anyways I'll post updates here once I try it out...
by fallout11
Thu May 16, 2024 11:05 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

hey guys, is there a code to swap armor perk around? e.g. put 'Democracy Protects' into Heavy Armor. or put Scout perk into Legionnaire armor. so some kind of poor man's transmog. btw come to think of it, 100% chance to trigger Democracy Protects would be great too. Nope, that's all server-side stu...
by fallout11
Thu May 16, 2024 11:05 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

There was also some SEAF and shotgun IDs missing as well. Complete list: #88 // SG-8 Punisher #99 // SG-8S Slugger #102 // SG-225 Breaker #105 // SG-225IE Breaker Incendiary #231 // Napalm SEAF impact #273 // High-yield SEAF explosion #287 // Hellbomb / SEAF Mini-Nuke #298 // AX/LAS-5 "Guard Dog" R...
by fallout11
Wed May 15, 2024 9:13 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

Thank you kindly, Gir489.
by fallout11
Wed May 15, 2024 11:15 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

Just a side note that if you set enemy demolition value to 0 (using ZoDDeL's super damage script or similar), you can't use the Hellbomb call-in to destroy any jammers, towers, or similar. Because that demolition value is now also 0. So be careful with what you set things to....there can be unintend...
by fallout11
Sun May 12, 2024 12:30 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

Just a note that if you go over 99 samples you get nothing (and you get an internal flag for cheating, which causes some weirdness post-mission, like all-grey screen that you have to escape key out of to return to ship). Make sure you don't pickup or have more than that. all i know is what i can rei...
by fallout11
Sun May 12, 2024 12:30 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

Duplicate
by fallout11
Sun May 12, 2024 12:30 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

Duplicate
by fallout11
Thu May 09, 2024 12:14 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

Edit: Exemplify has located the ID's for the new Polar warbond weapons.
Link:
[Link]
by fallout11
Wed May 08, 2024 10:04 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2882
Views: 443537

Re: HELLDIVERS 2

It works by eliminating the cooldown entirely. As soon as you land, you can jetpack again.