Search found 3 matches

by stock20
Tue Apr 16, 2024 2:48 am
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 410
Views: 66629

Re: Horizon Forbidden West [Engine:Decima]

Can someone kindly point out a working table for adjusting FOV? You can use this for adjusting FOV <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>256861</ID> <Description>"Field of View Pointer"</Description> <Options moHideChildren="1"/> <LastState/> <VariableT...
by stock20
Tue Apr 02, 2024 10:21 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 410
Views: 66629

Re: Horizon Forbidden West [Engine:Decima]

Hallo, thank you for the codes. I just want to ask if you're codes stille works with v1.0.43. Mine game is still on v1.0.38 but i'm keeping getting crashes. I just want to be sure before i update. What code that you need from that table? As SunBeam already make most of the features I had working pe...
by stock20
Fri Mar 29, 2024 11:52 am
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 410
Views: 66629

Re: Horizon Forbidden West [Engine:Decima]

Game already has an FOV slider built in to the setings menu. Really like the way opening the settings in game still show you the currently paused screen to see the in game effect of each graphics setting. I like the option for sure and the way it's implemented. But I'd like more. I have a large wid...