Search found 89 matches

by JorgeFFC
Mon Jun 12, 2023 12:34 pm
Forum: Tables
Topic: Persona 3 Portable Cheat Table [Steam]
Replies: 42
Views: 21728

Re: Persona 3 Portable Cheat Table [Steam]

My Google Chrome is blocking download of the above zip file (Steam version) stating it's dangerous. Is this just my browser or did this happen to anybody else as well? Edit: It's OK now. I can download the file using Chrome. Google Chrome and some browsers have natural defenses against specific dow...
by JorgeFFC
Sun Jun 04, 2023 4:28 pm
Forum: Tables
Topic: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]
Replies: 119
Views: 64018

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Game received update to v1.04 or something including more dlc and items, table requires proper re-check to see if adress remains same/include the new ID's on existing cheats. Some people mentioned that synthesis code and something else also stopped working on v1.3 or something from earlier updates.
by JorgeFFC
Tue May 23, 2023 1:41 am
Forum: Tables
Topic: Aeterna Noctis
Replies: 13
Views: 10049

Re: Aeterna Noctis

Needs update to v2.001 or something(including dlc, the pit of the damned).
by JorgeFFC
Wed May 17, 2023 4:51 pm
Forum: Tables
Topic: Frontier Hunter: Erza’s Wheel of Fortune (Early Access)
Replies: 9
Views: 3147

Re: Frontier Hunter: Erza’s Wheel of Fortune (Early Access)

Game 1.00 was released at 22 december last year or something... also, received at least 2 or 3 more build updates around. These cheats require an full update now i guess....
by JorgeFFC
Wed Mar 08, 2023 12:09 am
Forum: Tables
Topic: Digimon World Next Order table v: 1.0 CT
Replies: 10
Views: 14419

Re: Digimon World Next Order table v: 1.0 CT

I believe the most wholesome table avaliable ti'll now was posted by 7Aniki with latest updates by groot, mixing with this one and also adding the ID's on dropdown list(list when changing items and digievolution stuff). Well, it would be good if u update post 1 here with this one ti'll someone else ...
by JorgeFFC
Wed Mar 01, 2023 4:36 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQUEST] Digimon World: Next Order
Replies: 295
Views: 75003

Re: [COMPLETED] [REQUEST] Digimon World: Next Order

Okay then, here's the table from the 1st page (at the moment of posting, the latest one) combined with another I found from cheat engine and also the scripts from this topic at the bottom, everything in one table and it's for my personal use, so I deleted out the links to discords and things I don'...
by JorgeFFC
Wed Mar 01, 2023 2:56 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQUEST] Digimon World: Next Order
Replies: 295
Views: 75003

Re: [COMPLETED] [REQUEST] Digimon World: Next Order

Okay then, here's the table from the 1st page (at the moment of posting, the latest one) combined with another I found from cheat engine and also the scripts from this topic at the bottom, everything in one table and it's for my personal use, so I deleted out the links to discords and things I don'...
by JorgeFFC
Tue Feb 28, 2023 4:49 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQUEST] Digimon World: Next Order
Replies: 295
Views: 75003

Re: [COMPLETED] [REQUEST] Digimon World: Next Order

Wondering if someone can mix the updated(latest) scripts with Groot newer table with all the most recend id's as well on dropdown options, i'm kinda away from pc for now to do this(the functional training, material spots, etc).
by JorgeFFC
Sat Feb 25, 2023 9:15 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQUEST] Digimon World: Next Order
Replies: 295
Views: 75003

Re: [REQUEST] Digimon World: Next Order

Can somebody help me add items in, or explain it to me?I've been trying to figure out how to add evo items but I have no clue how to do it. On simple terms, activate the scripts, go to game acess all menus around including item and digimon/tamer status, open ur inventory, check the item pointer(the...
by JorgeFFC
Fri Feb 24, 2023 2:59 am
Forum: Single Player Cheat Requests
Topic: [REQ] Rance IX – The Helmanian Revolution
Replies: 31
Views: 12439

Re: [REQ] Rance IX – The Helmanian Revolution

+1. I had a table for JPN long ago to mod stats/items but already forgot the way values are implemented(i remember someone long ago shared ID's, forgot if it was on SpoilerAL or the usual).
by JorgeFFC
Thu Feb 23, 2023 11:01 pm
Forum: Single Player Cheat Requests
Topic: Rance IX
Replies: 1
Views: 2918

Re: Rance IX

Reviving this topic cause game got an english release, i remember i used a table i made long ago/got someone else table on the jpn version but want to play again skipping most... I remember had stats codes, item codes, etc. Just don't remember how to search for them over again(since this game had a ...
by JorgeFFC
Thu Feb 23, 2023 1:14 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQUEST] Digimon World: Next Order
Replies: 295
Views: 75003

Re: [REQUEST] Digimon World: Next Order

Do make sure to change the item 100 code for item 90 or something... if items are on cap/overcap some of the story characters refuses to give u the items/join ur side saying u're too greed to keep 99 of the item(Tentomon on map or the baby digimons who could give medicine to avoid sickness or someth...
by JorgeFFC
Sat Nov 05, 2022 12:16 am
Forum: Single Player Cheat Requests
Topic: [Request] HARVESTELLA
Replies: 40
Views: 13128

Re: [Request] HARVESTELLA

+1
by JorgeFFC
Sun Sep 11, 2022 4:34 pm
Forum: Tables
Topic: La Pucelle: Ragnarok
Replies: 8
Views: 2951

Re: La Pucelle: Ragnarok

Is a speed hack possible? Thnx Speedy Hack is inserted on all cheat engine since v4.something. The table hides the option but it's still there, if u look above, there's "Compact Mode", u can click on it and it'll return to the normal screen that scripts is forcing/hiding, then u can use the usual S...
by JorgeFFC
Mon Sep 05, 2022 1:57 pm
Forum: Tables
Topic: La Pucelle: Ragnarok
Replies: 8
Views: 2951

Re: La Pucelle: Ragnarok

Thanks for the table, everything works neatly with some considerations: - infinite training at one point just loops one action though i believe it's because of game limits and not code fault, i guess if we could have a added option to choose what action we want to always cast or something would be b...