Search found 12 matches

by Twistedself
Thu May 09, 2019 11:57 pm
Forum: Cheat Engine
Topic: Can help with multilevel pointers find?
Replies: 21
Views: 36308

Re: Can help with multilevel pointers find?

[ENABLE] aobscanmodule(health,The_Swords_of_Ditto.exe,?0 ?? ?? ?? 60 C6 A3 03 ?4 ?? ?? 00 88 A0 A3 03 ?0 ?? ?? ?? 98 B7 43 03 88 A0 A3 03 01 00 ?? ?? ?? ?? ?? ?? 3? 3? 3? 3? 3? ?? ?? 4? 4? 4? ?? 20 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??...
by Twistedself
Thu May 09, 2019 11:33 pm
Forum: Cheat Engine
Topic: Can help with multilevel pointers find?
Replies: 21
Views: 36308

Re: Can help with multilevel pointers find?

What i need do next? compare the hundreds of addresses that come out? In the tutorial Step 9 only 4 and it is easy to find the differences, more or less .... If i compare the 3 address that have 1 counter, really dont know what i am looking for... thx again In the tutorial on step 9,(I recommend wa...
by Twistedself
Thu May 09, 2019 10:24 pm
Forum: Single Player Cheat Requests
Topic: (Request) Sniper Fury 4.4.0b Cheat table Update
Replies: 26
Views: 11107

Re: (Request) Sniper Fury 4.4.0b Cheat table Update

I actually took a look at this. I reversed the byte into ASM and updated the Piercing bullets as a test.... When I started up the game and turned on the script, at first appeared to be fine. BUT, then no more enemies spawn. Like start match first enemy is there, you kill him and no more happens. Thi...
by Twistedself
Sun May 05, 2019 5:12 pm
Forum: Cheat Engine
Topic: Can help with multilevel pointers find?
Replies: 21
Views: 36308

Re: Can help with multilevel pointers find?

Iittle off-topic, but you can aobscanmodules, then just the (variableName, module, ?? ??)? and it works the same way as a regualar aobscan(VariableName, ?? ??) but only scans within the module? @OP if you post the game or an address I can help you make this work. Tim is saying that you don't need th...
by Twistedself
Wed Apr 10, 2019 6:21 pm
Forum: Single Player Cheat Requests
Topic: (Request) Sniper Fury 4.4.0b Cheat table Update
Replies: 26
Views: 11107

Re: (Request) Sniper Fury 4.4.0b Cheat table Update

I downloaded the one for steam anticipating someone posting a table. I am downloading the windows version now. Only a few options should be easy.
by Twistedself
Tue Apr 09, 2019 8:00 pm
Forum: Cheat Engine Lua Scripting
Topic: Save / Load values (presets)
Replies: 2
Views: 24279

Re: Save / Load values (presets)

~~lua section, gave ASM answer~~ Deleted
by Twistedself
Tue Apr 09, 2019 7:24 pm
Forum: Single Player Cheat Requests
Topic: (Request) Sniper Fury 4.4.0b Cheat table Update
Replies: 26
Views: 11107

Re: (Request) Sniper Fury 4.4.0b Cheat table Update

If someone has an old table I can most likely update it for the new version of the game. Not really interested in doing something from scratch for a game I will never play again.
by Twistedself
Mon Apr 08, 2019 4:01 am
Forum: Cheat Engine
Topic: [HELP]Using (f)value from one script in a 2nd script
Replies: 5
Views: 3120

Re: [HELP]Using (f)value from one script in a 2nd script

You're awesome, Thanks! I just label them in the very beginning and it worked. I was able to quickly tweak and get a very nice working script going that randomly changes values within range every 1000 ms. Perfect. Now I went and copied the code in triplicate and numbered everything 1, and 2 respecti...
by Twistedself
Mon Apr 08, 2019 1:35 am
Forum: Cheat Engine
Topic: [HELP]Using (f)value from one script in a 2nd script
Replies: 5
Views: 3120

Re: [HELP]Using (f)value from one script in a 2nd script

ShyTwig16 wrote:
Mon Apr 08, 2019 1:15 am
~Snip
So can I do all my labels and registering at the begining of script and then unregister them as I am done with them or unregister all at end of script?
Thanks btw, I like learning.
by Twistedself
Mon Apr 08, 2019 1:32 am
Forum: Cheat Engine
Topic: [HELP]Using (f)value from one script in a 2nd script
Replies: 5
Views: 3120

Re: [HELP]Using (f)value from one script in a 2nd script

Wanted to say this. Script is a little sensitive or I would post it in it's entirety. I will share with anyone that can fix my CE problem. A little more info about the problem. Made a simple script for accuracy like cmp [PlayerTurn],(int)1 //cmp 1 to Player turn //make sure it is your turn jne [Some...
by Twistedself
Mon Apr 08, 2019 12:47 am
Forum: Cheat Engine
Topic: How do I turn an address in to a pointer/cheat table?
Replies: 6
Views: 31564

Re: How do I turn an address in to a pointer/cheat table?

I'm lazy, if you know what the variable are and are only going to use it yourself just use aobscan. Not often do I find I have to actually pointer scan. As said before, you can have a thousand pointers that all point to the same place.
by Twistedself
Mon Apr 08, 2019 12:41 am
Forum: Cheat Engine
Topic: [HELP]Using (f)value from one script in a 2nd script
Replies: 5
Views: 3120

[HELP]Using (f)value from one script in a 2nd script

This is going to be a simple question that most of you will laugh at me for asking but here it is. I made a script for a game that scans out the location of my needle position(timing/accuracy game). I used this to be able to hardcode a value into that address to give me any ending value I wanted. I ...