Search found 19 matches
- Wed Dec 08, 2021 8:36 am
- Forum: Tables
- Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
- Replies: 57
- Views: 45810
Re: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
Maybe I missed something, but the min and max items script doesn't seem to work outside of the Inventory screen? I've only tried this on FFIV Pixel Remaster on the Steam version. Activating it while in Inventory screen and setting the min number works perfectly, but you have to disable the script be...
- Thu May 27, 2021 11:48 am
- Forum: Tables
- Topic: Shin Megami Tensei III Nocturne HD Remaster
- Replies: 181
- Views: 88249
Re: Shin Megami Tensei III Nocturne HD Remaster
How exactly do you perform an array scan? Use the previous Kodama example if possible. What exactly do I input in the search box? I did manage to do what I wanted in Yuzu using the group search version but I'm curious. Array scan requires you to know a bit about hexadecimals since you're searching ...
- Thu May 27, 2021 10:45 am
- Forum: Tables
- Topic: Shin Megami Tensei III Nocturne HD Remaster
- Replies: 181
- Views: 88249
Re: Shin Megami Tensei III Nocturne HD Remaster
For skill scanning, it should be much faster in the Skill menu rather than any other menu - it shows a simplified list/detail. As I remember, some games shift their addresses around in different menus. I've verified this with the demons I have tried so far and they return 1-5 results instead of hund...
- Thu May 07, 2020 5:33 am
- Forum: Tables
- Topic: Fell Seal: Arbiter's Mark (Steam)
- Replies: 73
- Views: 51530
Re: Fell Seal: Arbiter's Mark (Steam)
@nihilism: Seems like the most recent update to v1.2a (May 6, 2020) broke most of the scripts. Wondering if you're planning to make any update to them.
- Sun Apr 26, 2020 5:49 am
- Forum: Tables
- Topic: Trials of Mana (Steam)
- Replies: 280
- Views: 170408
Re: Trials of Mana (Steam)
@DrummerIX: Thanks for giving it a try. I'm wondering if it's possible to have enemy drop all items to have better chance at the seeds, or possibly change whatever they drop to seeds? That might be an alternative to the problem, though I'm not entirely sure if it's easier to implement.
- Sat Apr 25, 2020 6:50 pm
- Forum: Tables
- Topic: Trials of Mana (Steam)
- Replies: 280
- Views: 170408
Re: Trials of Mana (Steam)
Thank you very much for the table! I've noticed seeds seem to have some kind of check on them. Whenever you try to use a number higher than the one that you 'legit' acquired, the game only gives you candies or blessed bracelets after that number. I thought something was off with the seeds. Makes se...
- Sat Sep 15, 2018 3:23 pm
- Forum: Tables
- Topic: Mobius Final Fantasy International/Japanese Steam Edition
- Replies: 385
- Views: 213220
Re: Mobius Final Fantasy International/Japanese Steam Edition
Just curious, I know about the warnings and all, but for Battle Tower-style events, is it possible to use the cheats to go through the stages for the rewards and then fall off the ranking after that? Or maybe just go for the one-time rewards and not continue after that. I always use this thread's C...
- Sat Sep 15, 2018 5:44 am
- Forum: Tables
- Topic: Mobius Final Fantasy International/Japanese Steam Edition
- Replies: 385
- Views: 213220
Re: Mobius Final Fantasy International/Japanese Steam Edition
Just curious, I know about the warnings and all, but for Battle Tower-style events, is it possible to use the cheats to go through the stages for the rewards and then fall off the ranking after that? Or maybe just go for the one-time rewards and not continue after that.
- Fri Jun 08, 2018 6:30 pm
- Forum: Tables
- Topic: Final Fantasy XV (Steam)
- Replies: 1793
- Views: 1186510
Final Fantasy XV (Steam)
Will [USER=177]@Cielos[/USER] and [USER=1466]@DrummerIX[/USER] take a look at their scripts also that are affected by the update?
- Wed Feb 28, 2018 6:59 pm
- Forum: Tables
- Topic: Final Fantasy XV Demo
- Replies: 223
- Views: 79378
Re: Final Fantasy XV Demo
Unfortunately the IDs aren't matching up with mine.. However, the Ignore Recipe Ingredients script is a lot more useful than I originally thought. Aside from the things I mentioned earlier you can install all car upgrades, decals and colors, use all fishing items and so on. That being said, the onl...
- Fri Feb 09, 2018 6:26 pm
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 551984
Re: Final Fantasy XII The Zodiac Age (Steam)
Address for Bestiary starts at 02188544, which is the entry for Cactoid. Enemies in the following bytes are sorted by region found.
- Fri Feb 09, 2018 5:37 am
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 551984
Re: Final Fantasy XII The Zodiac Age (Steam)
I have the starting address for the bestiary that I found yesterday, I'll put it up later. The good news is, each bestiary entry is a single byte, so it will be easy to manipulate. @DrummerIX: If you don't mind, would you be able to put the pointers that your Steal and Enemy Item Drop uses? Maybe we...
- Tue Feb 06, 2018 9:00 am
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 551984
Re: Final Fantasy XII The Zodiac Age (Steam)
Hmm. Been doing some more testing with Licenses and that table isn't as accurate as I'd hoped. Seems a lot of the licenses have been moved around. Probably in an effort to group them together more. The values seem to be correct though. Just not the exact placement of those values. The 3 final bytes...
- Mon Feb 05, 2018 3:32 pm
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 551984
Re: Final Fantasy XII The Zodiac Age (Steam)
@HylianZ and @DrummerIX: I figured out the workings of the licenses (partly because I've seen this kind of format in other games). Basically, each individual license has a value of either 1, 2, 4, or 8, which are summed together in one bit for each corresponding license. Note that the sum of each pa...
- Sun Feb 04, 2018 4:20 pm
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 551984
Re: Final Fantasy XII The Zodiac Age (Steam)
The addresses to unlock the second bestiary entries for monsters you've fought are somehow eluding me. I remember decreasing all the numbers to 1 in the PS2 IZJS version to easily unlock the second entries, but now the searches are not returning the right results. :/