Search found 5 matches
- Thu Mar 21, 2024 4:37 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2889
- Views: 445045
Re: HELLDIVERS 2
Does anyone have a Super Damage script ? The one i was using is crashing the game after the patch, this one: [ENABLE] aobscanmodule(ohk,game.dll,89 87 44 64 00 00) registersymbol(ohk) alloc(newmem,$1000,ohk) alloc(number,4) label(code) label(enemy) label(return) label(Pcheck) number: dd 0 newmem: c...
- Mon Mar 18, 2024 5:10 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2889
- Views: 445045
Re: HELLDIVERS 2
Doesn't your game crash with damage?
- Mon Mar 18, 2024 5:09 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2889
- Views: 445045
Re: HELLDIVERS 2
so gir has hinted that medalls and SC found in the wild can have their amounts changed as the percent chance that the find has 1 or 3 medals or 10 or 100 SC is locally determined. Anyone wanna extrapolate on this? Im blitzed atm. Where did I read this or what was the hint, but it would be cool if i...
- Fri Mar 15, 2024 5:15 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2889
- Views: 445045
Re: HELLDIVERS 2
That is, I want 5 to be rolled at a time instead of one strategy.
- Fri Mar 15, 2024 5:14 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2889
- Views: 445045
Re: HELLDIVERS 2
Is it possible to make it so that I throw more stratagems, that is, the game thought that instead of one stratagem I would throw 5+, let’s say, and how to look for them if these values are possible?