Search found 9 matches
- Wed Nov 22, 2023 1:44 pm
- Forum: Tables
- Topic: Factorio+30 v.1.1.107
- Replies: 112
- Views: 100830
Re: Factorio+30 v.1.1.53
Unfortunately not all the commands work anymore but enough do that it's...ok. Still looking forward to an update.
- Thu Jun 15, 2023 12:59 pm
- Forum: Tables
- Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
- Replies: 940
- Views: 706141
Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1
Can confirm the character selection is broken, which is 99% of why I use this awesome table
- Thu Feb 24, 2022 8:35 pm
- Forum: Tables
- Topic: Total War: WARHAMMER 3
- Replies: 118
- Views: 74421
Re: Total War: WARHAMMER 3
Thank you so much! Such a better table then the OP's.anon9 wrote: ↑Thu Feb 24, 2022 6:15 pmUpdated for 1.01. Only one script seemed to be broken from my brief testing, but I also changed the winds of magic script to be what I posted earlier.
viewtopic.php?p=237076#p237076
- Mon Feb 21, 2022 3:27 pm
- Forum: Tables
- Topic: Total War: WARHAMMER 3
- Replies: 118
- Views: 74421
Re: Total War: WARHAMMER 3
aobscanmodule(fFastTechnology,Warhammer3.exe,8B 42 5C 33 D2) // should be unique alloc(newmem,$1000,fFastTechnology) label(code) label(return) newmem: code: mov eax,[rdx+5C] mov [rbx+0C],eax xor edx,edx jmp return fFastTechnology: jmp newmem return: registersymbol(fFastTechnology) [DISABLE] fFastTe...
- Sun Feb 20, 2022 7:25 pm
- Forum: Tables
- Topic: Total War: WARHAMMER 3
- Replies: 118
- Views: 74421
Re: Total War: WARHAMMER 3
Confirmed. If you're having problems with the unlimited movement function, make sure you do not have any movement increasing heroes in your army. Playing as Cathy and it borked things up for me.
- Sun Feb 20, 2022 4:24 pm
- Forum: Tables
- Topic: Total War: WARHAMMER 3
- Replies: 118
- Views: 74421
Re: Total War: WARHAMMER 3
Awesome! The movement is finicky and works sometimes, still trying to figure out it's kinks but the other things work.
- Mon Oct 25, 2021 2:42 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1060
- Views: 693374
Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19
Sadly not working at the moment after the 3.1.2 update.
- Mon Apr 26, 2021 2:33 am
- Forum: Tables
- Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
- Replies: 903
- Views: 775027
Re: Total War Warhammer 2 v1.11.0 (GM and More) 2021-Mar-20
Anyone have any idea if its possible to turn that check off and use the table? If so and there's a non-script expert explanation for it, I'd be grateful. 1) Click once on "active" 2) It will do apparently nothing 3) Then make a right click : you will see a list of options, that start with " << Erro...
- Thu Apr 22, 2021 9:50 pm
- Forum: Tables
- Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
- Replies: 903
- Views: 775027
Re: Total War Warhammer 2 v1.11.0 (GM and More) 2021-Mar-20
I use a ton of mods and this works 99% of the time...when it enables itself. How can I disable the lua call that checks the game version? It is what is sometimes preventing me from enabling the script...yet sometimes it turns on without issue? It's very strange.