Search found 9 matches

by LordShotGun
Wed Nov 22, 2023 1:44 pm
Forum: Tables
Topic: Factorio+30 v.1.1.107
Replies: 112
Views: 100830

Re: Factorio+30 v.1.1.53

Unfortunately not all the commands work anymore but enough do that it's...ok. Still looking forward to an update.
by LordShotGun
Thu Jun 15, 2023 12:59 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 940
Views: 706141

Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Can confirm the character selection is broken, which is 99% of why I use this awesome table :)
by LordShotGun
Thu Feb 24, 2022 8:35 pm
Forum: Tables
Topic: Total War: WARHAMMER 3
Replies: 118
Views: 74421

Re: Total War: WARHAMMER 3

anon9 wrote:
Thu Feb 24, 2022 6:15 pm
Updated for 1.01. Only one script seemed to be broken from my brief testing, but I also changed the winds of magic script to be what I posted earlier.
viewtopic.php?p=237076#p237076
Thank you so much! Such a better table then the OP's.
by LordShotGun
Mon Feb 21, 2022 3:27 pm
Forum: Tables
Topic: Total War: WARHAMMER 3
Replies: 118
Views: 74421

Re: Total War: WARHAMMER 3

aobscanmodule(fFastTechnology,Warhammer3.exe,8B 42 5C 33 D2) // should be unique alloc(newmem,$1000,fFastTechnology) label(code) label(return) newmem: code: mov eax,[rdx+5C] mov [rbx+0C],eax xor edx,edx jmp return fFastTechnology: jmp newmem return: registersymbol(fFastTechnology) [DISABLE] fFastTe...
by LordShotGun
Sun Feb 20, 2022 7:25 pm
Forum: Tables
Topic: Total War: WARHAMMER 3
Replies: 118
Views: 74421

Re: Total War: WARHAMMER 3

Confirmed. If you're having problems with the unlimited movement function, make sure you do not have any movement increasing heroes in your army. Playing as Cathy and it borked things up for me.
by LordShotGun
Sun Feb 20, 2022 4:24 pm
Forum: Tables
Topic: Total War: WARHAMMER 3
Replies: 118
Views: 74421

Re: Total War: WARHAMMER 3

Awesome! The movement is finicky and works sometimes, still trying to figure out it's kinks but the other things work.
by LordShotGun
Mon Oct 25, 2021 2:42 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1060
Views: 693374

Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19

Sadly not working at the moment after the 3.1.2 update.
by LordShotGun
Mon Apr 26, 2021 2:33 am
Forum: Tables
Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
Replies: 903
Views: 775027

Re: Total War Warhammer 2 v1.11.0 (GM and More) 2021-Mar-20

Anyone have any idea if its possible to turn that check off and use the table? If so and there's a non-script expert explanation for it, I'd be grateful. 1) Click once on "active" 2) It will do apparently nothing 3) Then make a right click : you will see a list of options, that start with " << Erro...
by LordShotGun
Thu Apr 22, 2021 9:50 pm
Forum: Tables
Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
Replies: 903
Views: 775027

Re: Total War Warhammer 2 v1.11.0 (GM and More) 2021-Mar-20

I use a ton of mods and this works 99% of the time...when it enables itself. How can I disable the lua call that checks the game version? It is what is sometimes preventing me from enabling the script...yet sometimes it turns on without issue? It's very strange.