Search found 21 matches

by tabman
Sat Sep 26, 2020 3:59 pm
Forum: Tables
Topic: Astroneer
Replies: 505
Views: 366351

Re: Astroneer

Teleportation table was updated to work for version 1.15.51.0
by tabman
Sat Aug 22, 2020 10:14 am
Forum: Tables
Topic: Bloodstained Curse of the Moon 2 {tabman}
Replies: 0
Views: 1107

Bloodstained Curse of the Moon 2 {tabman}

Options: Infinite Lives Infinite Mana Character Overlap - Both players are able to choose same character. Disable Auto Skill Swap - Skill won't change upon item pickup or using Dominique's revival Manage Skill Sets - Each player can use custom skill sets via hotkeys. To edit skill sets go to "Table"...
by tabman
Sat Aug 01, 2020 6:57 pm
Forum: Tables
Topic: Astroneer
Replies: 505
Views: 366351

Re: Astroneer

@tabman @mece The new version works. I did notice that the IDs were much longer this time. Did it turn out to be 8Byte vs 4Byte? As far as my observation went, no. Item IDs were always 4 bytes, but I decided to apply @mece's fix anyway. EDIT: I forgot to turn off the hot keys while typing this comm...
by tabman
Fri Jul 31, 2020 6:13 pm
Forum: Tables
Topic: Astroneer
Replies: 505
Views: 366351

Re: Astroneer

@Pinaz993, try the updated table. Hopefully it may work for you this time. @mece, thats kind of strange fix, because I was under impression that game consistently used 4byte item IDs, even though it used x64 instructions. Also usually tables that work on cracked games tend to not work on steam or Go...
by tabman
Fri Jul 31, 2020 3:01 pm
Forum: Tables
Topic: Astroneer
Replies: 505
Views: 366351

Re: Astroneer

@Pinaz993, could you try to test it on other items, like some resource stacks? The way script works is it just memorizes object ID you are currently highlighting or carrying and then it writes that ID back into specific adresses so that the game thinks you are holding mentioned item. Script function...
by tabman
Fri Jul 31, 2020 12:57 pm
Forum: Tables
Topic: Astroneer
Replies: 505
Views: 366351

Re: Astroneer

Slight problem: this script crashes my game if I attempt to recall an item. Happens regardless of range. Any idea how I can get you the info you'll need to fix this? How consistent is your issue? Does game crash everytime you try to recall any item or something specific? Based on my experience of u...
by tabman
Sun Jul 19, 2020 2:31 pm
Forum: Tables
Topic: Astroneer
Replies: 505
Views: 366351

Re: Astroneer

I found out that there used to be a feature where you could take items through gateways. I used knowledge of "physics" to revive that feature. Now you can create a bond with carried or highlighted objects through hyperspace and then recall them anytime, anywhere. Table may cause some ocassional cras...
by tabman
Fri May 22, 2020 6:37 am
Forum: Tables
Topic: Dead Space 3 {tabman}
Replies: 7
Views: 27301

Dead Space 3 {tabman}

Options: -Edit workbench menu index. This allows you can access crafting menu in classic mode. -Edit item ID of currently worn suit, weapon parts at workbench crafting menu and items in inventory. Notes: -Scripts and pointers were tested on Removed By Mod -Place "Dead Space 3 ID.txt" in the same fol...
by tabman
Thu Mar 12, 2020 3:42 pm
Forum: Tables
Topic: Daemon X Machina Customization Table
Replies: 148
Views: 74687

Re: Daemon X Machina Customization Table v1.4

... Also, any chance it is possible to edit the stats of the equipment or equipped armor/weapon directly? Most likely, yes. My guess would be to edit gamefiles, since thats where game takes item data from. However I don't have any knowledge about Unreal Engine and how it stores and operates data. S...
by tabman
Mon Mar 09, 2020 8:15 pm
Forum: Tables
Topic: Daemon X Machina Customization Table
Replies: 148
Views: 74687

Re: Daemon X Machina Customization Table v1.4

Here is an updated table: -Added "Selected Attachment Info" script. You can examine data of currently viewable attachment. -Added "Compile Attachments List" script. Automatically creates and updates Dropdown List for attachment names every time you Load a Savegame. PS: Now if only there was an addre...
by tabman
Sat Mar 07, 2020 9:51 pm
Forum: Tables
Topic: Daemon X Machina Customization Table
Replies: 148
Views: 74687

Re: Daemon X Machina Customization Table v1.4

This is really useful! Btw is there a way to check current item id and change it? That way we can change weapons and armor with other weapons and armor if we happen to have their id. Selected Equipment Info script creates a variable called "bp_select" and writes a pointer to currently selected item...
by tabman
Fri Mar 06, 2020 10:13 pm
Forum: Tables
Topic: Daemon X Machina Customization Table
Replies: 148
Views: 74687

Re: Daemon X Machina Customization Table v1.4

I'm not sure if game version 1.0.0 is still actual, as i don't have access to newer one. So, here are some guidelines, just in case my table does not work in other versions. Can Always Buy Skills When the skill is not buyable it is byte:2, otherwise its byte:0. Thus you can easily find needed addres...
by tabman
Thu Dec 19, 2019 2:51 pm
Forum: Single Player Cheat Requests
Topic: [Request] Stone Story RPG
Replies: 12
Views: 14641

Re: [Request] Stone Story RPG

Updated table
by tabman
Mon Aug 19, 2019 2:42 pm
Forum: Single Player Cheat Requests
Topic: [Request] Stone Story RPG
Replies: 12
Views: 14641

Re: [Request] Stone Story RPG

Stone Story v1.4.1
Image
by tabman
Fri Aug 03, 2018 1:42 pm
Forum: Cheat Engine Lua Scripting
Topic: Write value of a lua variable to an address
Replies: 3
Views: 23977

Write value of a lua variable to an address

You can also allocate memory and register symbols by means of lua:<br /> [CODE=lua]{$Lua}<br /> [ENABLE]<br /> <br /> local size = 4<br /> addr = allocateMemory(size)<br /> <br /> --unlike autoassembler, registerered symbol must be unregistered first<br /> unregisterSymbol("var")<br /> registerSymbo...