Search found 16 matches

by FryGuy
Sat Aug 17, 2019 6:27 pm
Forum: Tables
Topic: Remnant: From the Ashes +16 (table Update2.8)
Replies: 88
Views: 29818

Re: Remnant: From the Ashes +7 (table Update.1)

Tested undead and health and stamina pointers, can confirm working on my version. Thank you :)
by FryGuy
Sat Aug 17, 2019 6:18 pm
Forum: Tables
Topic: Remnant: From the Ashes +16 (table Update2.8)
Replies: 88
Views: 29818

Re: Remnant: From the Ashes +7

From what I can see both the player's health and enemies health passes through the same functions. It's probably just a matter checking a flag to see whether or not it's an enemy or the player being damaged and then add like 99999 damage to the function if it is an enemy. Assembly is not my primary ...
by FryGuy
Sat Aug 17, 2019 4:17 pm
Forum: Tables
Topic: Remnant: From the Ashes +16 (table Update2.8)
Replies: 88
Views: 29818

Re: Remnant: From the Ashes +7

The game updated for me last night. This table and the pointers I had already made for it don't work anymore. Edit: Also, the table seems to be crashing my game. Probably do to the moved pointers Edit 2: I am running Version 214,185_PO for reference. (Version info can be seen on the main menu screen)
by FryGuy
Sat Aug 17, 2019 12:26 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Remnant: From the Ashes
Replies: 150
Views: 18977

Re: [Request] Remnant: From the Ashes

Stamina is a float and I assume health is as well. Inventory items are 4 bytes. Stamina was easy enough to find. If anyone has an inventory pointer let me know.

stamina float ="Remnant-Win64-Shipping.exe"+0315E110->198->2A0->38->140
by FryGuy
Fri Aug 09, 2019 1:53 am
Forum: Tables
Topic: Wolfenstein: The New Order [Engine:idTech 5]
Replies: 8
Views: 1178

Re: Wolfenstein: The New Order [Engine:idTech 5]

Hahaha, why would you code checks into your own in-house cheat codes? To stop the devs from doing it? None one else would use them.....unless, they knew sunbeam would crack the code from the start! Sneaky! Also as a sidenote, I really like having a console. Maybe it's just me but I feel like a lot o...
by FryGuy
Wed Aug 07, 2019 3:49 pm
Forum: Tables
Topic: Wolfenstein: The New Order [Engine:idTech 5]
Replies: 8
Views: 1178

Re: Wolfenstein: The New Order [Engine:idTech 5]

Nice! Just started on the Wolfenstein series and I love all the options having the console gives. Is there a list/dump of cvars? Edit: ah, I just saw your other post for Wolfenstein: Youngblood, where you show how to list and dump cvars. Good stuff! Do you think you might make your way to Wolfenstei...
by FryGuy
Fri May 17, 2019 3:17 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 149
Views: 28893

Re: RAGE2 [Engine:APEX]

Can I just say, SunBeam, I've always liked the way you organize your tables! So clean and neat with colors to boot. Thank you for the table :)
by FryGuy
Sun Oct 07, 2018 2:08 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1296
Views: 1007230

Re: Assassin's Creed Odyssey +11 (table Update6)

if you want to searching the plater coord yourself, I can type you some "instructions" to try. let me know. just remember to share your findings afterwards~ I usually just make small tables for myself, but if your willing to post instructions or at least point me the directions of some tutorials, I...
by FryGuy
Thu Apr 19, 2018 6:07 pm
Forum: Tables
Topic: The Surge
Replies: 25
Views: 4355

Re: The Surge

Infinite health does not appear to be working at all on my end. All the other options appear to function properly except for that one. Any idea what the issue might be? I'm able to activate the option in the CT but it has no effect at all. Yeah, I just noticed that too; I must've messed up on the s...
by FryGuy
Wed Apr 18, 2018 7:49 pm
Forum: Tables
Topic: The Surge
Replies: 25
Views: 4355

Re: The Surge

I just bought the complete edition on steam and decided to try and getting a table up and working. The second aob scan needed updating and it was only one byte off so it was and easy fix. I've attached an updated version. All credits to Kalas and Zanzar respectively. Cheers.
by FryGuy
Wed Apr 18, 2018 6:39 pm
Forum: Tables
Topic: The Surge
Replies: 25
Views: 4355

The Surge

Ok, so the second aob scan was the one that needed updating, it was only one byte off so it was an easy fix. Anyways I just bought the complete edition today and tested it and everything seems to be working. I've attached an updated version, all credits to Kalas and Zanzar respectively. Cheers.
by FryGuy
Wed Sep 20, 2017 3:03 am
Forum: Tables
Topic: Undertale
Replies: 14
Views: 18311

Re: Undertale

Alright guys I'll take a look at it tomorrow and see if I can find the player pointer again and see where all the flags went.
by FryGuy
Thu May 25, 2017 3:25 pm
Forum: Tables
Topic: Starpoint Gemini 2
Replies: 10
Views: 5863

Re: Starpoint Gemini 2

Alright I'll look into it. Downloading the game now.

EDIT: Hmmm you're right everything seems outdated. I'll work on it over the next few days. Are there any DLC that you are using?
by FryGuy
Sat Apr 08, 2017 4:32 pm
Forum: Tables
Topic: Starpoint Gemini 2
Replies: 10
Views: 5863

Re: Starpoint Gemini 2

Nice work! Very handy.
by FryGuy
Wed Mar 22, 2017 12:10 am
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 637
Views: 514599

Re: Mass Effect Andromeda

Here is a simple nop script for unlimited life support using 1096bimu's pointer. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"Unlimited Life Support"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerSc...