Search found 9 matches

by Toxic
Sat Feb 03, 2024 10:58 am
Forum: Tables
Topic: Blazblue Entropy Effect
Replies: 21
Views: 8287

Re: Blazblue Entropy Effect

- Infinite HP flusks - 5X kill streak multiplier Works with release version. I used Cyber's table and applied new offset for Infinite HP flasks script. Also added 5X kill streak modifier. Rest of the original table requires more work to re-adjust for the release build, so I didn't do that. BlazblueE...
by Toxic
Mon Nov 29, 2021 11:36 pm
Forum: Single Player Cheat Requests
Topic: Danganronpa V3: Killing Harmony
Replies: 29
Views: 37606

Re: Danganronpa V3: Killing Harmony

My WiP table. Hundreds of various entries, yet still incomplete. All money/tickets/presents/etc stuff is there. Few notes: 1. Regarding various bitmasks in the table - if you don't know what it is - google it and learn how bit operations work. 2. Character development mode: set level to 98 and all x...
by Toxic
Sun Apr 25, 2021 7:31 am
Forum: Single Player Cheat Requests
Topic: Devil Slayer – Raksasi
Replies: 53
Views: 33793

Re: Devil Slayer – Raksasi

Tried editing. Nothing happened ingame. You probably edited wrong entries or at wrong time. Start new run and after entering first dungeon room, exit the game (I mean exit to desktop, not just simply return to title screen, because game might have save data cached in memory). Open savegame, search ...
by Toxic
Sat Apr 24, 2021 9:26 pm
Forum: Single Player Cheat Requests
Topic: Devil Slayer – Raksasi
Replies: 53
Views: 33793

Re: Devil Slayer – Raksasi

Save game editor (well, checksum generator mostly). Loads / saves savegame file, generates correct checksum upon save, so game will recognize edited save. Works with any game version. Requires .NET 4.5 (you should have it already). Requires slua.dll (this file is a part of the game and can be found...
by Toxic
Thu Mar 25, 2021 2:50 pm
Forum: Single Player Cheat Requests
Topic: [Request] Pascal's Wager: Definitive Edition
Replies: 40
Views: 17151

Re: [Request] Pascal's Wager: Definitive Edition

Here are some tips on how to find values easily: HP/Sanity/Stamina: 1. Use grouped search mode and this pattern: d:<HP_value> w:16 d:<SANITY_value> w:16 d:<STAMINA_value> 2. Add some zeros in double values to filter out unrelated fractional entries, e.g. d:2150.000 w:16 d:115.000 w:16 d:600.000 3. S...
by Toxic
Wed Jun 06, 2018 10:38 am
Forum: Tables
Topic: Moonlighter +11 (table Update5)
Replies: 48
Views: 104836

Moonlighter +11 (table Update5)

My goal was to make it local, so I did changes that are self-contained and transparent to others i.e. no changes in observable behavior, so I don't have to inspect all code of the program to check how other parts of the game will react on these changes. But you have a point, runtime cheats are more ...
by Toxic
Wed Jun 06, 2018 3:17 am
Forum: Tables
Topic: Moonlighter +11 (table Update5)
Replies: 48
Views: 104836

Moonlighter +11 (table Update5)

I tried to keep all logic that doesn't affect anticheating as close to original as possible.<br /> <br /> What is zero key anyway? _real_value is needed to allow modification of the value from the outside of the game - because you can't directly manipulate encrypted buffer - some other part of the g...
by Toxic
Mon Jun 04, 2018 9:14 pm
Forum: Tables
Topic: Moonlighter +11 (table Update5)
Replies: 48
Views: 104836

Moonlighter +11 (table Update5)

[QUOTE="seikur0, post: 48168, member: 8101"]Make a runtime patch with cheat engine :p[/QUOTE]

This isn't a binary patch. I've basically disassembled the DLL, edited hundreds lines of code and then re-assembled it.
by Toxic
Sun Jun 03, 2018 11:17 pm
Forum: Tables
Topic: Moonlighter +11 (table Update5)
Replies: 48
Views: 104836

Moonlighter +11 (table Update5)

Hey Cielos, thanks for your great work here on FE! Just registered to add my 2cents for the game internals. So, basically, the game includes multiple anti-cheat techniques. It keeps track on which DLLs are allowed to load and stores their hashes, so if you modify a DLL or inject your DLL, it will tr...