Search found 9 matches
- Sat Feb 03, 2024 10:58 am
- Forum: Tables
- Topic: Blazblue Entropy Effect
- Replies: 21
- Views: 8287
Re: Blazblue Entropy Effect
- Infinite HP flusks - 5X kill streak multiplier Works with release version. I used Cyber's table and applied new offset for Infinite HP flasks script. Also added 5X kill streak modifier. Rest of the original table requires more work to re-adjust for the release build, so I didn't do that. BlazblueE...
- Mon Nov 29, 2021 11:36 pm
- Forum: Single Player Cheat Requests
- Topic: Danganronpa V3: Killing Harmony
- Replies: 29
- Views: 37606
Re: Danganronpa V3: Killing Harmony
My WiP table. Hundreds of various entries, yet still incomplete. All money/tickets/presents/etc stuff is there. Few notes: 1. Regarding various bitmasks in the table - if you don't know what it is - google it and learn how bit operations work. 2. Character development mode: set level to 98 and all x...
- Sun Apr 25, 2021 7:31 am
- Forum: Single Player Cheat Requests
- Topic: Devil Slayer – Raksasi
- Replies: 53
- Views: 33793
Re: Devil Slayer – Raksasi
Tried editing. Nothing happened ingame. You probably edited wrong entries or at wrong time. Start new run and after entering first dungeon room, exit the game (I mean exit to desktop, not just simply return to title screen, because game might have save data cached in memory). Open savegame, search ...
- Sat Apr 24, 2021 9:26 pm
- Forum: Single Player Cheat Requests
- Topic: Devil Slayer – Raksasi
- Replies: 53
- Views: 33793
Re: Devil Slayer – Raksasi
Save game editor (well, checksum generator mostly). Loads / saves savegame file, generates correct checksum upon save, so game will recognize edited save. Works with any game version. Requires .NET 4.5 (you should have it already). Requires slua.dll (this file is a part of the game and can be found...
- Thu Mar 25, 2021 2:50 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Pascal's Wager: Definitive Edition
- Replies: 40
- Views: 17151
Re: [Request] Pascal's Wager: Definitive Edition
Here are some tips on how to find values easily: HP/Sanity/Stamina: 1. Use grouped search mode and this pattern: d:<HP_value> w:16 d:<SANITY_value> w:16 d:<STAMINA_value> 2. Add some zeros in double values to filter out unrelated fractional entries, e.g. d:2150.000 w:16 d:115.000 w:16 d:600.000 3. S...
- Wed Jun 06, 2018 10:38 am
- Forum: Tables
- Topic: Moonlighter +11 (table Update5)
- Replies: 48
- Views: 104836
Moonlighter +11 (table Update5)
My goal was to make it local, so I did changes that are self-contained and transparent to others i.e. no changes in observable behavior, so I don't have to inspect all code of the program to check how other parts of the game will react on these changes. But you have a point, runtime cheats are more ...
- Wed Jun 06, 2018 3:17 am
- Forum: Tables
- Topic: Moonlighter +11 (table Update5)
- Replies: 48
- Views: 104836
Moonlighter +11 (table Update5)
I tried to keep all logic that doesn't affect anticheating as close to original as possible.<br /> <br /> What is zero key anyway? _real_value is needed to allow modification of the value from the outside of the game - because you can't directly manipulate encrypted buffer - some other part of the g...
- Mon Jun 04, 2018 9:14 pm
- Forum: Tables
- Topic: Moonlighter +11 (table Update5)
- Replies: 48
- Views: 104836
Moonlighter +11 (table Update5)
[QUOTE="seikur0, post: 48168, member: 8101"]Make a runtime patch with cheat engine :p[/QUOTE]
This isn't a binary patch. I've basically disassembled the DLL, edited hundreds lines of code and then re-assembled it.
This isn't a binary patch. I've basically disassembled the DLL, edited hundreds lines of code and then re-assembled it.
- Sun Jun 03, 2018 11:17 pm
- Forum: Tables
- Topic: Moonlighter +11 (table Update5)
- Replies: 48
- Views: 104836
Moonlighter +11 (table Update5)
Hey Cielos, thanks for your great work here on FE! Just registered to add my 2cents for the game internals. So, basically, the game includes multiple anti-cheat techniques. It keeps track on which DLLs are allowed to load and stores their hashes, so if you modify a DLL or inject your DLL, it will tr...