Search found 46 matches

by r3v4n
Tue Jul 30, 2019 3:10 pm
Forum: Tables
Topic: Wolfenstein: Youngblood [Engine:idTech 6]
Replies: 104
Views: 19170

Re: Wolfenstein: Youngblood [Engine:idTech 6]

Would it be possible to implement a weapon mastery level upgrade? :D
by r3v4n
Tue Jul 30, 2019 4:33 am
Forum: Tables
Topic: Wolfenstein: Youngblood [Engine:idTech 6]
Replies: 104
Views: 19170

Re: Wolfenstein: Youngblood [Engine:idTech 6]

qu3L wrote:
Mon Jul 29, 2019 10:44 pm
For some reason I can't get override player XP to work, it doesn't give me levels. Also infinite silver coins.
I had the same problem with exp and level ups. You have to kills something that rewards xp for the level up to trigger.
by r3v4n
Mon Jul 29, 2019 3:32 pm
Forum: Tables
Topic: Wolfenstein: Young Blood (Steam)
Replies: 16
Views: 19727

Re: Wolfenstein: Young Blood (Steam)

Posting this in its own thread so people can find the newest version easier. PLAYER - God Mode/No Target - No Clip/Lower Weapon (Thanks to SunBeam ) - Infinite Cloak - Infinite Share Lives - Max/Infinite Boost Timers (Must purchase the Boost) - Max/Infinite Silver Coins - Max/Infinite Skill Points ...
by r3v4n
Sat Jul 27, 2019 9:12 am
Forum: Tables
Topic: Wolfenstein: Youngblood [Engine:idTech 6]
Replies: 104
Views: 19170

Re: Wolfenstein: Youngblood [Engine:idTech 6]

Hey everyone,

first of: thank you very much @SunBeam and Idlehands88 for the great work!

I've tried console editing g_PlayerXP as well as Idlehands88 table xp editing ... none seems to work for me. EXPs are going up but I won't level up.

Any idea why that is?
by r3v4n
Sun Jul 14, 2019 6:29 am
Forum: Tables
Topic: Resident Evil 7
Replies: 51
Views: 44289

Re: Resident Evil 7

Hey everyone,

there is a table which is able to change the playthrough stats like playtime, Ancient Coins collected, Documents found, etc.
I had him till two days ago and now I can't find him anymore :(

Does anybody have this table? I would be so happy!
by r3v4n
Sun Jun 02, 2019 5:57 am
Forum: Tables
Topic: Doom
Replies: 8
Views: 17418

Re: Doom

Maybe someone is able to update the "Stop Challenge Timer" script? Everything else seems to be working for me, but I would really need the timer stopped :D

Thank you in advance for every helping hand!
by r3v4n
Sun May 19, 2019 7:04 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 154
Views: 36803

Re: RAGE2 [Engine:APEX]

I tried but could not find these cheats anywhere,but seen in the screenshots on the first page you could do it,is it possible to open them now? I dont' get it ... 1) download SunBeams table 1.1 2) use it 3) click => Initialize 4) click => Player 5) click => Unlimited Clip ammo 6) PROFIT! Works like...
by r3v4n
Sat May 18, 2019 5:42 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 154
Views: 36803

Re: RAGE2 [Engine:APEX]

Would it be possible to unlock all vehicles? I really don't want to unlock the xerxes after almost finishing the main story :(
by r3v4n
Sat Jan 26, 2019 5:09 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 919
Views: 295100

Re: RESIDENT EVIL 2 +8 (table Update5)

Gnnnnnaaaaaaaaa, I'm really too stupid. I've searched for 73 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B -> no find. I've searched for 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B -> four finds. What and where do I have to change no exactly to 00 00 00 01? :D So basically all the values after that are r...
by r3v4n
Sat Jan 26, 2019 4:33 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 919
Views: 295100

Re: RESIDENT EVIL 2 +8 (table Update5)

Yeah, I think that wasn't the right AOB after all. I could find it after exiting once but I can't find it again. Originally I just found it by searching zombies killed with the SMG. Didn't take too long. Just a couple kills. Edit: Found it again, same method. https://gyazo.com/532dd6ed30234913ae96a...
by r3v4n
Sat Jan 26, 2019 4:09 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 919
Views: 295100

Re: RESIDENT EVIL 2 +8 (table Update5)

Yeah, I think that wasn't the right AOB after all. I could find it after exiting once but I can't find it again. Originally I just found it by searching zombies killed with the SMG. Didn't take too long. Just a couple kills. Edit: Found it again, same method. https://gyazo.com/532dd6ed30234913ae96a...
by r3v4n
Fri Jan 25, 2019 6:37 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 919
Views: 295100

Re: RESIDENT EVIL 2 +7 (table Update4)

CJBok wrote:
Fri Jan 25, 2019 6:14 pm
r3v4n wrote:
Fri Jan 25, 2019 6:02 pm
OMG, so nice <3

Question: is there any hilariously overpowered weapons in RE2R like the minigun from RE2?
If so, does anybody know the WeaponID?
I've just updated my post with all Weapon IDs including Minigun with infinite ammo (see OP for link) :wub:
Love you <3
by r3v4n
Fri Jan 25, 2019 6:02 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 919
Views: 295100

Re: RESIDENT EVIL 2 +7 (table Update4)

OMG, so nice <3

Question: is there any hilariously overpowered weapons in RE2R like the minigun from RE2?
If so, does anybody know the WeaponID?
by r3v4n
Sat Oct 06, 2018 3:59 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1072
Views: 350227

Re: Pathfinder: Kingmaker (Steam)

Is there any chance on adding a function with which we can edit the stats of our advisors?
by r3v4n
Sun Sep 30, 2018 6:29 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1072
Views: 350227

Re: Pathfinder: Kingmaker (Steam)

Big update, cleaned things up a bit, so I'll restructure this post Found a good hook so that (for the most part) you don't need to open stuff to activate or populate values. Since I switched to mono it was easy to follow the structure so now everything (again, for the most part) is in one location....