Search found 771 matches

by Cielos
Sun Aug 22, 2021 1:14 am
Forum: Tables
Topic: Greak: Memories of Azur +8 (table Update1.1)
Replies: 2
Views: 1150

Re: Greak: Memories of Azur +7

baramburum wrote:
Sat Aug 21, 2021 9:09 pm
doesn`t work for me :-(
describe the problem
by Cielos
Sat Aug 21, 2021 3:31 pm
Forum: Tables
Topic: Greak: Memories of Azur +8 (table Update1.1)
Replies: 2
Views: 1150

Greak: Memories of Azur +8 (table Update1.1)

https://store.steampowered.com/app/1311070/Greak_Memories_of_Azur/ Update1.1 - updated ignore currency . the aobscan can't locate the jit method. added another version that should fix that. the original version can still be found inside the last header of the table. - updated charged attack key . it...
by Cielos
Sat Jun 26, 2021 4:21 pm
Forum: Tables
Topic: SCARLET NEXUS
Replies: 12
Views: 8618

SCARLET NEXUS

https://store.steampowered.com/app/775500/SCARLET_NEXUS/ not much now. maybe more later, can't say for sure though. no time to play/cheat on weekdays, updates, if any, will be extremely slow. just use another table or a trainer, don't wait up. ///////////////////////// Update.1 - updated undead . fi...
by Cielos
Sun May 09, 2021 8:03 am
Forum: Tables
Topic: Resident Evil: Village
Replies: 100
Views: 64128

Re: Resident Evil: Village

added ignore ammo clip to this post.
by Cielos
Sat May 08, 2021 6:18 am
Forum: Tables
Topic: Resident Evil: Village
Replies: 100
Views: 64128

Re: Resident Evil: Village

ignore ammo pouch - allows you to reload your guns without any ammo pouch. - ammo pouch amount still drop until they drop to zero and removed when you reload your guns. - tested on handgun and shotgun only. should works on all guns in theory. - press F10 to enable the script. copy & paste the follo...
by Cielos
Sat Dec 12, 2020 7:01 am
Forum: Tables
Topic: Cyberpunk 2077 misc scripts (Update.1)
Replies: 13
Views: 22853

Re: Cyberpunk 2077 misc scripts

Masakon wrote:
Fri Dec 11, 2020 8:12 pm
Max Ram isn't working.
yea, boot up the game just now and found out. thanks for the report. fixed the bad edit, and added some cheap registers chk to bypass the problem.
by Cielos
Fri Dec 11, 2020 5:53 pm
Forum: Tables
Topic: Cyberpunk 2077 misc scripts (Update.1)
Replies: 13
Views: 22853

Cyberpunk 2077 misc scripts (Update.1)

sharing some of the scripts from my table. there are many tables with the main options already, so I've omitted the ones with similar functions to avoid confusion, as this table should be treated as amendments to the table of your choice. (I was gonna post the scripts in text to the thread I last re...
by Cielos
Tue Nov 10, 2020 1:20 pm
Forum: Tables
Topic: Assassin's Creed Valhalla [Engine:AnvilNEXT]
Replies: 348
Views: 252487

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

thanks Sun. am exited to have all the info ready when I actually play the game this weekend, no need to spend time to dig around... hope I can re-use some old cheats from the last game as well...
just booted up the game to see what I bought, seems fun so far... can't wait~
by Cielos
Sat Nov 07, 2020 10:00 am
Forum: Tables
Topic: Watch Dogs: Legion +7 (table Update2.1)
Replies: 14
Views: 8592

Re: Watch Dogs: Legion +7 (table Update2)

This game *seems* to crash with speedhack, will test further. Doubt it's related to the table. yeah, if memory serves, it happened on the older watch dogs games as well, and I had to write scripts to do slow-mo stuff on those games.. this time I used SunBeam's finding for a quick one. maybe that wo...
by Cielos
Fri Oct 30, 2020 7:12 pm
Forum: Tables
Topic: Watch Dogs: Legion +7 (table Update2.1)
Replies: 14
Views: 8592

Re: Watch Dogs: Legion +3

"but maybe the Sun would have a look at this engine as well if he's bored", was what I cut from the post~
glad you find time to play with this as well, can't wait~
by Cielos
Fri Oct 30, 2020 6:29 pm
Forum: Tables
Topic: Watch Dogs: Legion +7 (table Update2.1)
Replies: 14
Views: 8592

Watch Dogs: Legion +7 (table Update2.1)

finally located a proper normalized vector for no-clip, then I had to mistype a register and crash the game, and I had to let the launcher proceed with the update................ and I haven't made any aobscan for them yet................... lucky to have the info for the ammo clip routines saved be...
by Cielos
Sat Oct 17, 2020 5:36 am
Forum: Tables
Topic: Vigil: The Longest Night +7
Replies: 7
Views: 8043

Vigil: The Longest Night +7

https://store.steampowered.com/app/720560 Update.1 - updated undead , continues damage, like fire, poison, etc, won't kill you anymore. - updated ignore stamina . rewrote the script, function is changed slightly, but ultimately it works the same. - updated easy Foresight to auto counter . rewrote th...
by Cielos
Sun Sep 13, 2020 2:08 am
Forum: Tables
Topic: Hollow Knight v1.4.3.2 +28 (table Update1)
Replies: 8
Views: 25039

Re: Hollow Knight v1.4.3.2 +28 (table Update1)

Can you walk me through how you're scanning for the pointer addresses for health and geo? I was trying to find the ones for health, souls and geo using the basic 'what accesses this address' process explained in the tutorial, but quickly hit a point where hundreds of locations mentioned the address...
by Cielos
Sun Sep 13, 2020 1:53 am
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 557
Views: 250777

Re: Horizon Zero Dawn [Engine:Decima]

made some scripts for the game. just the usual basic cheats I'd make for a game.. undead - health still drop when being hit but you won't die. inf. arrow - arrow won't drop below 1 . - works on traps and bombs as well, haven't tested on other ammo type yet. mult-arrows key - by script default, hold ...
by Cielos
Sun Sep 13, 2020 1:30 am
Forum: Tables
Topic: Control - AWE patch (DX12) +? (table Update5)
Replies: 334
Views: 278865

Re: Control - AWE patch (DX12) +? (table Update5)

Update5.1
updated ignore ability points.
re-download if you need that cheat.
still haven't look into ignore $/materials though...