Search found 584 matches

by Cielos
Mon Jun 24, 2019 7:33 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 106
Views: 23158

Re: Bloodstained: Ritual of the Night +9 (table Update6)

Update6 - added enemy drop mod . - updated the description of ignore ingredients . read![/b] read the the description of the new script first... also, remember there are not much item ids for the script now. feel free to share your findings and I'll update the table with them. you can use the highl...
by Cielos
Thu Jun 20, 2019 11:16 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 106
Views: 23158

Re: Bloodstained: Ritual of the Night +7 (table Update4)

in case anyone is interesting in the shard stats pointer.
modifier 2 can be the attack speed modifier for the passive shards. e.g., Sword Expertise, Dagger Expertise, etc.
remember to re-equip, or equip another shard, then re-equip the shard that you just edited, for the changes to take effect.
by Cielos
Tue Jun 18, 2019 8:55 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 106
Views: 23158

Re: Bloodstained: Ritual of the Night +2 (table Update.2)

thanks guys for the analog input info. save me some time... :) [...] Tested. The ignore MP works for any special move now that is a single attack type ie perform input = get one move. It doesn't work for Rapier type... That one is triggered by Attack 3x then mash Attack... mashing will cause the spe...
by Cielos
Tue Jun 18, 2019 5:42 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 106
Views: 23158

Re: Bloodstained: Ritual of the Night +2 (table Update.2)

[...] thanks for the tips. didn't know the shoes have special move already... I've updated the ignore mp script for directional shards. I'll look into the special move as well before posting the update. writing a simple item editor now as well. not sure which one is the id yet. maybe inside one of ...
by Cielos
Tue Jun 18, 2019 4:17 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 106
Views: 23158

Re: Bloodstained: Ritual of the Night +2 (table Update.1)

@enpoping
I haven't test your script yet, but I'll refer to your injection point when I finally come to this cheat if you don't mind.
but if you do, I can start my search from scratch...

anyway, thanks in advance~
by Cielos
Tue Jun 18, 2019 3:28 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 106
Views: 23158

Bloodstained: Ritual of the Night +9 (table Update6)

made some scripts for Bloodstained: Ritual of the Night Update6 - added enemy drop mod . - updated the description of ignore ingredients . read! Update5 (protest on-going here, not staying home much. have some time to play some today, made another cheat instead in the end...) - added game speed mod ...
by Cielos
Fri Jun 14, 2019 5:53 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 888
Views: 242267

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

[...] sorry again for another very very late reply..... it's been almost a month.. first off, about charIDReadForLoadoutOnLoadAOB . although it may seems you have updated the aobs for the aobscan, as you can see from the script, I've used the lua script to locate the SECOND aobscan result. that mea...
by Cielos
Fri Jun 14, 2019 11:39 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 165374

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Is the no-clip script supposed to freeze the player in place for some reason when activated, or is this script abandon/unfinished ? Im using the latest CE vesion 6.8.3 and game ver. 1.4. may be some offsets-shift rendered the "input sensor" useless, results in player freezing in place rather than m...
by Cielos
Fri Jun 14, 2019 9:31 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1271
Views: 950175

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

shood wrote:
Sun Jun 09, 2019 5:40 pm
Ikaros teleport not working for me.
installed the update patch for the story creator just now, boot the game, and record this:
by Cielos
Sat Jun 08, 2019 11:31 am
Forum: Tables
Topic: Journey +2
Replies: 0
Views: 224

Journey +2

made some scripts for the game "Journey". sucks that it's Epic store exclusive though... :x inf. fly - when activated, you can fly continuously even you have no "fuel" left. walk/sprint keys - when activated, allows you to walk or sprint by holding the specified key, which can both be changed via th...
by Cielos
Fri Jun 07, 2019 3:07 pm
Forum: Tables
Topic: Reventure +1
Replies: 1
Views: 254

Reventure +1

made a simple cheat for the game:

inf. double jump
- as title says.
- also allows you to use double jump at the start of a game.
Reventure.CT
+1
(92.5 KiB) Downloaded 77 times
by Cielos
Mon Jun 03, 2019 9:45 am
Forum: Tables
Topic: The MISSING: J.J. Macfield and the Island of Memories +5 (table Update1)
Replies: 0
Views: 142

The MISSING: J.J. Macfield and the Island of Memories +5 (table Update1)

got a commission, made some cheats for the game "The MISSING: J.J. Macfield and the Island of Memories". cheats were made based on a cracked game, may or may not work on the legit release. Update1 - added Invincible , sprint key , and moon jump key . - added pointers to all the game's Cheats, which ...
by Cielos
Sun May 26, 2019 7:03 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1271
Views: 950175

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.2)

I tried again with the latest version now. CTDs occurred not only in mercenaries but also in contact with any enemies (even wild boars or wolves). https://i2.ruliweb.com/img/19/05/26/16af100b5e7a8c4.png It was taken after the CTD. Never mind ???. Maybe I did something wrong. thanks again for testin...
by Cielos
Sat May 25, 2019 10:42 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1271
Views: 950175

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.2)

@all Update18.2 - updated enable script. store one more register for the just updated code cave. - updated movement mod key . now it no longer affect your horse's moving speed when you are NOT riding, AND it won't affect the moving speed of other horses anymore. re-reading the update notes give me h...
by Cielos
Fri May 24, 2019 9:44 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1271
Views: 950175

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.1)

Update18.1 - updated the table for game patch 1.3.0. specifically: - updated enable script. registers changes rendered the aobscan "healthCalOnHitAOB" useless; aobscan updated, and the whole code cave is rewritten as well. re-download and test~ not all the options are tested on this update. if you ...