Search found 716 matches

by Cielos
Tue Mar 31, 2020 1:09 pm
Forum: Tables
Topic: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)
Replies: 262
Views: 179214

Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Update4.5 - updated the table for the latest patch (0.0.321.4098). - ignore $/materials haven't been updated. - ignore ability points haven't been tested. didn't buy the new DLC. so, don't know what's the compatibility to the new content. but at least most of the scripts are updated for the latest ...
by Cielos
Sat Mar 28, 2020 12:08 am
Forum: Tables
Topic: The Coma 2: Vicious Sisters GOG v1.0.5.4 +7 (table Update1)
Replies: 0
Views: 109

The Coma 2: Vicious Sisters GOG v1.0.5.4 +7 (table Update1)

https://store.steampowered.com/app/1045720/The_Coma_2_Vicious_Sisters/ made some simple scripts for GOG version, should work for steam version as well. Update1 - added raised stamina usage . - updated ignore quick time input and the child script auto input . before this update the script would crash...
by Cielos
Fri Mar 27, 2020 5:14 am
Forum: Tables
Topic: Resident Evil 3: Raccoon City Demo +12 (table Update.10)
Replies: 73
Views: 10374

Re: Resident Evil 3: Raccoon City Demo +11 (table Update.8)

Would you like to add the (left trigger) of the xbox 360 control in the slow motion function :?: Update.9 - added controller support for perfect dodge mod , slow motion , and universal item key . NONE of them are tested. report! so, re-download and test. also while you're at it, please test if the ...
by Cielos
Thu Mar 26, 2020 10:35 am
Forum: Tables
Topic: Ori and the Will of the Wisps [Steam]
Replies: 74
Views: 10525

Re: Ori and the Will of the Wisps [Steam]

[...] was about to un-install the game for now, and saw your msg... I wasn't using memory search method to locate the assembly. but it still can be done with memory search method, just not as accurate. with prior knowledge of how the developer implement the first game's skill usage would be an adva...
by Cielos
Thu Mar 26, 2020 2:25 am
Forum: Tables
Topic: Ori and the Will of the Wisps [Steam]
Replies: 74
Views: 10525

Re: Ori and the Will of the Wisps [Steam]

here's the scripts I made so far. some of them have similar options as cfemen 's, so I haven't posted them here, but as I'm gonna play other games for a while before getting back and finishing this game, I'll post them as is if any of you are interested. scripts includes: undead - health still drop ...
by Cielos
Wed Mar 25, 2020 9:30 am
Forum: Tables
Topic: DreadOut 2 +7 (table Update2)
Replies: 12
Views: 3996

Re: DreadOut 2 +7 (table Update2)

bassanyaseptian wrote:
Wed Mar 25, 2020 6:58 am
can you update cheat table engine for version 1.1.0
just re-install the game (v1.1.1 now). scripts are working still.
read the red text in the first post, or read my previous post in this thread, on this page, which is 3 posts above yours.
if it's not the case, describe the problem in details~
by Cielos
Wed Mar 25, 2020 9:04 am
Forum: Tables
Topic: Resident Evil 3: Raccoon City Demo +12 (table Update.10)
Replies: 73
Views: 10374

Re: Resident Evil 3: Raccoon City Demo +10 (table Update.7)

key trigger: does not work when holding the space bar in the update 7 table, but the update 6 table works perfect set chance trigger to 0 , set min health trigger to disable. tick the box in front of the key trigger, you should see the blank child entry has a value of 0. change focus FROM the CE (e...
by Cielos
Tue Mar 24, 2020 3:13 am
Forum: Tables
Topic: Resident Evil 3: Raccoon City Demo +12 (table Update.10)
Replies: 73
Views: 10374

Re: Resident Evil 3: Raccoon City Demo +10 (table Update.6)

[...] so, all aobscans are intact, that means it's something else. now try this: - hook table from the first post to CE as usual. - AFTER you tired to activate the auto perfect dodge script and failed, right click on the script, show me the error message at the first line of the shell. /// [...] Ho...
by Cielos
Mon Mar 23, 2020 2:18 pm
Forum: Tables
Topic: Resident Evil 3: Raccoon City Demo +12 (table Update.10)
Replies: 73
Views: 10374

Re: Resident Evil 3: Raccoon City Demo +9 (table Update.5)

Auto dodge doesnt work, nomatter what i do, the box just wont check, so it never enables for some reason. download the table from THIS post, hook the table to the game via CE as usual. activate all the scripts, see if you can activate any of them. - tell me which one you cannot activate. - for the ...
by Cielos
Sun Mar 22, 2020 6:59 am
Forum: Tables
Topic: Resident Evil 3: Raccoon City Demo +12 (table Update.10)
Replies: 73
Views: 10374

Re: Resident Evil 3: Raccoon City Demo +9 (table Update.4)

Auto Evade worked perfect before update. Only thing you have to do is, stand still and don't move. Sometimes it's not working when you're moving but sideaffect is, no one can hit you, either zombies nor Nemesis. thanks for the heads up~ I knew auto dodge doesn't trigger all the time, but didn't rea...
by Cielos
Sat Mar 21, 2020 3:54 pm
Forum: Tables
Topic: Resident Evil 3: Raccoon City Demo +12 (table Update.10)
Replies: 73
Views: 10374

Re: Resident Evil 3: Raccoon City Demo +9 (table Update.3)

Andrew2007 wrote:
Sat Mar 21, 2020 3:28 pm
Auto perfect invade never seems to work, the timer never goes through.
what timer...?

anyway, I've updated the script a bit, re-download and see if it works properly now~
by Cielos
Sat Mar 21, 2020 6:30 am
Forum: Tables
Topic: Resident Evil 3: Raccoon City Demo +12 (table Update.10)
Replies: 73
Views: 10374

Re: Resident Evil 3: Raccoon City Demo +9 (table Update.3)

^
many codes are the exact same, if not it's mostly just a change of the registers.
the structures that I checked are the same as well except one or 2 offsets.

///************************************************///
@all
Update.3
- added auto perfect evade
so, re-download and test~
by Cielos
Sat Mar 21, 2020 1:45 am
Forum: Tables
Topic: Resident Evil 3: Raccoon City Demo +12 (table Update.10)
Replies: 73
Views: 10374

Re: Resident Evil 3: Raccoon City Demo +8 (table Update.2)

Update.2 - added hide weapon upgrade appearance and highlighted item . - updated undead . just add the aobscans, nothing else changed for now. to address some issues -- no reload / ignore ammo pouch don't support manual added item via CE: - make sure you added the correct "Ammo Type" to the weapon ...
by Cielos
Fri Mar 20, 2020 1:42 pm
Forum: Tables
Topic: Resident Evil 3: Raccoon City Demo +12 (table Update.10)
Replies: 73
Views: 10374

Re: Resident Evil 3: Raccoon City Demo +6 (table Update.1)

Thanks cielos! I see some entry related to positions, this is related to no clipping ? probably. they should be the player coordinates. they were left over from the no-clip scripts I made for re2 demo. like I said, they seems still intact when I boot up re2 demo earlier, but I haven't actually test...
by Cielos
Fri Mar 20, 2020 11:28 am
Forum: Tables
Topic: Resident Evil 3: Raccoon City Demo +12 (table Update.10)
Replies: 73
Views: 10374

Re: Resident Evil 3: Raccoon City Demo +6 (table Update.1)

just back home. boot up the game and tested something. and here it is: copy and paste the following onto the table: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>13022</ID> <Description>""</Description> <Options moHideChildren="1"/> <LastState Value="" Activated...