Search found 43 matches

by CJBok
Sat Dec 05, 2020 11:51 am
Forum: Tables
Topic: Immortals Fenyx Rising [Engine:AnvilNEXT]
Replies: 170
Views: 26901

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Hi Sunbeam, Many thanks for all your efforts and dedication! I made a couple of adjustments to your script to make it a bit more dummy proof. Hide address and type column when using compact mode Removed input box for Give Item, replaced by memrec dropdownlist for hash and memrec for quantity Default...
by CJBok
Tue Nov 24, 2020 10:03 pm
Forum: Tables
Topic: Hyrule Warriors: Age of Calamity
Replies: 18
Views: 2501

Re: Hyrule Warriors: Age of Calamity

Here is my CT for yuzu. Contains used weapon inventory slots of all 18 characters. File size is small because its generated when you unfold them :)

Image
by CJBok
Wed Sep 09, 2020 6:49 pm
Forum: Single Player Cheat Requests
Topic: [Early Request] Kingdoms of Amalur: Re-Reckoning
Replies: 127
Views: 25677

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

https://i.imgur.com/cz1PDl7.png Cleaned up - Exp,Skill Points, Ability Points Pointers script <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>48</ID> <Description>"Exp, Skill Points, Ability Points Pointers (Open Menu)"</Description> <Options moHideChildren="1"/>...
by CJBok
Mon Aug 24, 2020 2:37 pm
Forum: Tables
Topic: Spiritfarer [Steam]
Replies: 49
Views: 10270

Re: SpiritFarer

Auto Assembler Script which generates cheat list of all current inventory items. Make sure mono features are enabled. https://i.imgur.com/gi7BI7w.png <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>89690</ID> <Description>"INVENTORY"</Description> <Options moHideC...
by CJBok
Sun Jan 19, 2020 3:44 am
Forum: Tables
Topic: Dragon Ball Z - Kakarot
Replies: 82
Views: 39909

Re: Dragon Ball Z - Kakarot

Is there cheat to adjust your D-medals? copy/paste code below into the table. D-Medals pointer <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>26</ID> <Description>"D Medels"</Description> <VariableType>4 Bytes</VariableType> <Address>_pColorBalls</Address> <Offs...
by CJBok
Fri Sep 13, 2019 6:45 pm
Forum: Tables
Topic: Borderlands 3 +30
Replies: 1005
Views: 618063

Re: Borderlands 3 +6

Unlimited Ammo / Grenades <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>38</ID> <Description>"Unlimited Ammo / Grenades"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(ammo,Borderlands3.exe,...
by CJBok
Fri Sep 13, 2019 1:45 pm
Forum: Tables
Topic: Borderlands 3 +30
Replies: 1005
Views: 618063

Re: Borderlands 3 +14

Sorry for my previous script post, should have tested it a bit more carefully. Improved Unlimited Health / Shield / Ammo / Grenades Modifyable Currency's: Money / Eridium / Golden Keys Infinite Ammo and Grenades will give you Max - 1, with this you will always pickup ammo and nades . <?xml version="...
by CJBok
Mon Sep 09, 2019 6:04 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 64
Views: 52721

Re: No Man's Sky - Steam - maintained by igromanru

Fast Refining/Cooking <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>8478</ID> <Description>"Fast Refining/Cooking"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : NMS.exe Version: 2.09.3 Date : 2019-09-01 ...
by CJBok
Fri Sep 06, 2019 10:07 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 64
Views: 52721

Re: No Man's Sky - Steam - maintained by igromanru

Universal Translator Script <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>8485</ID> <Description>"Universal Translator"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : NMS.exe Version: 2.11 Date : 2019-09-...
by CJBok
Fri Sep 06, 2019 8:20 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 64
Views: 52721

Re: No Man's Sky - Steam - maintained by igromanru

DariuS wrote:
Thu Sep 05, 2019 10:03 pm
with the new update recently some of the features stopped working, can you please check.

thank you
It is always helpful to specify which cheats aren't working. As this might speed up the upgrade process.
by CJBok
Sun Sep 01, 2019 8:08 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 64
Views: 52721

Re: No Man's Sky - Steam - maintained by igromanru

Fast Refining/Cooking <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>8478</ID> <Description>"Fast Refining/Cooking"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : NMS.exe Version: 2.09.3 Date : 2019-09-01 ...
by CJBok
Mon Aug 26, 2019 6:09 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 64
Views: 52721

Re: No Man's Sky - Steam - maintained by igromanru

Always Allow Summon Exocraft <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>8473</ID> <Description>"Always Allow Summon Exocraft"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : NMS.exe Versio...
by CJBok
Fri Aug 16, 2019 9:45 am
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 766
Views: 476683

Re: No Mans Sky (Steam)

And about that 99%-overheat lock? :D I have a vague idea that that could be harder than how it probably just disables heat going up, though. Here you go. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>8409</ID> <Description>"Max Mining Laser Heat"</Description> ...
by CJBok
Sat May 18, 2019 5:47 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 171
Views: 65880

Re: RAGE2 [Engine:APEX]

SunBeam wrote:
Fri May 17, 2019 11:42 pm
CJBok wrote:
Fri May 17, 2019 10:49 pm
...
As much as I'd appreciate it, the values on my end are wrong:
Thanks for checking, I had the feeling this was going to be the case the way the function were searching for the resource values.
by CJBok
Fri May 17, 2019 10:49 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 171
Views: 65880

Re: RAGE2 [Engine:APEX]

Anyone wanna try these resources pointers? https://i.imgur.com/3SmECOl.png Simple copy the code below and paste in SunBeam's table inside cheat engine. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>59</ID> <Description>"[ Inventory ]"</Description> <Options moHi...