Search found 18 matches

by Taurom
Fri Jun 16, 2023 3:15 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 699715

Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Most of the pointers for the character can be updated by adding 8 to the first (bottom most) offset. So, for instance for gold, click on the "Address" column (should say: p->someaddresshere) and change the +170 to +178 Didn't seem to work on the DNA bit though, so someone smarter than me need to fi...
by Taurom
Fri Jun 16, 2023 3:13 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 699715

Re: Crusader Kings III | Steam v1.9.2 | Updated: 2023-Jun-15

On my end trait list is going crazy; the proper traits still show up, but then after that there is an endless list of something random. Isn't it because you selected first a character that has many traits and then you selected a character that has less traits than the previous one? If so, then by s...
by Taurom
Sat Jun 03, 2023 7:00 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 686068

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

So the load order doesn't matter for those kind of thing ? Isn't it overwrite the higher list? if i remember right, around 3.5 or 3.6, those files got made read only and they can no longer be changed by mods. i've had mods at the top and the bottom of the list and no changes were ever made. hence w...
by Taurom
Sat Jun 03, 2023 3:14 am
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 686068

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

common/sector_types/00_core.txt common/sector_types/01_other.txt go in those files and change max jumps. i'd suggest sticking to 6 or 8. be advised that you need to do this for EVERY mod that has those 2 files. there were mod attempts to make that adjustment from within the game but none of them wo...
by Taurom
Fri Jun 02, 2023 7:01 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 686068

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Sure thing, and also recreated a combined and compacted version with the new table. Updated main table is two posts above me, so not adding it here. Also in case that wasn't clear, and those who just joined in, all credits are due to: Namelessy , for the extension - https://fearlessrevolution.com/v...
by Taurom
Fri Jun 02, 2023 3:45 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 686068

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Using @namelessy's instructions I re-updated the civic and max ethos pointers (the only thing I really use apart for the enable achievements/console/iron-man functions) It works for me, just load the table, enable "Stellaris x64 v3.8.2 (947b)....., then enable Console in Ironman and Enable Modded A...
by Taurom
Tue May 30, 2023 2:56 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 686068

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

New update 3.8.3. I think the latest table is broken by this patch. Well, there are a few mods that were also broken, so it's waiting time Yes I can confirm that the table is not working now, I'm not 100% sure about the Extension table, but since it says it needs Recifense's table for most of it's ...
by Taurom
Fri May 19, 2023 3:27 pm
Forum: Tables
Topic: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20
Replies: 529
Views: 495206

Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

So the table and the extension aren't working on the actual patch?
by Taurom
Mon Apr 10, 2023 11:56 pm
Forum: Tables
Topic: F1 Manager 22 [Steam]
Replies: 37
Views: 21896

Re: F1 Manager 22 [Steam]

Does the money script add a specific amount or a fixed amount?
by Taurom
Sat Oct 22, 2022 2:54 pm
Forum: Tables
Topic: F1 Manager 2022
Replies: 231
Views: 75152

Re: F1 Manager 2022

probably you need to remove the 3 and have python only You should type only "python" and not "python3" I have the same issue, it doesnt work, i have python 3 but the command does not work, with python or python3 it does not work. I had the same problem, I did some research at google, and I found ou...
by Taurom
Thu Sep 15, 2022 7:10 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 699715

Re: Crusader Kings III | Steam v1.7.0 p1 | Updated: 2022-Sep-12

zupa1973 wrote:
Thu Sep 15, 2022 5:31 pm
Seems to work for me too. We have to expect 1.7.2 or something will appear soon too, and then nothing until next DLC/big update. They essentially let players beta test for them. Although they started the actual beta program for CK3 recently, so maybe situation will improve.
Hopefully :mellow:
by Taurom
Thu Sep 15, 2022 3:13 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 699715

Re: Crusader Kings III | Steam v1.7.0 p1 | Updated: 2022-Sep-12

Damn paradox and their broken untested patches, they just released 1.7.1 So I checked the table prioritizing the stuff I use the most, and everything seems to be working. The only things I didn't test were the 'Find Army', 'Last Selected MaA Regiment', 'Last Selected Siege' and 'Title integration' o...
by Taurom
Thu Sep 15, 2022 3:06 pm
Forum: Tables
Topic: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15
Replies: 324
Views: 246841

Re: Crusader Kings III v1.6.1.2 Achievement Table - Updated 29-07-2022

1.7.1 is out, check some of the features of the table, and everything seems to work, except for the 'Selected Character' one, it just doesn't open.
by Taurom
Thu Sep 15, 2022 2:34 pm
Forum: Tables
Topic: F1 Manager 2022
Replies: 231
Views: 75152

Re: F1 Manager 2022

With this table, is it possible to show the shorter markers for the setup to get it to optimal more easily?, like in the Motorsport Manager table. That's the only thing I need to cheat to be honest xD
by Taurom
Mon Aug 09, 2021 4:40 pm
Forum: Tables
Topic: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15
Replies: 324
Views: 246841

Re: CRUSADER KINGS III V1.2.2 Achievement Table - Updated 2020-12-09

I updated CompactDisc's table to 1.3.0 (Only the Monarch points needed an update). Not completely tested, as I need to play a bit more before I can get an achievement ;) All credit to CD, of course. Updates: 2021-06-22 - 1.4.2 - Slight update to modded achievement AOB (Ironman manual trigger). Also...