Search found 23 matches

by sabin1981
Wed Jul 17, 2019 11:59 pm
Forum: Tables
Topic: Vambrace: Cold Soul (2019-06-07)
Replies: 2
Views: 1948

Re: Vambrace: Cold Soul (2019-06-07)

Hi Shinkansen, thank you as always for your awesome work, but is there any chance you could update the table for 1.09 please? From what I can tell, none of the options are working - and especially not "Weight" and "Fear", the only two I want :) Thanks!
by sabin1981
Thu Jul 11, 2019 4:42 pm
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 142
Views: 27178

Re: Octopath Traveler (Steam)

Thanks for the info, TheByteSize, it's all good! 99% of the time everything works just great, so I'm really happy, and the "capture/steal in combat" was mostly just a dream wish anyhow.. it's not essential and I certainly don't want to put any pressure on you :) The table entries for selecting speci...
by sabin1981
Tue Jul 09, 2019 7:27 pm
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 142
Views: 27178

Re: Octopath Traveler (Steam)

I managed to get most of the codes working using the aforementioned method of booting it up (JP/EXP/money multipliers, infinite Haanit monster uses), but I still can't get the 100% Steal/Scrutinize code to work. Steal works for me, I haven't had a single thing with anything less than 100% locked --...
by sabin1981
Wed Jul 03, 2019 6:28 pm
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 142
Views: 27178

Re: Octopath Traveler (Steam)

I enabled the TheByteSize script to 100% Scrutinize,Inquire and steal, but no one worked with my game, I still failed to steal items with 3%. So did the inquire. The other things in this table worked fine with it. Thank you for the table! Same thing happens for me. The out of combat scripts for ste...
by sabin1981
Sun Apr 14, 2019 9:39 pm
Forum: Tables
Topic: Zanki Zero: Last Beginning [+20]
Replies: 28
Views: 7738

Re: Zanki Zero: Last Beginning [+20]

Unfortunately I don't know of any way, but I tell you something; even just having the REQUIREMENTS listed is an enormous help! Takes away the guesswork and makes it a lot easier to plan subsequent deaths :D
by sabin1981
Sun Apr 14, 2019 9:28 pm
Forum: Tables
Topic: Zanki Zero: Last Beginning [+20]
Replies: 28
Views: 7738

Re: Zanki Zero: Last Beginning [+13]

could you also add a script for Shigabane, the death buffs on the chars. there loads for each character and aside the blond i think their all identical for 7 of the 8 chars. Done. I added an script to give you all Shigabane :P Thank you for the awesome script, it has been incredibly useful! However...
by sabin1981
Sat Apr 13, 2019 8:20 pm
Forum: Single Player Cheat Requests
Topic: [Request] Zanki Zero: Last Beginning
Replies: 38
Views: 9249

Re: [Request] Zanki Zero: Last Beginning

lankyjon wrote:
Sat Apr 13, 2019 7:59 pm
Here's a link to a table with Item IDs. It doesn't have all of them, but it has everything needed to fully upgrade the base.

https://docs.google.com/spreadsheets/d/ ... sp=sharing
Outstanding!! thank you <3
by sabin1981
Sat Apr 13, 2019 5:06 pm
Forum: Single Player Cheat Requests
Topic: [Request] Zanki Zero: Last Beginning
Replies: 38
Views: 9249

Re: [Request] Zanki Zero: Last Beginning

No idea yet, haven't found one. I'll update when I do :)
by sabin1981
Fri Apr 12, 2019 7:01 pm
Forum: Single Player Cheat Requests
Topic: [Request] Zanki Zero: Last Beginning
Replies: 38
Views: 9249

Re: [Request] Zanki Zero: Last Beginning

Game crashes with wrong id so takes time. item id list till now: 0000:Empty 000A:Driftwood 000B:Vinyl Umbrella 000C:Rusted Fruit Knife 0012:Stone Spear 0014:Rusty Axe 0015:Rusty Saw 0016:Mallet 0017:Hand Axe 0018:Saw 0019:Fruit Knife 001A:Long-Handled Saw 001B:Bamboo Spear 001C:Sling 001D:Reinforce...
by sabin1981
Thu Jan 31, 2019 1:45 pm
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 30
Views: 8726

Re: ReCore: Definitive Edition 1.1.7468.2 +15

For Steam version: After much frustration in trying to understand how to utilize Cheat Engine to create a table for the Steam version of ReCore. I decided that modifying the assembly was much easier. I used dnSpy to make my changes. I haven't been able to narrow down the timer for dungeons. :( What...
by sabin1981
Thu Jan 24, 2019 10:11 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 799
Views: 122018

Re: Tales of Vesperia Definitive Edition (Steam)

there are so many, I'm just gonna copy it to a table here. I think that should work as well. I literally registered to post this. I noticed that some of the bits in your table were missing on various addresses. That's why setting all those values to 1 only set the Monster Book to 99% complete. I we...
by sabin1981
Thu Jan 24, 2019 10:05 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 799
Views: 122018

Re: Tales of Vesperia Definitive Edition (Steam)

Oh my god this is awesome you guys are awesome ! This stuff brings so much more to yhe fun of the game i can’t even! I do want to point out that 100% monster drop rate would be great. Yeah there is an inventory editor but getting items from monsters as soon as you are able to is a whole different g...
by sabin1981
Thu Jan 24, 2019 9:41 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 799
Views: 122018

Re: Tales of Vesperia Definitive Edition (Steam)

that's the thing. There are like 400 monsters and I have like 2k of addresses. If you could get rid of the 0/blank I would be able to change the one I changed earlier back to 0. Edit: Also, when I made this I had 2% of the monster book filled in already so the list would not be complete either. The...
by sabin1981
Tue Dec 04, 2018 5:32 pm
Forum: Tables
Topic: Battle Chasers: Nightwar
Replies: 106
Views: 27801

Re: Battle Chasers: Nightwar

Hi! The game was updated again on the 15th of November - some of the trainer functions work fine but all the "Character Manager" entries are "???" which is a shame as it's only XP multi that I actually want :D Is there any chance we could get an update, please? Thanks! ~edit~ Ooh, never mind, @csimb...
by sabin1981
Wed Oct 17, 2018 9:40 pm
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 89
Views: 24478

Re: Sword Art Online RE:Hollow Fragment

It works after saving the .CT too, so changing the addresses to use the registered symbols labelled in the script and then saving the CT worked awesomely! Thank you for the offset help on the rest of the table :)