Search found 4 matches

by ObamaLlama
Fri May 04, 2018 3:27 am
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 333
Views: 284091

BattleTech [Engine:Unity]

[QUOTE="Malhavoc431, post: 44546, member: 1898"]So perhaps this is a silly question, but how in the world do you use the "DamageLocation" function in the Debug Battle Menu? All I can ever manage is blowing my own mechs up and there is no way to select an enemy to 'splode them.[/QUOTE]<br /> <br /> Y...
by ObamaLlama
Thu May 03, 2018 4:30 pm
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 155786

Battletech

[QUOTE="EnterpriseNL, post: 44450, member: 8239"]Well im done trying to get the debug widget, will do with the fund/morale CE and in game battle cheat gui[/QUOTE]

Thankfully, it looks like there will be an updated table coming soon that should fix it for the GOG version!
by ObamaLlama
Thu May 03, 2018 4:26 pm
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 333
Views: 284091

BattleTech [Engine:Unity]

[QUOTE="Skooter, post: 44462, member: 16126"]SimGameState file doesn't exist. Can you be more specific? SimGameConstant isn't it, I checked. There are a ton of SimGameStat files, but those don't have that code either.[/QUOTE]<br /> To get to SimGameStat, you have to do some CSharp editing with a dec...
by ObamaLlama
Thu May 03, 2018 6:50 am
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 333
Views: 284091

BattleTech [Engine:Unity]

[QUOTE="SunBeam, post: 44411, member: 12587"]The reason I moved the posts (and I will do so again) is to keep tables in Tables and other shit in Discussions. Like modding. I really don't care for your .json modifications or dnSpy file altering. Game is already boring.[/QUOTE]<br /> <br /> Hello, thi...