Search found 4 matches
- Fri May 04, 2018 3:27 am
- Forum: Tables
- Topic: BattleTech [Engine:Unity]
- Replies: 333
- Views: 284091
BattleTech [Engine:Unity]
[QUOTE="Malhavoc431, post: 44546, member: 1898"]So perhaps this is a silly question, but how in the world do you use the "DamageLocation" function in the Debug Battle Menu? All I can ever manage is blowing my own mechs up and there is no way to select an enemy to 'splode them.[/QUOTE]<br /> <br /> Y...
- Thu May 03, 2018 4:30 pm
- Forum: Specific Game Discussions
- Topic: Battletech
- Replies: 133
- Views: 155786
Battletech
[QUOTE="EnterpriseNL, post: 44450, member: 8239"]Well im done trying to get the debug widget, will do with the fund/morale CE and in game battle cheat gui[/QUOTE]
Thankfully, it looks like there will be an updated table coming soon that should fix it for the GOG version!
Thankfully, it looks like there will be an updated table coming soon that should fix it for the GOG version!
- Thu May 03, 2018 4:26 pm
- Forum: Tables
- Topic: BattleTech [Engine:Unity]
- Replies: 333
- Views: 284091
BattleTech [Engine:Unity]
[QUOTE="Skooter, post: 44462, member: 16126"]SimGameState file doesn't exist. Can you be more specific? SimGameConstant isn't it, I checked. There are a ton of SimGameStat files, but those don't have that code either.[/QUOTE]<br /> To get to SimGameStat, you have to do some CSharp editing with a dec...
- Thu May 03, 2018 6:50 am
- Forum: Tables
- Topic: BattleTech [Engine:Unity]
- Replies: 333
- Views: 284091
BattleTech [Engine:Unity]
[QUOTE="SunBeam, post: 44411, member: 12587"]The reason I moved the posts (and I will do so again) is to keep tables in Tables and other shit in Discussions. Like modding. I really don't care for your .json modifications or dnSpy file altering. Game is already boring.[/QUOTE]<br /> <br /> Hello, thi...