Search found 6 matches

by Tetnacious
Thu May 03, 2018 4:36 am
Forum: Specific Game Tutorials
Topic: BattleTech (CE Mono vs. JustDecompile)
Replies: 5
Views: 21484

BattleTech (CE Mono vs. JustDecompile)

You can't tutorial years of dev experience. There are more moving pieces in these things then you can think of at one time. And this is stuff even most devs will find challenging. If you really want to learn CE you need to learn software development.
by Tetnacious
Thu May 03, 2018 4:33 am
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 114443

Battletech

[QUOTE="EnterpriseNL, post: 44410, member: 8239"]Well, When I do that, the game doesn't even load my save game anymore, just a endless loop<br /> gives me error in console, see txt file<br /> When I put the original assambly back its working again<br /> <br /> <br /> Also I only have the in battle c...
by Tetnacious
Thu May 03, 2018 1:55 am
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 114443

Battletech

Yes that's what you do.<br /> <br /> [B]But [USER=12587]@SunBeam[/USER] also found a registry key you can add which will be a lot easier. [URL]https://fearlessrevolution.com/threads/battletech.6603/page-6#post-44348[/URL][/B]<br /> <br /> To change the assembly:<br /> <br /> I'm using JustDecompile ...
by Tetnacious
Thu May 03, 2018 12:52 am
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 114443

Battletech

Changing [ICODE]_OnFirstPlayInit(bool skipCampaign, bool allowDebug)[/ICODE] will only work for new campaigns.<br /> Add the MSIL for [ICODE]this.AllowDebug = true;[/ICODE] in [ICODE]_OnInit(GameInstance game)[/ICODE], it's called both for new games and for loaded saves.<br /> <br /> The MSIL for th...
by Tetnacious
Wed May 02, 2018 9:48 pm
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 114443

Battletech

No, for existing campaign you'll need to use the assembly hack to force the game to load in debug. But it let's you skip missions, so if you're not too far ahead....
by Tetnacious
Wed May 02, 2018 8:57 pm
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 114443

Battletech

To enable debug widget without editing assemblies.<br /> <br /> Just edit BattleTech_DataStreamingAssetsdatadebugsettings.json<br /> <br /> add<br /> [CODE=json]"testToolsEnabled": true,[/CODE]<br /> <br /> Now you can start campaign in debug mode. Which allows you to skip missions, and bring up the...