Search found 39 matches

by diabloamezon
Thu Apr 04, 2019 6:52 am
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 31
Views: 8702

Re: Generation Zero [Engine: APEX Engine]

Chiados Right now, with what i found, you can replace weapons in your own inventory in manual manner. For example you have Automatgevar 4 tier 1 and you want to replace it with AI-76 tier 5. You should search for 4bytes value "2475865089". There is will be a few, change one by one for "2623516647" ...
by diabloamezon
Mon Apr 30, 2018 8:28 am
Forum: Specific Game Tutorials
Topic: BattleTech (CE Mono vs. JustDecompile)
Replies: 5
Views: 7779

BattleTech (CE Mono vs. JustDecompile)

It's time to learn. :p
by diabloamezon
Sun Apr 29, 2018 1:06 pm
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 59177

Battletech

You can edit the shop to sell your choice of weapon. Edit the shopdef_Weapons_base_0 and shopdef_Weapons_base_1.
by diabloamezon
Sat Apr 28, 2018 5:09 am
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 291
Views: 208501

BattleTech [Engine:Unity]

First of all, thanks for the table.

Second, I have a question. Is there a way to edit your godmode? I just need damage output to normal.
by diabloamezon
Mon Oct 16, 2017 8:23 am
Forum: Tables
Topic: Middle-Earth: Shadow of War (All Versions)
Replies: 153
Views: 204047

Re: Middle-Earth: Shadow of War

Guys. So I went and fought Sauron and didn't get to read the prompt that it would lock out all my other quests because I tabbed space really quickly (was doing pit fights to level orcs up before this). I now don't have three skills unlocked. Like I can't summon a drake anymore and I can't call in t...
by diabloamezon
Sat Oct 07, 2017 4:42 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 543476

Re: Divinity Original Sin 2

v3.0.146.559 Everything still work except Unlimited Durability and Mouse over item pointer.
by diabloamezon
Fri Sep 29, 2017 5:14 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 543476

Re: Divinity Original Sin 2

hmm [ img ] tag apparently isn't working, my previous post just a little earlier was meant to start-- Here's where I'm at: https://i.imgur.com/9q0PfTV.jpg (Embedding pics not allowed for me) Later in game when you get to your ship, there was a mirror that you can respect your character. Change valu...
by diabloamezon
Thu Sep 28, 2017 8:23 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 543476

Re: Divinity Original Sin 2

So, I think I am completely misunderstanding something. I downloaded the table that was on page 1 for the most current version (which matches the newest table). I then open Divinity Original Sin 2 and load my save (Like I had to do in DOS 1 when I used the table). I then opened CE and loaded the DO...
by diabloamezon
Mon Sep 25, 2017 3:19 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 543476

Re: Divinity Original Sin 2

Zanzer the fact that nobody seems able to get it to work says something is indeed not working with the Mouseover Item Modifier. I just put on an item with skill modifiers, changed it via the mouseover item modifier. I checked the character sheet, the changes showed there. Saved the game. Reloaded t...
by diabloamezon
Sun Sep 24, 2017 5:26 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 543476

Re: Divinity Original Sin 2

I have a gog version. (the latest update installed) I've tried the table from the first post(for the last update) and I see that I can change stats and all but the changes don't get applied..Am I missing something here. For the stat to stick, after you change it in CE you need to manually spend at ...
by diabloamezon
Sat Sep 23, 2017 5:35 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 543476

Re: Divinity Original Sin 2

Zanzer wrote:
Sat Sep 23, 2017 4:47 am
Added Mouseover Item Editor and updated Unlimited Health/Action Points.
Thanks for your hard work again. :D
by diabloamezon
Fri Sep 22, 2017 9:28 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 543476

Re: Divinity Original Sin 2

I think we can assume that after getting 2nd source point render AP, HP and Source point code nonworking.
by diabloamezon
Fri Sep 22, 2017 7:57 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 543476

Re: Divinity Original Sin 2

Does HP stop working too? It's likely due to the filter I'm using to try and identify the player's characters vs enemies. For me, both options (Unlimited health/AP) do not work past the quest i described. But "Selected character" script still finds right values, "Find Item in New Container" and "Tr...
by diabloamezon
Fri Sep 22, 2017 4:13 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 543476

Re: Divinity Original Sin 2

Edit : double post
by diabloamezon
Fri Sep 22, 2017 4:12 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 543476

Re: Divinity Original Sin 2

Zanzer wrote:
Fri Sep 22, 2017 2:34 am
Does HP stop working too? It's likely due to the filter I'm using to try and identify the player's characters vs enemies.
No, I think everything works fine except AP stop functioning at certain point.