Search found 10 matches

by cowbot
Thu May 03, 2018 7:21 am
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 155726

Battletech

[QUOTE="Tetnacious, post: 44407, member: 16879"]Yes that's what you do.<br /> <br /> [B]But [USER=12587]@SunBeam[/USER] also found a registry key you can add which will be a lot easier. [URL]https://fearlessrevolution.com/threads/battletech.6603/page-6#post-44348[/URL][/B]<br /> <br /> To change the...
by cowbot
Wed May 02, 2018 3:49 pm
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 155726

Battletech

[QUOTE="woodrax, post: 44315, member: 14936"]Just a quick question: Do you know how one might modify the JSON files so that you can increase the speed of various mechs? Attempted to mod the items in the "chassis" folder, in the "TopSpeed": 160, setting, but that had no affect. I am assuming the "mov...
by cowbot
Wed May 02, 2018 10:47 am
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 155726

Battletech

[SPOILER="NVM, got it"]Has anyone got any luck with adding custom weapons?[/SPOILER]

But still have a problem that only 1-2 pieces of my custom gear is avalaible per planet.
by cowbot
Wed May 02, 2018 8:23 am
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 155726

Battletech

Heres a [URL='https://ufile.io/jou6n']patch[/URL] that allows pressing the "confirm" salvage button in AAR even if you've somehow got more than 7 priority salvage (by setting "PrioritySalvageModifier" in SimGameConstants higher than default, for example), but you can still only select no more than 7...
by cowbot
Sun Apr 29, 2018 11:57 am
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 333
Views: 283971

BattleTech [Engine:Unity]

Looks like a pilot can either take multishot or sensor lock, no matter the file edits, likely because they occupy the same button on the action bar.
by cowbot
Sun Apr 29, 2018 5:47 am
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 333
Views: 283971

BattleTech [Engine:Unity]

[QUOTE="StonerMk2, post: 43893, member: 10916"]What you can do if your trying to get Double Heatsinks is find the file(s) to make them purchasable in the store[/QUOTE]

Setting their "rarity" to 0 and "purchasable" true doesn't work for me.
by cowbot
Sat Apr 28, 2018 8:24 pm
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 333
Views: 283971

BattleTech [Engine:Unity]

[QUOTE="ToddC, post: 43871, member: 13526"]Anyone know how to get the skill cap for skills to 4? Changing it in the SimGameConstants doesnt seem to do anything.[/QUOTE]<br /> Have you tried actually getting all 4 skills and testing their effects in battle? Also, there's only 2 active skills: multita...
by cowbot
Sat Apr 28, 2018 12:47 pm
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 155726

Battletech

[QUOTE="Anglican, post: 43828, member: 1173"]Would it be possible to cheat tonnage via cheat engine or do you have to do that on game files instead?[/QUOTE]<br /> In theory, yes, but editing the files is faster (unless someone does cheat that nops a chunk of code responsible for adding weight or che...
by cowbot
Sat Apr 28, 2018 11:45 am
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 333
Views: 283971

BattleTech [Engine:Unity]

Hey, Sunbeam, can you also look for an in-battle morale cheat (freeze/increase)?
by cowbot
Sat Apr 28, 2018 11:08 am
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 333
Views: 283971

BattleTech [Engine:Unity]

[QUOTE="Allvaldr, post: 43807, member: 808"]EDIT: after giving god mode a try ingame, would it actually be possible to separate the offensive buffs from the defensive buffs into two cheats instead of one? Right now every attack against the enemy deals so much damage that their entire mech blows up, ...