Search found 40 matches
- Sat Jan 28, 2023 6:32 pm
- Forum: Tables
- Topic: Dead Space (2023)
- Replies: 71
- Views: 30506
Re: Dead Space (2023)
My bad, anyway I've updated the script to work properly in menus.
- Sat Jan 28, 2023 3:45 pm
- Forum: Tables
- Topic: Dead Space (2023)
- Replies: 71
- Views: 30506
Re: Dead Space (2023)
That narrow field of view was really pissing me off. No longer ! [ENABLE] aobscanmodule(FOV,Dead Space.exe,F3 0F 10 80 AC 00 00 00 0F 2F 05 * * * * 77 * 48 8B 83 10 03 00 00) alloc(newmem,$1000,FOV) label(code) label(return) registersymbol(FOV) newmem: movss xmm0,[rax+AC] mulss xmm0,[FOVal] jmp retu...
- Tue Oct 20, 2020 1:30 am
- Forum: Tables
- Topic: Age of Empires III Definitive Edition [STEAM]
- Replies: 22
- Views: 18676
Re: Age of Empires III Definitive Edition [STEAM]
I've redone most scripts so that they affect only player, fixed health and replaced one hit kill with damage multiplier. Played through Act 1 Blood, Ice and Steel, then skirmish 8vs1 and no issues at all.
- Sat Oct 17, 2020 12:47 am
- Forum: Tables
- Topic: Age of Empires III Definitive Edition [STEAM]
- Replies: 22
- Views: 18676
Re: Age of Empires III Definitive Edition [STEAM]
ressources, population and research skips out cause of wrong cmp PP offsets i guess Yeah, its expected with different builds (mainly with store version). p.s. how did you find ressource values? i read that they are xor encrypted but i couldn't even find encrypted food. They are encrypted. Start wit...
- Fri Oct 16, 2020 7:12 pm
- Forum: Tables
- Topic: Age of Empires III Definitive Edition [STEAM]
- Replies: 22
- Views: 18676
Age of Empires III Definitive Edition [STEAM]
https://steamcdn-a.akamaihd.net/steam/apps/933110/header.jpg?t=1602782966 Hi, sharing my table for Age of Empires III Definitive Edition. Features: - Infinite Health (Damage Multiplier) - Infinite Resources - Infinite Population - Infinite HC Cards & Points - Instant Research - Instant Shipment - I...
- Wed Sep 02, 2020 5:54 am
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423625
Re: Horizon Zero Dawn [Engine:Decima]
I've dealt with this last week by adding script to fetch those effect addresses. When I get home today I will update the table...
Edit: Updated. BTW Script will fetch only effects from mods you have on you.
Edit: Updated. BTW Script will fetch only effects from mods you have on you.
- Mon Aug 24, 2020 8:22 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423625
Re: Horizon Zero Dawn [Engine:Decima]
Its like you say, few digits change. You can use dropdown list when theres already effect in place. Whens there some random number or none it will crash. Iam gonna add back 8 byte adress for those circmustances. Edit: Updated table. Now it should work flawlessly. If for example #2 Coil Effect Type h...
- Mon Aug 24, 2020 7:36 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423625
Re: Horizon Zero Dawn [Engine:Decima]
I've added dropdown list with all mods effects. So there's no need to copy/paste addresses. Gonna update table...
Reminder: Don't put weave effects (stealth, resist fire...) to weapons and vice versa !
Reminder: Don't put weave effects (stealth, resist fire...) to weapons and vice versa !
- Mon Aug 24, 2020 5:19 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423625
Re: Horizon Zero Dawn [Engine:Decima]
Just checked and you can by editing number of slots each coil has. Updated table...
- Mon Aug 24, 2020 1:36 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423625
Re: Horizon Zero Dawn [Engine:Decima]
Would it be possible to separate the Damage multiplier option from the Infinite health option on your table? If you want to affect player too, remove this > cmp [rbp],'Player' je @f [ENABLE] aobscanmodule(DamageMultiplier,HorizonZeroDawn.exe,C5 F8 28 BC 24 F0 00 00 00 C5 D2 5C) alloc(newmem,$1000,"...
- Sun Aug 23, 2020 11:41 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423625
- Tue Aug 11, 2020 4:21 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423625
Re: Horizon Zero Dawn [Engine:Decima]
This should work better. Multiplies loot from corpses and pick up things (not dropped), possibly quest items too. Needs some testing... <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>89796</ID> <Description>"Resource Multiplier"</Description> <LastState/> <Variab...
- Tue Aug 11, 2020 2:06 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423625
Re: Horizon Zero Dawn [Engine:Decima]
You mean this ? :arrow: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>89796</ID> <Description>"Resource Multiplier"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ ==================== Horizon Zero Dawn ==========...
- Sun Aug 09, 2020 12:30 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423625
- Fri Aug 07, 2020 7:58 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423625
Re: Horizon Zero Dawn [Engine:Decima]
Just doing boring tutorial so not much to do right now. For now I got this :arrow: Got more stuff and fixed Health (fall damage) :arrow: Probably last update... :arrow: One more update... :arrow: [#1] - Infinite Health - Damage Multiplier - Infinite Ammo - Infinite Oxygen - Infinite Medicine - Infi...