Search found 38 matches

by Drazerak
Tue Oct 20, 2020 1:30 am
Forum: Tables
Topic: Age of Empires III Definitive Edition [STEAM]
Replies: 20
Views: 6030

Re: Age of Empires III Definitive Edition [STEAM]

I've redone most scripts so that they affect only player, fixed health and replaced one hit kill with damage multiplier. Played through Act 1 Blood, Ice and Steel, then skirmish 8vs1 and no issues at all.
by Drazerak
Sat Oct 17, 2020 12:47 am
Forum: Tables
Topic: Age of Empires III Definitive Edition [STEAM]
Replies: 20
Views: 6030

Re: Age of Empires III Definitive Edition [STEAM]

ressources, population and research skips out cause of wrong cmp PP offsets i guess Yeah, its expected with different builds (mainly with store version). p.s. how did you find ressource values? i read that they are xor encrypted but i couldn't even find encrypted food. They are encrypted. Start wit...
by Drazerak
Fri Oct 16, 2020 7:12 pm
Forum: Tables
Topic: Age of Empires III Definitive Edition [STEAM]
Replies: 20
Views: 6030

Age of Empires III Definitive Edition [STEAM]

https://steamcdn-a.akamaihd.net/steam/apps/933110/header.jpg?t=1602782966 Hi, sharing my table for Age of Empires III Definitive Edition. Features: - Infinite Health (Damage Multiplier) - Infinite Resources - Infinite Population - Infinite HC Cards & Points - Instant Research - Instant Shipment - I...
by Drazerak
Wed Sep 02, 2020 5:54 am
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 481
Views: 140496

Re: Horizon Zero Dawn [Engine:Decima]

I've dealt with this last week by adding script to fetch those effect addresses. When I get home today I will update the table...

Edit: Updated. BTW Script will fetch only effects from mods you have on you.
by Drazerak
Mon Aug 24, 2020 8:22 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 481
Views: 140496

Re: Horizon Zero Dawn [Engine:Decima]

Its like you say, few digits change. You can use dropdown list when theres already effect in place. Whens there some random number or none it will crash. Iam gonna add back 8 byte adress for those circmustances. Edit: Updated table. Now it should work flawlessly. If for example #2 Coil Effect Type h...
by Drazerak
Mon Aug 24, 2020 7:36 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 481
Views: 140496

Re: Horizon Zero Dawn [Engine:Decima]

I've added dropdown list with all mods effects. So there's no need to copy/paste addresses. Gonna update table...

Reminder: Don't put weave effects (stealth, resist fire...) to weapons and vice versa !
by Drazerak
Mon Aug 24, 2020 5:19 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 481
Views: 140496

Re: Horizon Zero Dawn [Engine:Decima]

Just checked and you can by editing number of slots each coil has. Updated table...
by Drazerak
Mon Aug 24, 2020 1:36 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 481
Views: 140496

Re: Horizon Zero Dawn [Engine:Decima]

Would it be possible to separate the Damage multiplier option from the Infinite health option on your table? If you want to affect player too, remove this > cmp [rbp],'Player' je @f [ENABLE] aobscanmodule(DamageMultiplier,HorizonZeroDawn.exe,C5 F8 28 BC 24 F0 00 00 00 C5 D2 5C) alloc(newmem,$1000,"...
by Drazerak
Sun Aug 23, 2020 11:41 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 481
Views: 140496

Re: Horizon Zero Dawn [Engine:Decima]

I just updated the table with other things, including a coil editor. Its pretty basic but it will do its job. For more advanced editor wait for cfemen contribution.
Drazerak wrote:
Fri Aug 07, 2020 7:58 pm
by Drazerak
Tue Aug 11, 2020 4:21 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 481
Views: 140496

Re: Horizon Zero Dawn [Engine:Decima]

This should work better. Multiplies loot from corpses and pick up things (not dropped), possibly quest items too. Needs some testing... <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>89796</ID> <Description>"Resource Multiplier"</Description> <LastState/> <Variab...
by Drazerak
Tue Aug 11, 2020 2:06 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 481
Views: 140496

Re: Horizon Zero Dawn [Engine:Decima]

You mean this ? :arrow: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>89796</ID> <Description>"Resource Multiplier"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ ==================== Horizon Zero Dawn ==========...
by Drazerak
Sun Aug 09, 2020 12:30 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 481
Views: 140496

Re: Horizon Zero Dawn [Engine:Decima]

Try mine Inf Resources script. It should put max item value to current :arrow:
Drazerak wrote:
Fri Aug 07, 2020 7:58 pm
by Drazerak
Fri Aug 07, 2020 7:58 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 481
Views: 140496

Re: Horizon Zero Dawn [Engine:Decima]

Just doing boring tutorial so not much to do right now. For now I got this :arrow: Got more stuff and fixed Health (fall damage) :arrow: Probably last update... :arrow: One more update... :arrow: [#1] - Infinite Health - Damage Multiplier - Infinite Ammo - Infinite Oxygen - Infinite Medicine - Infi...
by Drazerak
Fri Jun 12, 2020 6:12 pm
Forum: Tables
Topic: Metro Exodus [STEAM/EPIC]
Replies: 165
Views: 114016

Metro Exodus [STEAM/EPIC/GOG]

Thanks man. I would appreciate that. See conversations.<br /> <br /> [QUOTE="juanmegamorsa, post: 139138, member: 42968"]<br /> Hey, first of all, thank you very much for this great table.<br /> <br /> I have a problem, I can't see the Damage multiplier option in the table, how can i change or edit ...
by Drazerak
Wed Jun 03, 2020 5:17 am
Forum: Tables
Topic: Metro Exodus [STEAM/EPIC]
Replies: 165
Views: 114016

Metro Exodus [STEAM/EPIC/GOG]

Fixed. I've disabled it for myself because that Valve reload is very satisfying.