Equip special effects/Cursor over target in the inventory
-Weapon,Armor
Item ID address:-4*9
Array of byte length=4
Search found 12 matches
- Fri Mar 10, 2023 12:14 pm
- Forum: Tables
- Topic: Wo Long: Fallen Dynasty [+46]
- Replies: 364
- Views: 128172
- Thu Mar 09, 2023 3:01 am
- Forum: Tables
- Topic: Wo Long: Fallen Dynasty [+46]
- Replies: 364
- Views: 128172
Re: Wo Long: Fallen Dynasty [+43] Compatible with 1.03
Equip special effects/Cursor over target in the inventory -Weapon,Armor Upgrade address:-4*3+8 . Upgrade0:1 Upgrade9:10 -Weapon Marial arts: Marial arts 1 (RB+X)address : +14*5+14 Marial arts 2 (RB+Y)address : +14*5+14+8 Array of byte length=8 -Weapon,Armor Grace address :+14*7 Array of byte length=4
- Sun Jan 09, 2022 6:31 am
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143525
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
someone to create an Yuffie's Banishment always lv.3 script ?
I find it
it's a float value
I find it
it's a float value
- Thu Jan 06, 2022 11:40 pm
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143525
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Is there any way to get extra Chain Bangle and Gotterdammerung? The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung? But I would like to have 4 for each of the character. how to use see yt https://www.youtube.com/watch?v=xL-iP8nDHpU ff7remake_.CT the yt is unavailable, could you post it ...
- Thu Jan 06, 2022 4:47 pm
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143525
- Thu Jan 06, 2022 9:39 am
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143525
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
well it is possible to call a Summon in every fight i found the right value now, but i got some other bugs when i use it in too small areas :D i need to find out where are they spawning when i call them, i will make a video for you later and show. Could you please add one more function? After calli...
- Mon Jan 03, 2022 2:06 pm
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143525
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Buff Infinite duration ,but include debuff someone can fix it ,tks maybe use Resist = Buff Infinite LOL [ENABLE] aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique alloc(newmem,$1000,INJECT) label(code) label(return) newmem: code: jne ff7remake_.exe+974DF8 movss xmm0,[rbx...
- Mon Jan 03, 2022 12:20 pm
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143525
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Buff Infinite duration ,but include debuff someone can fix it ,tks maybe use Resist = Buff Infinite LOL [ENABLE] aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique alloc(newmem,$1000,INJECT) label(code) label(return) newmem: code: jne ff7remake_.exe+974DF8 movss xmm0,[rbx...
- Mon Jan 03, 2022 6:06 am
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143525
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Buff Infinite duration ,but include debuff someone can fix it ,tks maybe use Resist = Buff Infinite LOL [ENABLE] aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique alloc(newmem,$1000,INJECT) label(code) label(return) newmem: code: jne ff7remake_.exe+974DF8 movss xmm0,[rbx+...
- Mon Jan 03, 2022 4:26 am
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143525
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Sorry , not helping youhyperspeedgx wrote: ↑Mon Jan 03, 2022 3:09 amThank you for this but unfortunate doesn't work for me, values are all ???.delpirero wrote: ↑Sun Jan 02, 2022 4:28 pmtry thishyperspeedgx wrote: ↑Sun Jan 02, 2022 3:24 pm
Sure thing, but I couldn't find any any valid pointer for it.
I think it should work
Final Fantasy VII Remake Intergrade v1.0 Plus 24 Trainer.CT
- Sun Jan 02, 2022 4:28 pm
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143525
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
thank you very much, it works (woo woo), I'm using damage multiplier with the value set to 0.68 , this makes all my attacks deal half damage , normal mode with this is gorgeous, now i just need to find the pointer of it, for the table, but I dunno how to do pointers, or else I gonna have to search ...
- Sun Jan 02, 2022 1:16 am
- Forum: Tables
- Topic: Final Fantasy VII: Remake Intergrade +10 (table Update4)
- Replies: 156
- Views: 143525
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
pls test
And
fix it if necessary
Hard Mode Switch
Hard Mode(CLassic) -auto battle
Use Items In Hard Mode - Non Battle
Use Items In Hard Mode - In Battle
Update1:
Benches Restore MP In HARD Mode
And
fix it if necessary
Hard Mode Switch
Hard Mode(CLassic) -auto battle
Use Items In Hard Mode - Non Battle
Use Items In Hard Mode - In Battle
Update1:
Benches Restore MP In HARD Mode