Search found 8 matches

by naisu
Fri May 03, 2024 9:01 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2735
Views: 412974

Re: HELLDIVERS 2

i have no idea how to use that haha. i've used ct's maybe 6 times in my life i can't/won't edit zoddel's script without his permission, so you'll have to either wait or follow these steps. (0. Open your cheat engine script) 1. CTRL+ALT+A (opens a new Auto Assembler window) 2. CTRL+C the following c...
by naisu
Fri May 03, 2024 6:51 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2735
Views: 412974

Re: HELLDIVERS 2

zoddel - there anyway we can get a freeze time script? i dont mind playing the long game; but i loathe loosing my strats doing so. here's the updated code for timerstop/infinite time, credits to zoddel for original code. [ENABLE] aobscanmodule(aobTimeStop,game.dll,F3 0F 5C C7 F3 41 0F 5F C7 F3 43 0...
by naisu
Thu May 02, 2024 8:25 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2735
Views: 412974

Re: HELLDIVERS 2

in case anyone wants to specifically tune fire damage:

ID = 309
Damage Values = 50, 25, 4, 4, 4, 0
by naisu
Thu May 02, 2024 2:08 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2735
Views: 412974

Re: HELLDIVERS 2

If you will have time on this, it would be cool if you update Helldivers 2 damage tsble that i created on Google Spreadsheets (link in my prev message) so we can update new ids values faster. could you elaborate on this step in your tutorial? i have a hard time following the instruction - thank you...
by naisu
Thu May 02, 2024 12:28 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2735
Views: 412974

Re: HELLDIVERS 2

if anyone could look into the current no recoil, no sway script - i'd appreciate it. there's still sway in first person mode. previously it also nop'd spread because reticle sway and spread are linked which was a nice bonus. aobscanmodule(no_Rec,game.dll,75 ? 44 8B 44 24 ? 8B D3 49 8B C9) no_Rec: db...
by naisu
Wed May 01, 2024 4:16 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2735
Views: 412974

Re: HELLDIVERS 2

latest and full version of modified ZoDDels damage script rewritten in ccode to more usability and changebility. good to use with table https://docs.google.com/spreadsheets/d/1Kc0RSe5YgQ2cgd7oTSqcHY_FtFjlYK7Lv93bFvujtbg/edit#gid=1644818613 main part is // default damage multiplier for all damages. ...
by naisu
Sat Mar 30, 2024 3:58 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 423
Views: 87581

Re: Horizon Forbidden West [Engine:Decima]

Rodomisprime wrote:
Sat Mar 30, 2024 12:47 pm
Thanks so so much for this. Would be awesome to be able to add coils. You only get one of the unique per playthrough
Well if you don't feel like waiting, SunBeam has already given you all the tools to execute the Arena dupe glitch yourself.
Image
by naisu
Sat Mar 30, 2024 9:29 am
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 423
Views: 87581

Re: Horizon Forbidden West [Engine:Decima]

... Plz stop teasing us and release that beast :D ...yes, yes...i know...good things come to those who wait.... :mrgreen: ..but waiting is haaaaaard ;) I'm not teasing you, I'm posting progress of my work. Sadly, time is not on my side with a real life job :( However, check main topic. Table update...