Search found 8 matches
- Fri May 03, 2024 9:01 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2735
- Views: 412974
Re: HELLDIVERS 2
i have no idea how to use that haha. i've used ct's maybe 6 times in my life i can't/won't edit zoddel's script without his permission, so you'll have to either wait or follow these steps. (0. Open your cheat engine script) 1. CTRL+ALT+A (opens a new Auto Assembler window) 2. CTRL+C the following c...
- Fri May 03, 2024 6:51 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2735
- Views: 412974
Re: HELLDIVERS 2
zoddel - there anyway we can get a freeze time script? i dont mind playing the long game; but i loathe loosing my strats doing so. here's the updated code for timerstop/infinite time, credits to zoddel for original code. [ENABLE] aobscanmodule(aobTimeStop,game.dll,F3 0F 5C C7 F3 41 0F 5F C7 F3 43 0...
- Thu May 02, 2024 8:25 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2735
- Views: 412974
Re: HELLDIVERS 2
in case anyone wants to specifically tune fire damage:
ID = 309
Damage Values = 50, 25, 4, 4, 4, 0
ID = 309
Damage Values = 50, 25, 4, 4, 4, 0
- Thu May 02, 2024 2:08 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2735
- Views: 412974
Re: HELLDIVERS 2
If you will have time on this, it would be cool if you update Helldivers 2 damage tsble that i created on Google Spreadsheets (link in my prev message) so we can update new ids values faster. could you elaborate on this step in your tutorial? i have a hard time following the instruction - thank you...
- Thu May 02, 2024 12:28 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2735
- Views: 412974
Re: HELLDIVERS 2
if anyone could look into the current no recoil, no sway script - i'd appreciate it. there's still sway in first person mode. previously it also nop'd spread because reticle sway and spread are linked which was a nice bonus. aobscanmodule(no_Rec,game.dll,75 ? 44 8B 44 24 ? 8B D3 49 8B C9) no_Rec: db...
- Wed May 01, 2024 4:16 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2735
- Views: 412974
Re: HELLDIVERS 2
latest and full version of modified ZoDDels damage script rewritten in ccode to more usability and changebility. good to use with table https://docs.google.com/spreadsheets/d/1Kc0RSe5YgQ2cgd7oTSqcHY_FtFjlYK7Lv93bFvujtbg/edit#gid=1644818613 main part is // default damage multiplier for all damages. ...
- Sat Mar 30, 2024 3:58 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 423
- Views: 87581
Re: Horizon Forbidden West [Engine:Decima]
Well if you don't feel like waiting, SunBeam has already given you all the tools to execute the Arena dupe glitch yourself.Rodomisprime wrote: ↑Sat Mar 30, 2024 12:47 pmThanks so so much for this. Would be awesome to be able to add coils. You only get one of the unique per playthrough
- Sat Mar 30, 2024 9:29 am
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 423
- Views: 87581
Re: Horizon Forbidden West [Engine:Decima]
... Plz stop teasing us and release that beast :D ...yes, yes...i know...good things come to those who wait.... :mrgreen: ..but waiting is haaaaaard ;) I'm not teasing you, I'm posting progress of my work. Sadly, time is not on my side with a real life job :( However, check main topic. Table update...