Search found 20 matches

by ospider
Wed Jun 14, 2023 3:39 pm
Forum: Single Player Cheat Requests
Topic: Amnesia The Bunker
Replies: 33
Views: 12935

Re: Amnesia The Bunker

please just "inf. flashlight" table, no cheat menu Prop_DynamoLantern.hps - it takes 10 secs to alter the gfDynamoLantern_ChargeDecreaseRate ;) Not the original commenter, but thanks a bunch for this! What do I edit for the generator fuel consumption rate? I want it to last a little bit longer plea...
by ospider
Sat Dec 24, 2022 12:33 pm
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43951

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

The script i use for all my tables to automatically attach to the game when i launch it : function OpenProcess(timer) if getProcessIDFromProcessName("PROCESS.exe") ~= nil then object_destroy(timer) openProcess("PROCESS.exe") getAddressList().getMemoryRecordByDescription("enable").Active=true end en...
by ospider
Sat Dec 24, 2022 12:41 am
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43951

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

You could use something like that : openProcess("GAME_NAME.exe") getAddressList().getMemoryRecordByDescription("SP Multiplier").Active=true getAddressList().getMemoryRecordByDescription("XP Multiplier").Active=true This is such an amazingly quick answer! I'll try it when I get on my PC Super duper ...
by ospider
Fri Dec 23, 2022 9:32 pm
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43951

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Thanx so much for the beautifully crafted table
I just have one question:
Is there anyway to save the table with my choices intact?
I know how to make the table auto-attach, but anyway to make it auto-tick SP + XP multiplier (for example) upon starting it?
by ospider
Tue Nov 01, 2022 10:34 pm
Forum: Tables
Topic: Star Ocean: The Divine Force - v1.0 - Steam
Replies: 241
Views: 67307

Re: Star Ocean: The Divine Force - v1.0 - Steam

Tuuuup! wrote: ↑
Tue Nov 01, 2022 7:23 pm
inf Free VA jumps. So you can jump again in mid air.

Thanks to this, game is now Ironman the Jrpg 😁
by ospider
Fri Oct 28, 2022 1:19 pm
Forum: Tables
Topic: Star Ocean: The Divine Force - v1.0 - Steam
Replies: 241
Views: 67307

Re: Star Ocean: The Divine Force - v1.0 - Steam

asmoranomar wrote: ↑
Fri Oct 28, 2022 6:09 am
Good news: EXP Multiplier.
Honestly, for the price of free, anything is appreciated!
with this option alone you made me have a lot more fun in the game! wish I could thank you with more than just words, but alas, Thaaanx πŸ™‹β€β™€οΈπŸŒΉ
by ospider
Fri Oct 28, 2022 3:24 am
Forum: Tables
Topic: Star Ocean: The Divine Force - v1.0 - Steam
Replies: 241
Views: 67307

Re: Star Ocean: The Divine Force - v1.0 - Steam

Thanks a bunch for this 🌹
Any chance for multipliers (Damage or Xp)?
by ospider
Wed Apr 20, 2022 11:48 am
Forum: Tables
Topic: Dying Light 2:Stay Human
Replies: 103
Views: 74374

Re: Dying Light 2:Stay Human

Testify wrote: ↑
Sun Apr 17, 2022 2:55 pm
pauliuslukos wrote: ↑
Sun Mar 13, 2022 9:57 pm
I've actually updated some of the options by Greenhouse, if of interest I can rework the whole table?
as long as I have permission to do so.
whatever happened to this guy?
Probably didn't work as expected so he stayed silent for now ... I messaged him to no avail either.
by ospider
Thu Mar 03, 2022 11:34 am
Forum: Tables
Topic: ELEX 2 [STEAM]
Replies: 82
Views: 31698

Re: ELEX 2 [STEAM]

yoco wrote: ↑
Thu Mar 03, 2022 8:14 am
Sorry for my question, but does any table have a cheat for money?
Yes it does, under hover mouse over item


Image


There's also a glitch for infinite money
[credit: u/ocerkin]

Image
by ospider
Sat Dec 12, 2020 4:52 pm
Forum: Tables
Topic: Cyberpunk 2077 misc scripts (Update.1)
Replies: 13
Views: 30915

Re: Cyberpunk 2077 misc scripts (Update.1)

Thanks so much for the awesome table β™₯

Cielos wrote: ↑
Fri Dec 11, 2020 5:53 pm

walk key
- by script default, when activated, hold CapsLock key to walk.
Is there any chance (or a workaround) to make this a toggle? as it would be much more convenient this way.
by ospider
Wed May 06, 2020 10:53 pm
Forum: Tables
Topic: Deus Ex: Mankind Divided v1.19 build 801.0
Replies: 19
Views: 30063

Re: Deus Ex: Mankind Divided v1.19 build 801.0

Thanks for this wonderful table
Is there anything that can be done about weapon and item sizes in inventory?
by ospider
Mon Nov 04, 2019 7:44 pm
Forum: Tables
Topic: Borderlands 3 +30
Replies: 1028
Views: 886893

Re: Borderlands 3 +30

sammyf wrote: ↑
Mon Nov 04, 2019 7:14 pm
I have profile.sav from original game that works on codex release. Keys are working too on this one, tested it with my friends. Any way to safely share that file ?
Use Mega to upload
How many keys do you have?
by ospider
Thu Oct 17, 2019 3:20 pm
Forum: Tables
Topic: Dark Souls 2 +6 Steve Andrew's CT w/EnemyDamageMultiplier!
Replies: 1
Views: 2618

Re: Dark Souls 2 +6 Steve Andrew's CT w/EnemyDamageMultiplier!

Any chance to update this for SOTF?
I'm mainly interested in the Damage multiplier
Or if could someone point me to a tutorial on how to update it myself I'd be thankful
by ospider
Fri Oct 11, 2019 5:11 pm
Forum: Tables
Topic: Code Vein
Replies: 567
Views: 392335

Re: Code Vein

Weapon & bloodveil zero weight scripts. Not really tested. You might have to re-equip or change your weapon, etc. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <Description>"Zero Weapon Weight"</Description> <VariableType>Auto Assembler Script</VariableType> <Assem...
by ospider
Thu Oct 10, 2019 9:39 am
Forum: Tables
Topic: Code Vein
Replies: 567
Views: 392335

Re: Code Vein

DarkFearless wrote: ↑
Thu Oct 10, 2019 5:36 am
Lol. It had "Gauntlet" -- so I thought it was a variation of that. Thank you. =).
So after all of this, what does that armor even do? any discernible difference?