Search found 20 matches
- Wed Jun 14, 2023 3:39 pm
- Forum: Single Player Cheat Requests
- Topic: Amnesia The Bunker
- Replies: 33
- Views: 12935
Re: Amnesia The Bunker
please just "inf. flashlight" table, no cheat menu Prop_DynamoLantern.hps - it takes 10 secs to alter the gfDynamoLantern_ChargeDecreaseRate ;) Not the original commenter, but thanks a bunch for this! What do I edit for the generator fuel consumption rate? I want it to last a little bit longer plea...
- Sat Dec 24, 2022 12:33 pm
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 43951
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
The script i use for all my tables to automatically attach to the game when i launch it : function OpenProcess(timer) if getProcessIDFromProcessName("PROCESS.exe") ~= nil then object_destroy(timer) openProcess("PROCESS.exe") getAddressList().getMemoryRecordByDescription("enable").Active=true end en...
- Sat Dec 24, 2022 12:41 am
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 43951
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
You could use something like that : openProcess("GAME_NAME.exe") getAddressList().getMemoryRecordByDescription("SP Multiplier").Active=true getAddressList().getMemoryRecordByDescription("XP Multiplier").Active=true This is such an amazingly quick answer! I'll try it when I get on my PC Super duper ...
- Fri Dec 23, 2022 9:32 pm
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 43951
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Thanx so much for the beautifully crafted table
I just have one question:
Is there anyway to save the table with my choices intact?
I know how to make the table auto-attach, but anyway to make it auto-tick SP + XP multiplier (for example) upon starting it?
I just have one question:
Is there anyway to save the table with my choices intact?
I know how to make the table auto-attach, but anyway to make it auto-tick SP + XP multiplier (for example) upon starting it?
- Tue Nov 01, 2022 10:34 pm
- Forum: Tables
- Topic: Star Ocean: The Divine Force - v1.0 - Steam
- Replies: 241
- Views: 67307
- Fri Oct 28, 2022 1:19 pm
- Forum: Tables
- Topic: Star Ocean: The Divine Force - v1.0 - Steam
- Replies: 241
- Views: 67307
Re: Star Ocean: The Divine Force - v1.0 - Steam
Honestly, for the price of free, anything is appreciated!
with this option alone you made me have a lot more fun in the game! wish I could thank you with more than just words, but alas, Thaaanx
- Fri Oct 28, 2022 3:24 am
- Forum: Tables
- Topic: Star Ocean: The Divine Force - v1.0 - Steam
- Replies: 241
- Views: 67307
Re: Star Ocean: The Divine Force - v1.0 - Steam
Thanks a bunch for this
Any chance for multipliers (Damage or Xp)?
Any chance for multipliers (Damage or Xp)?
- Wed Apr 20, 2022 11:48 am
- Forum: Tables
- Topic: Dying Light 2:Stay Human
- Replies: 103
- Views: 74374
Re: Dying Light 2:Stay Human
Probably didn't work as expected so he stayed silent for now ... I messaged him to no avail either.Testify wrote: βSun Apr 17, 2022 2:55 pmwhatever happened to this guy?pauliuslukos wrote: βSun Mar 13, 2022 9:57 pmI've actually updated some of the options by Greenhouse, if of interest I can rework the whole table?
as long as I have permission to do so.
- Thu Mar 03, 2022 11:34 am
- Forum: Tables
- Topic: ELEX 2 [STEAM]
- Replies: 82
- Views: 31698
- Sat Dec 12, 2020 4:52 pm
- Forum: Tables
- Topic: Cyberpunk 2077 misc scripts (Update.1)
- Replies: 13
- Views: 30915
- Wed May 06, 2020 10:53 pm
- Forum: Tables
- Topic: Deus Ex: Mankind Divided v1.19 build 801.0
- Replies: 19
- Views: 30063
Re: Deus Ex: Mankind Divided v1.19 build 801.0
Thanks for this wonderful table
Is there anything that can be done about weapon and item sizes in inventory?
Is there anything that can be done about weapon and item sizes in inventory?
- Mon Nov 04, 2019 7:44 pm
- Forum: Tables
- Topic: Borderlands 3 +30
- Replies: 1028
- Views: 886893
- Thu Oct 17, 2019 3:20 pm
- Forum: Tables
- Topic: Dark Souls 2 +6 Steve Andrew's CT w/EnemyDamageMultiplier!
- Replies: 1
- Views: 2618
Re: Dark Souls 2 +6 Steve Andrew's CT w/EnemyDamageMultiplier!
Any chance to update this for SOTF?
I'm mainly interested in the Damage multiplier
Or if could someone point me to a tutorial on how to update it myself I'd be thankful
I'm mainly interested in the Damage multiplier
Or if could someone point me to a tutorial on how to update it myself I'd be thankful
Re: Code Vein
Weapon & bloodveil zero weight scripts. Not really tested. You might have to re-equip or change your weapon, etc. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <Description>"Zero Weapon Weight"</Description> <VariableType>Auto Assembler Script</VariableType> <Assem...
Re: Code Vein
So after all of this, what does that armor even do? any discernible difference?DarkFearless wrote: βThu Oct 10, 2019 5:36 amLol. It had "Gauntlet" -- so I thought it was a variation of that. Thank you. =).