Search found 250 matches

by igromanru
Wed Mar 27, 2024 8:58 pm
Forum: Tables
Topic: [COMPLETE] Summer Memories [+DLC] by DojinOtome [ドージンオトメ]
Replies: 3
Views: 10759

Re: [COMPLETE] Summer Memories [+DLC] by DojinOtome [ドージンオトメ]

Too much text, didn't read. I just wanted to say that it's a waste of time making Cheat Tables for RPG Maker games. They run in a kind of emulated environment and there is JavaScript behind it. This is the reason why it's not possible to find any pointers or static code that would be useful to patch...
by igromanru
Mon Mar 25, 2024 4:26 pm
Forum: Single Player Cheat Requests
Topic: [Request] New Cycle
Replies: 23
Views: 4759

Re: [Request] New Cycle

I have removed the table, and I shall remove it from my past and future tables. Thank you for the feedback. Sorry for the inconvenience brought to the site. Thanks. Also I recommend you to make your own thread in the Tables section for better visibility and google results. If you want to keep the a...
by igromanru
Mon Mar 25, 2024 4:07 pm
Forum: Single Player Cheat Requests
Topic: [Request] New Cycle
Replies: 23
Views: 4759

Re: [Request] New Cycle

You can verify with Wireshark or any network monitoring tools that it downloads from the GitHub repo mentioned in the code. Feel free to verify. If you have further questions, do contact me in DMs. I do not wish to engage in any form of drama or discord, so do contact me if you have questions regar...
by igromanru
Mon Mar 25, 2024 11:56 am
Forum: Single Player Cheat Requests
Topic: [Request] New Cycle
Replies: 23
Views: 4759

Re: [Request] New Cycle

Table is auto updating (on table load), you will only need to download it once. Features will be gradually updated. Current Features : - Pointers (Make sure the city name is shown correctly, else go in game to populate value) -> City Name -> Knowledge (can set to Infinity) -> Base Electricity Produ...
by igromanru
Sun Mar 24, 2024 10:57 am
Forum: Tables
Topic: Secrets of Grindea [Steam]
Replies: 70
Views: 27762

Re: Secrets of Grindea [Steam]

You could always just make something of your own. Good luck I just think it's a shame that your efforts were in vain. The cool thing about open source code (and cheat tables are basically open source) that it allows to work together and someone can use the effort was put in by others to continue th...
by igromanru
Sun Mar 24, 2024 10:46 am
Forum: Tables
Topic: Crush Crush (Steam)
Replies: 212
Views: 188802

Re: Crush Crush (Steam)

So I updated to the latest version and noticed I am unable to activate the "Free Store Items." I click on it and nothing happens. Edit: Nevermind. It appears to be working for the "Time Blocks" and "Boosts" tabs, just that the red X doesn't show. Also not sure if it's suppose to work for the "Event...
by igromanru
Sat Mar 23, 2024 12:56 pm
Forum: Tables
Topic: Secrets Of Grindea table by Igromanru
Replies: 1
Views: 309

Secrets Of Grindea table by Igromanru

Here is my table for the game: https://store.steampowered.com/app/269770/Secrets_of_Grindea/ The table was made with the GOG version, but it should work for the Steam version as well. It may take a bit until the script "Initialize table" is activated, please be patient. Please report any problems yo...
by igromanru
Fri Mar 22, 2024 4:55 pm
Forum: Tables
Topic: Secrets of Grindea [Steam]
Replies: 70
Views: 27762

Re: Secrets of Grindea [Steam]

Maaan, no offense, but your scripts aren't good. I assume your AOBs were created by cheat engine, they have no wildcards in places that can change between different versions. I wanted to update the table to the latest version, but even after downloading the version 0.890b from internet, non of AOBs ...
by igromanru
Tue Mar 19, 2024 5:20 pm
Forum: Tables
Topic: Deep Rock Galactic: Survivor by Igromanru
Replies: 12
Views: 4830

Re: Deep Rock Galactic: Survivor by Igromanru

acff wrote:
Tue Mar 19, 2024 3:56 am
what is base suppression supposed to mean under enemy spawner
No idea, I'm just showing existing properties, so people can play around.
by igromanru
Wed Mar 13, 2024 4:59 pm
Forum: Tables
Topic: Crush Crush (Steam)
Replies: 212
Views: 188802

Re: Crush Crush (Steam)

Hello! I am new to this whole CE thing. I am using it for this game because I bought some gems in the browser version of the game and made the switch to the steam version and just want to add the gems I bought back in. When I use the gem cheat engine, it gives me millions of them when I just trying...
by igromanru
Thu Feb 29, 2024 9:01 pm
Forum: Tools
Topic: [Lua] ASAP: Automatic Script Activator and Process-Attacher
Replies: 4
Views: 7144

Re: [Lua] ASAP: Automatic Script Activator and Process-Attacher

I just recently started to add auto attach scripts to my tables and the post caught my attention. Don't you find the 266 lines lua script overkill? For me a simple timer does the trick: local processName = "Game Process.exe" local function onTimer_Tick(timer) if readInteger(processName) == nil then ...
by igromanru
Wed Feb 28, 2024 8:29 am
Forum: Tables
Topic: Crush Crush (Steam)
Replies: 212
Views: 188802

Re: Crush Crush (Steam)

Thank you for your contribution. I am unable to use the CE table in V04.05. The prompt box reads "There is an inconsistency with the monodatacollector DLL and monoscript.lua Unexpected behavior and crashes are to be expected". I am unsure of what to do. If you have time, I hope to receive your answ...
by igromanru
Wed Feb 21, 2024 5:20 pm
Forum: Tools
Topic: Unity Engine : Universal Background Unlocker
Replies: 13
Views: 25031

Re: Unity Engine : Universal Background Unlocker

I've found the "PlayerShouldRunInBackground" function for Unity 2022.3.X. AOB: 48 83 EC 28 48 83 3D ? ? ? ? ? 75 07 However, always returning true only let the Music play in the Background. I guess in my case Devs are using something like OnApplicationFocus to pause the game. EDIT: Hi, (UnityEngine....
by igromanru
Wed Feb 21, 2024 3:44 pm
Forum: Tools
Topic: Unity Engine : Universal Background Unlocker
Replies: 13
Views: 25031

Re: Unity Engine : Universal Background Unlocker

Thanks for the scripts and info. I'm trying to make a script for Deep Rock Galactic: Survivor to run in background, the game is using Unity 2022.3.7f1 and IL2CPP. Sadly your AOB for IL2CPP doesn't work. Do you know if UnityPlayer.GetPlayerShouldRunInBackground gets called somewhere in the GameAssemb...
by igromanru
Mon Feb 19, 2024 6:41 pm
Forum: Tables
Topic: Deep Rock Galactic: Survivor by Igromanru
Replies: 12
Views: 4830

Re: Deep Rock Galactic: Survivor by Igromanru

"Use Magnet Pickup" crashed as well on the third floor... weird. But it might be related to my system somehow. I tried now playing the whole match and use the Use Magnet Pickup script each few minutes and it was fine. When exactly does it crash for you? Instantly when you invoke the function or a b...