Search found 887 matches

by fantomas
Tue Jul 23, 2019 1:00 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 78
Views: 21034

Re: Grim Dawn + All DLC's

I'm also not for 999 items, especially when some of these are restoring my health/mana while I already have inf health/mana script. :P Let see these like one of more alternatives/possibilities/choices for the users to have more/less fun in their game. :D About that potion cooldown, I have to confess...
by fantomas
Tue Jul 23, 2019 10:51 am
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 78
Views: 21034

Re: Grim Dawn + All DLC's

I found the split method overbearing as it easily causes components to fill out -- you don't really need more than 100 if item doesn't decrease. I put the number 100 because it is the max value made in the game (as explained in the script) but if the number 100 is too much (I do understand), then s...
by fantomas
Tue Jul 23, 2019 10:43 am
Forum: Tables
Topic: Farm Together
Replies: 221
Views: 44568

Re: Farm Together

Lance wrote:
Tue Jul 23, 2019 7:11 am
Is it possible to make those worker's total number unlimited?
Hi,
Are you talking about this?
by fantomas
Mon Jul 22, 2019 8:37 pm
Forum: Single Player Cheat Requests
Topic: Request for Project Hospital
Replies: 16
Views: 3139

Re: Request for Project Hospital

does not work either in GOG or Steam. :? Well, at least the "max skills/specializations" works It does work perfectly here. Also, since the game is using mono and mono is using JIT (Just in time) compilation, the game might generate code differently on different system to optimize performance,eg:(a...
by fantomas
Mon Jul 22, 2019 1:38 pm
Forum: Single Player Cheat Requests
Topic: Request for Project Hospital
Replies: 16
Views: 3139

Re: Request for Project Hospital

Can you update the table? The game version is already 1.1 (1.1.16350) PS everything works in the table except "Unlock All Departments" and "Fast LVL Up" "Unlock All Departments" { Game: Project Hospital Version: 1.1.16350 GOG Date: 2019-07-22 Author: fantomas This script unlocks all departments } /...
by fantomas
Mon Jul 22, 2019 8:25 am
Forum: Tables
Topic: My Time at Portia
Replies: 545
Views: 107879

Re: My Time at Portia

Hi. First of all, thank you for your wonderful work. This table doesn't work in the latest version. Is there a way to solve this? Hi :) 1) You're welcome ;) 2) I deeply doubt that the whole table does not work 3) If something does not work, then definitely yes, you'll have to fix it on your own. :D...
by fantomas
Mon Jul 22, 2019 12:16 am
Forum: Single Player Cheat Requests
Topic: Cheat Request King of Retail
Replies: 7
Views: 343

Re: Cheat Request King of Retail

Money You could simplify your lua code from this... {$LUA} [ENABLE] Money = createTimer() Money.setInterval(10) Money.OnTimer = function() currentMoney = readFloat('[[[[["KingOfRetail-Win64-Shipping.exe"+02DBC000]+28]+1E0]+10]+20]+D8') if (currentMoney > 0) then writeFloat('[[[[["KingOfRetail-Win64...
by fantomas
Sun Jul 21, 2019 6:28 pm
Forum: Tables
Topic: Raft
Replies: 45
Views: 22021

Re: Raft

Just checked the current CT v.9.04 with the new build 3847312 and everything's working fine here. I also made a new script for Clock, it may be useful for some. :) Clock <?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="28"> <CheatEntries> <CheatEntry> <ID>1225</ID> <Descri...
by fantomas
Fri Jul 19, 2019 1:53 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] KILLSQUAD by Novarama studio
Replies: 16
Views: 1912

Re: [REQ] KILLSQUAD by Novarama studio

https://scontent.fjdo1-2.fna.fbcdn.net/v/t1.0-9/66943512_3268005569878049_5608452274612338688_n.jpg?_nc_cat=106&_nc_eui2=AeFKbbsvuktVue71ItHXEHHMb8Y4XA8alri6ASzzaXKizvratF77otx0XLZL7PqB24RFmKtF5dZka7WV6cZxFCm0MI8T0vDTBksXkcLh0YMC-Q&_nc_oc=AQknvtX30BZZ070jV4QJenv9MBEZloNCtIrhE-xXoBYRe2dTVcQNmijsHMl2...
by fantomas
Fri Jul 19, 2019 1:17 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] KILLSQUAD by Novarama studio
Replies: 16
Views: 1912

Re: [REQ] KILLSQUAD by Novarama studio

all i ever want is the cooldown, huhu I know, and I would have make it gladely but to find the value (in the most cases, it is a 0/1 float value that's increasing/decreasing), I have to use 'Unknown initial value' scan type which it is asking more ram and I only have 4gb ram. :( It is a real pain i...
by fantomas
Fri Jul 19, 2019 9:54 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] KILLSQUAD by Novarama studio
Replies: 16
Views: 1912

Re: [REQ] KILLSQUAD by Novarama studio

NoCost (Equipment & Weapons) { Game : Killsquad Version: 0.6.0o Date : 2019-07-16 Author : fantomas } [ENABLE] aobscanmodule(aobEquipmentsAndWeaponsAmeliorationScan,Game-Win64-Shipping.exe,8B 43 18 48 8D 53 20 48) alloc(newmem,$100,aobEquipmentsAndWeaponsAmeliorationScan) registersymbol(aobEquipmen...
by fantomas
Fri Jul 19, 2019 8:22 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] KILLSQUAD by Novarama studio
Replies: 16
Views: 1912

Re: [REQ] KILLSQUAD by Novarama studio

Agree with what you said but I think it would be perfect if we can add : Add 10 000 credits Add 1000 DNA Try this code (based on v0.6.0o) [ENABLE] { Game : Killsquad Version: 0.6.0o Date : 2019-07-16 Author : fantomas } aobscanmodule(aobAdnScan,Game-Win64-Shipping.exe,8B 49 10 48 8D 54 24 30 03) al...
by fantomas
Sat Jul 13, 2019 2:44 am
Forum: Tables
Topic: Farm Together
Replies: 221
Views: 44568

Re: Farm Together

How does the fast house building script work? Whenever I try to use it, time freezes? Nope - If the time freezes, then when you'll be able to finish your building? :) In fact, the script is kind of sort of bypassing the time house building condition, which will bring you to an 'instant/fast buildin...
by fantomas
Fri Jul 12, 2019 3:22 pm
Forum: Tables
Topic: Farm Together
Replies: 221
Views: 44568

Re: Farm Together

tanyujin wrote:
Fri Jul 12, 2019 12:08 pm
for increase speed of fish harvest?
Hi

Use the script named NoWaitingTime (Ponds Contents)
by fantomas
Sun Jul 07, 2019 5:00 pm
Forum: Cheat Engine
Topic: Super Jump issue
Replies: 5
Views: 248

Re: Super Jump issue

On another note, you're using the same array of bytes for both scripts, so once you activate the first, you'll not be able to activate the second until you deactivate the first. Super Speed: 80 00 00 00 00 0F 10 00 0F 11 01 0F 10 48 10 0F 11 49 10 0F 10 40 20 0F 11 41 20 Super Jump: 80 00 00 00 00 0...