Search found 940 matches

by fantomas
Sat Sep 14, 2019 7:41 am
Forum: Single Player Cheat Requests
Topic: The Wild Eight
Replies: 28
Views: 6826

Re: The Wild Eight

building upgrade script doesn't seem to be activating while the rest are working fine. In fact, it is still working fine. If you open the script, you'll see there are two (2) same classes (CanUpgrade) in a same one (1) method. If I use mono with my standard (poor knowledge) script making, it will o...
by fantomas
Sat Sep 14, 2019 7:24 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

KS212 wrote:
Sat Sep 14, 2019 5:23 am
It also doesn't stay enabled on room change.
viewtopic.php?f=2&t=10231&start=30#p102206
by fantomas
Fri Sep 13, 2019 1:03 pm
Forum: Single Player Cheat Requests
Topic: The Wild Eight
Replies: 28
Views: 6826

Re: The Wild Eight

4uth0r1ty wrote:
Fri Sep 13, 2019 12:04 pm
Any updates? :o

it's currently 0.12.14
It is something broken?
by fantomas
Thu Sep 12, 2019 7:22 am
Forum: Cheat Engine
Topic: HEEELP! I can't see the names of the cheats in Cheat engine
Replies: 3
Views: 197

Re: HEEELP! I can't see the names of the cheats in Cheat engine

You already asked here , just wait for table maker to reply you, you do not need to open a new topic, it will not increase your chance to get a solution. -Edit- I quickly took a look at it and it seems you're looking in an area that serves for debugging/testing purposes only, but I may be wrong. Do ...
by fantomas
Thu Sep 12, 2019 6:09 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

Luke76bg wrote:
Thu Sep 12, 2019 12:49 am
Thanks for this code! But i can't paste it into the table, no matter what! :/
In CE, Ctr+Alt+A (or Ctr+A in Memory view), copy/past the code, File (tab) -> Assign to current cheat table
by fantomas
Wed Sep 11, 2019 9:13 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

However super walking speed works too, but not always, sometimes it get "disabled" for some seconds, when you jump it start again to work :/ Works fine here, though. Ok, I got it. In fact, it always happens when you change the area. But I guess it is how the game's working, do not know if we could ...
by fantomas
Wed Sep 11, 2019 4:49 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

Actually SuperJump/inifinte jumps is very usefull but it does not work for me sadly (Hoodlom v1.0.6) Hi :) As the game is using Mono, the game may generate the code differently, depending on your system. In my system, I have this: CreativeSpore.SmartColliders:PlatformCharacterController:Update+ 1a3...
by fantomas
Wed Sep 11, 2019 10:57 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

The_Podstanar wrote:
Wed Sep 11, 2019 8:53 am
It's just weird to say "faster", and i saw you did the same in a few different threads.
Do not stand on a word. :sleep: There are at least one or two people who understood the meaning of "faster".

*faster -> easier/handy/user-friendly
by fantomas
Wed Sep 11, 2019 8:41 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

Hey you concluded it is faster based on a lot of guessing that may or may not happen in the future . In it's current state it's a lot "faster" to replace one dll once and not bother with injecting all the time. I am talking present, not future. Even replacing updated dll after every new update is w...
by fantomas
Wed Sep 11, 2019 8:05 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

my mistake, read the sentence now I already read it and if recompiling the dll on each new game update (and it is what you'll have probably to do) is faster for you than making an aobscan method script, which, in its current state, will probably not change in future update(s), then laugh well. :roll:
by fantomas
Wed Sep 11, 2019 7:21 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

The_Podstanar wrote:
Wed Sep 11, 2019 7:10 am
So you are telling me that swapping one dll once is "faster" than firing up CE, attaching to exe, loading table and activating cheat every time? Don't make me laugh..
It is just the opposite. :?
by fantomas
Tue Sep 10, 2019 10:32 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

czarny_pan wrote:
Tue Sep 10, 2019 5:19 pm
+1

DebugConsole doesn't work on GOG version. (no surprise).
Open Assembly-CSharp.dll with dnSpy, go to Gameplay.UI.Widgets -> ConsoleWidget -> Update and edit the line 9 like this:

Before

Code: Select all

if (Input.GetKeyDown(KeyCode.F1) && Debug.isDebugBuild)
After

Code: Select all

if (Input.GetKeyDown(KeyCode.F1))
by fantomas
Tue Sep 10, 2019 7:53 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

Super Jump (Do not know how much it is helpful/useless) :P <?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="29"> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Super Jump"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</...
by fantomas
Tue Sep 10, 2019 7:45 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

this maybe could work for GOG and Steam, is it ok for you that i add it to my table? then GOG and Steam User can try it. +1 for aob method +1 for GOG & Steam (The code shouldn't be different from one version to another) +1 to add the script in your table but pls do not mention it like my script, I ...
by fantomas
Tue Sep 10, 2019 7:07 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 84
Views: 5004

Re: [Request] Blasphemous

Here's modified Assembly-CSharp.dll that enables in-game DebugConsole . Usage : A faster way (steam_v1.0.6) ;) [ENABLE] Gameplay.UI.Widgets:ConsoleWidget:Update+94: //"+94", it may be a different one in your system. db 90 90 [DISABLE] Gameplay.UI.Widgets:ConsoleWidget:Update+94: db 85 C0 //test eax...