Search found 16 matches
- Sat Aug 08, 2020 3:29 am
- Forum: Tables
- Topic: Destroy All Humans! (Steam)
- Replies: 81
- Views: 30002
Re: Destroy All Humans! (Steam)
Does this need to be updated for the patch?
- Thu Jul 30, 2020 9:45 pm
- Forum: Tables
- Topic: Destroy All Humans! (Steam)
- Replies: 81
- Views: 30002
Re: Destroy All Humans! (Steam)
I agree with Zanzer. People really need to start testing more than talking or showing impressions of what they already know and consider sufficient. All those 'Toggle' functions use CVars. The CVars are then used in various functions handling the effects. ToggleInfiniteAmmo flips g_InfiniteAmmo to ...
- Wed Jul 29, 2020 7:40 pm
- Forum: Tables
- Topic: Destroy All Humans! (Steam)
- Replies: 81
- Views: 30002
Re: Destroy All Humans! (Steam)
Yeah, best make sure it doesn't turn the game into "Destroy Everything!" before you put it in.imjustmaxie wrote: ↑Wed Jul 29, 2020 7:39 pmNice! I also found some other commands like `adddna <value>` and `nukeenemies` too, but since they need to be called and it's not a boolean flag of course, i didn't include since idk how to
- Wed Jul 29, 2020 7:30 pm
- Forum: Tables
- Topic: Destroy All Humans! (Steam)
- Replies: 81
- Views: 30002
Re: Destroy All Humans! (Steam)
Nice! I was in the middle of playing with UUU to make some simple teleport script and messing around with grass and player size. I'll check it and test if it works. By the way, how did you get the strings specifically? By pure luck searching the names or what? Well there were a few documented on th...
- Wed Jul 29, 2020 4:43 am
- Forum: Tables
- Topic: Destroy All Humans! (Steam)
- Replies: 81
- Views: 30002
Re: Destroy All Humans! (Steam)
Not sure if this'll help, but with Unreal Unlocker and a hex editor, I did find a few codes in the game assembly. Perhaps a script or pointer address to activate these? - ToggleInfiniteAmmo - ToggleInfiniteCharge - ToggleInvulnerability - ToggleImmortality (not sure what the difference is, or if it'...
- Fri Jul 17, 2020 5:14 am
- Forum: Tables
- Topic: Persona 4 Golden (Steam) (DrummerIX)
- Replies: 166
- Views: 128815
Re: Persona 4 Golden (Steam) (DrummerIX)
Not sure if this was already posted, but this is for rev. 2008 <CheatEntry> <ID>4306</ID> <Description>"Kanji Current HP"</Description> <LastState Value="999" Activated="1" RealAddress="04E102D0"/> <VariableType>2 Bytes</VariableType> <Address>P4G.exe+4A102D0</Address> </CheatEntry> <CheatEntry> <ID...
- Mon Jun 29, 2020 8:15 pm
- Forum: Tables
- Topic: No Man's Sky [v2.54]
- Replies: 5
- Views: 12231
Re: No Man's Sky [v2.54]
From my experience, something else is crashing the game, though I have jetpack off.
- Sun Jun 21, 2020 8:04 pm
- Forum: Tables
- Topic: Persona 4 Golden (Steam) (DrummerIX)
- Replies: 166
- Views: 128815
Persona 4 Golden (Steam) (DrummerIX)
Has anyone been experiencing crashes in battle, particularily at random occurences when Chie offers to yeet an enemy? It's happened twice now. All I have enabled is god mode and infinite SP. The crash dump gives me invalid memory access error codes and the call to png_set_keep_unknown_chunks pops up...
- Thu Jun 18, 2020 3:05 am
- Forum: Tables
- Topic: Persona 4 Golden (Steam)
- Replies: 256
- Views: 236935
Persona 4 Golden (Steam)
Any possibility this table can be merged with DrummerIX's?
- Wed May 20, 2020 4:52 am
- Forum: Tables
- Topic: Final Fantasy VI
- Replies: 64
- Views: 74685
Final Fantasy VI
Getting the infinite HP/MP cheats to work seems pretty hit or miss. It seems they only work once in a blue moon. I've tried retracing my steps and different combinations of codes, but to no avail. Plus, given the values CE is reporting, they seem like bitflags, not actual health/magic values.
- Wed Sep 25, 2019 7:41 pm
- Forum: Single Player Cheat Requests
- Topic: Cube World [Beta and full release]
- Replies: 11
- Views: 8886
Re: Cube World [Beta and full release]
Well, these have helped. It's a tedious process, though:
- Tue Sep 24, 2019 5:24 pm
- Forum: Single Player Cheat Requests
- Topic: Cube World [Beta and full release]
- Replies: 11
- Views: 8886
Re: Cube World [Beta and full release]
Yeah, I did a pointer scan after finding those values, but I'm a noob at it, so... that flopped.
- Mon Sep 23, 2019 9:14 pm
- Forum: Single Player Cheat Requests
- Topic: Cube World [Beta and full release]
- Replies: 11
- Views: 8886
Re: Cube World [Beta and full release]
Unless this gets overhauled, looks like I still have a reason to learn Unreal Engine some more. Procedurality and voxels are a tough egg to crack though...
- Mon Sep 23, 2019 7:10 pm
- Forum: Single Player Cheat Requests
- Topic: Cube World [Beta and full release]
- Replies: 11
- Views: 8886
Re: Cube World [Beta and full release]
Region locked loot? Serriously? How hard did Wollay get hit in the head to implement such a feature?
- Mon Jul 15, 2019 7:54 pm
- Forum: Tables
- Topic: Octopath Traveler (Steam)
- Replies: 216
- Views: 218111
Re: Octopath Traveler (Steam)
Only thing I'm using is DrummerIX's table. Nothing else. I could give you my save game file, I suppose?
I normally play with easy path skill success from your scripts, plus the infinite HP/SP/BP ones
Password for zip is 'password'
I normally play with easy path skill success from your scripts, plus the infinite HP/SP/BP ones
Password for zip is 'password'