Search found 24 matches
- Sat Jun 10, 2023 6:35 am
- Forum: Single Player Cheat Requests
- Topic: [Requst] Halls of Torment
- Replies: 23
- Views: 13430
Re: [Requst] Halls of Torment
Workin' on a table for this. Of course I gotta have a ClickTeleport script in there. :P That's like my signature script lol. ClickTeleport scripts are my fave. If it makes even the slightest sense in a game, then I have to make one. I gotta say though; this oughta be one a the jankiest ClickTP scrip...
- Sat Jun 03, 2023 11:46 am
- Forum: Tables
- Topic: Tap Wizard 2
- Replies: 13
- Views: 1319
Re: Tap Wizard 2
can you remove the infinite chest spawn? I try to spawn all chests as "gem chests" but without infinite spawn. Can i do it myself via editing the script? Thanks. edit: seems to work : NoSpawnChests: dd 1 and enabling EndlessGemChests and HighSpawnGemChests to true edit2: with NoSpawnChests: dd 1 en...
- Fri Jun 02, 2023 11:12 am
- Forum: Tables
- Topic: Tap Wizard 2
- Replies: 13
- Views: 1319
- Fri Jun 02, 2023 3:56 am
- Forum: Tables
- Topic: Tap Wizard 2
- Replies: 13
- Views: 1319
Re: Tap Wizard 2
Well good to know, I think making all tropes "Gem chests" but keeping the chest spawn rate default is very safe. Since statistically you are not abusing overrated chesst pick rates and Gem gain rate. In this case overriding Gem Chest limit may be a bitter safer too. Better to play it safe. (Without...
- Thu Jun 01, 2023 6:05 pm
- Forum: Tables
- Topic: Tap Wizard 2
- Replies: 13
- Views: 1319
Re: Tap Wizard 2
I meant that every Gem Chest contains #5 gems each. I believe that this may be hard-coded. So I think if you can make all chests appear as Gem tropes, it would be helpful. If you can manage to make a cheat that "gives huge amount of gems when Gem trove picked up"; out would be better. Even then, th...
- Thu Jun 01, 2023 7:36 am
- Forum: General Gamehacking
- Topic: Performing AOBScan automatically when address changes
- Replies: 13
- Views: 3024
Re: Performing AOBScan automatically when address changes
So nope, push and pop do not pollute the register. When you push a register onto the stack it basically saves it's value and the state it was in at that very moment. It sets it on top of the stack exactly in the state that it's in. So now that we have that saved we can use that register however we ...
- Wed May 31, 2023 10:58 pm
- Forum: Tables
- Topic: Tap Wizard 2
- Replies: 13
- Views: 1319
Re: Tap Wizard 2
Can you make an "all chests appear as a gem Chest" script? I read this and searched and found it(something very close to it at least; higher spawn rate of it). π Gonna have a little fun with it and experiment a bit more myself before releasing it. It'll be included in v3(R3) of my table along with ...
- Wed May 31, 2023 3:45 pm
- Forum: Tables
- Topic: Tap Wizard 2
- Replies: 13
- Views: 1319
Re: Tap Wizard 2
Ahh good eye! Thanks, Iβll fix that later today.AlexS wrote: βWed May 31, 2023 3:13 pmSpoiler
(Google translation)
Pay attention to this piece of code in your teleport script:Code: Select all
push eax push ebx ... pop eax pop ebx
Edit: Sorry tried to give you rep but Iβm out of it for the day.
- Wed May 31, 2023 2:04 pm
- Forum: General Gamehacking
- Topic: Script behaving incorrectly, conditional jumps are ignored.
- Replies: 12
- Views: 1302
Re: Script behaving incorrectly, conditional jumps are ignored.
Haha I just saw your edit, you caught on to that as well! Nice! Yee, so you should be able to jump past that just fine with jmp return+0C*. 
- Wed May 31, 2023 2:03 pm
- Forum: General Gamehacking
- Topic: Script behaving incorrectly, conditional jumps are ignored.
- Replies: 12
- Views: 1302
Re: Script behaving incorrectly, conditional jumps are ignored.
Instruction before jumping https://i.postimg.cc/P5v50cgN/Screenshot-2023-05-31-132949.png Ohh okay I think I see what's happening here. So in this 2nd image; there's a comiss xmm0,xmm2 and then 2 instructions down from that one is ja Soulstice.exe+F0021F . So here's what's happening; That comiss is...
- Wed May 31, 2023 1:11 pm
- Forum: General Gamehacking
- Topic: Script behaving incorrectly, conditional jumps are ignored.
- Replies: 12
- Views: 1302
Re: Script behaving incorrectly, conditional jumps are ignored.
Instruction after jumping https://i.postimg.cc/BvvMqTC8/Screenshot-2023-05-31-133649.png LeFiXER's quick lol, I'll leave this one to him but just wanted to point out one thing I noticed; in that third image there, you're pushing R ax(64bit long version) and then using E ax(32bit int register) and t...
- Tue May 30, 2023 3:35 pm
- Forum: Tables
- Topic: Tap Wizard 2
- Replies: 13
- Views: 1319
Tap Wizard 2
Game Name: Tap Wizard 2 Game Version: 6.0.19 Options Requested/Fulfilled: Infinite Health(GodMode) +12 others unrequested In-Game Screenshots: GodMode + MobVac https://i.imgur.com/NpXUssh.png Full Table Screenshot: https://i.imgur.com/RiRdhVJ.png Cheat Info: Name: GodMode Description: Infinite Heal...
- Tue May 30, 2023 8:20 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Forest Camp Story (Kairosoft)
- Replies: 6
- Views: 1642
Re: [Request] Forest Camp Story (Kairosoft)
Following the posting guidelines this time round, you can find my CT here:
viewtopic.php?f=4&t=24766
Happy hacking!

- Tue May 30, 2023 8:17 am
- Forum: Tables
- Topic: Forest Camp Story (Kairosoft)
- Replies: 4
- Views: 775
Forest Camp Story (Kairosoft)
Game Name: Forest Camp Story Game Version: 1.29 Options Requested/Fulfilled: Infinite Money + 2 extra In-Game Screenshots: https://i.imgur.com/CnvFGwb.png https://i.imgur.com/EMwmsAC.png Full Table Screenshot: https://i.imgur.com/JeuNem4.png Cheat Info: Name: InfMoney Description: Infinite Money sc...
- Sat May 27, 2023 11:47 pm
- Forum: General Gamehacking
- Topic: Performing AOBScan automatically when address changes
- Replies: 13
- Views: 3024
Re: Performing AOBScan automatically when address changes
Thank you very much for your help, it really allowed me to write some useful stuff, however I discovered later on that the value I was using for the cmp is shared with other entities so I needed to change it. I found a different one which should be unique, however when I perform a cmp with it the g...