Search found 27 matches

by Rixef
Mon Nov 27, 2023 8:20 am
Forum: Single Player Cheat Requests
Topic: [Requst] Halls of Torment
Replies: 42
Views: 23087

Re: [Requst] Halls of Torment

Workin' on a table for this. Of course I gotta have a ClickTeleport script in there. :P That's like my signature script lol. ClickTeleport scripts are my fave. If it makes even the slightest sense in a game, then I have to make one. I gotta say though; this oughta be one a the jankiest ClickTP scri...
by Rixef
Mon Nov 27, 2023 7:22 am
Forum: Tables
Topic: Zelda: tears of the kingdom v1.1.0 [YUZU/RYUJINX]
Replies: 84
Views: 72912

Zelda: Tears of the Kingdom v1.2.1 [YUZU]

@TioEdu let me know if I should post this on a new thread, just figured it'd fit here. Same game just different version and only tested on Yuzu, idk if it'll work for Ryujinx or not. This table basically uses TioEdu's table as a base and builds off of it except I automated the process a bit so you d...
by Rixef
Sat Jun 10, 2023 6:35 am
Forum: Single Player Cheat Requests
Topic: [Requst] Halls of Torment
Replies: 42
Views: 23087

Re: [Requst] Halls of Torment

Workin' on a table for this. Of course I gotta have a ClickTeleport script in there. :P That's like my signature script lol. ClickTeleport scripts are my fave. If it makes even the slightest sense in a game, then I have to make one. I gotta say though; this oughta be one a the jankiest ClickTP scrip...
by Rixef
Sat Jun 03, 2023 11:46 am
Forum: Tables
Topic: Tap Wizard 2
Replies: 14
Views: 2749

Re: Tap Wizard 2

can you remove the infinite chest spawn? I try to spawn all chests as "gem chests" but without infinite spawn. Can i do it myself via editing the script? Thanks. edit: seems to work : NoSpawnChests: dd 1 and enabling EndlessGemChests and HighSpawnGemChests to true edit2: with NoSpawnChests: dd 1 en...
by Rixef
Fri Jun 02, 2023 11:12 am
Forum: Tables
Topic: Tap Wizard 2
Replies: 14
Views: 2749

Re: Tap Wizard 2

anl93 wrote: ↑
Thu Jun 01, 2023 8:28 pm
...
Released R3/v3 of the table now if ya wanna have some fun with it. πŸ‘
by Rixef
Fri Jun 02, 2023 3:56 am
Forum: Tables
Topic: Tap Wizard 2
Replies: 14
Views: 2749

Re: Tap Wizard 2

Well good to know, I think making all tropes "Gem chests" but keeping the chest spawn rate default is very safe. Since statistically you are not abusing overrated chesst pick rates and Gem gain rate. In this case overriding Gem Chest limit may be a bitter safer too. Better to play it safe. (Without...
by Rixef
Thu Jun 01, 2023 6:05 pm
Forum: Tables
Topic: Tap Wizard 2
Replies: 14
Views: 2749

Re: Tap Wizard 2

I meant that every Gem Chest contains #5 gems each. I believe that this may be hard-coded. So I think if you can make all chests appear as Gem tropes, it would be helpful. If you can manage to make a cheat that "gives huge amount of gems when Gem trove picked up"; out would be better. Even then, th...
by Rixef
Thu Jun 01, 2023 7:36 am
Forum: General Gamehacking
Topic: Performing AOBScan automatically when address changes
Replies: 13
Views: 6623

Re: Performing AOBScan automatically when address changes

So nope, push and pop do not pollute the register. When you push a register onto the stack it basically saves it's value and the state it was in at that very moment. It sets it on top of the stack exactly in the state that it's in. So now that we have that saved we can use that register however we ...
by Rixef
Wed May 31, 2023 10:58 pm
Forum: Tables
Topic: Tap Wizard 2
Replies: 14
Views: 2749

Re: Tap Wizard 2

Can you make an "all chests appear as a gem Chest" script? I read this and searched and found it(something very close to it at least; higher spawn rate of it). πŸ‘ Gonna have a little fun with it and experiment a bit more myself before releasing it. It'll be included in v3(R3) of my table along with ...
by Rixef
Wed May 31, 2023 3:45 pm
Forum: Tables
Topic: Tap Wizard 2
Replies: 14
Views: 2749

Re: Tap Wizard 2

AlexS wrote: ↑
Wed May 31, 2023 3:13 pm
Spoiler
(Google translation)

Pay attention to this piece of code in your teleport script:

Code: Select all

push eax
push ebx
...
pop eax
pop ebx
Ahh good eye! Thanks, I’ll fix that later today. πŸ‘

Edit: Sorry tried to give you rep but I’m out of it for the day.
by Rixef
Wed May 31, 2023 2:04 pm
Forum: General Gamehacking
Topic: Script behaving incorrectly, conditional jumps are ignored.
Replies: 12
Views: 4070

Re: Script behaving incorrectly, conditional jumps are ignored.

Haha I just saw your edit, you caught on to that as well! Nice! Yee, so you should be able to jump past that just fine with jmp return+0C*. πŸ‘
by Rixef
Wed May 31, 2023 2:03 pm
Forum: General Gamehacking
Topic: Script behaving incorrectly, conditional jumps are ignored.
Replies: 12
Views: 4070

Re: Script behaving incorrectly, conditional jumps are ignored.

Instruction before jumping https://i.postimg.cc/P5v50cgN/Screenshot-2023-05-31-132949.png Ohh okay I think I see what's happening here. So in this 2nd image; there's a comiss xmm0,xmm2 and then 2 instructions down from that one is ja Soulstice.exe+F0021F . So here's what's happening; That comiss is...
by Rixef
Wed May 31, 2023 1:11 pm
Forum: General Gamehacking
Topic: Script behaving incorrectly, conditional jumps are ignored.
Replies: 12
Views: 4070

Re: Script behaving incorrectly, conditional jumps are ignored.

Instruction after jumping https://i.postimg.cc/BvvMqTC8/Screenshot-2023-05-31-133649.png LeFiXER's quick lol, I'll leave this one to him but just wanted to point out one thing I noticed; in that third image there, you're pushing R ax(64bit long version) and then using E ax(32bit int register) and t...
by Rixef
Tue May 30, 2023 3:35 pm
Forum: Tables
Topic: Tap Wizard 2
Replies: 14
Views: 2749

Tap Wizard 2

Game Name: Tap Wizard 2 Game Version: 6.0.19 Options Requested/Fulfilled: Infinite Health(GodMode) +12 others unrequested In-Game Screenshots: GodMode + MobVac https://i.imgur.com/NpXUssh.png Full Table Screenshot: https://i.imgur.com/RiRdhVJ.png Cheat Info: Name: GodMode Description: Infinite Heal...