Search found 5 matches

by BigJoe
Wed Aug 23, 2023 5:03 pm
Forum: Tables
Topic: Labyrinthine
Replies: 162
Views: 28721

Re: Labyrinthine

Update as of 16.06.2023 Ticket Increase - Enable the script after creating a lobby! - Instead of losing tickets, you gain tickets when buying something Stop Monsters - Enable it anywhere you want, but if you enable it while being in a case or chapter, you have to restart it to take effect Stamp Amo...
by BigJoe
Sat Aug 19, 2023 11:51 am
Forum: Tables
Topic: Labyrinthine
Replies: 162
Views: 28721

Re: Labyrinthine

Update as of 16.06.2023 Ticket Increase - Enable the script after creating a lobby! - Instead of losing tickets, you gain tickets when buying something Stop Monsters - Enable it anywhere you want, but if you enable it while being in a case or chapter, you have to restart it to take effect Stamp Amo...
by BigJoe
Wed Apr 26, 2023 6:19 pm
Forum: Trainers
Topic: [Trainer] Labyrinthine by ValkoGames Steam
Replies: 99
Views: 26726

Re: [Trainer] Labyrinthine by ValkoGames Steam

Do you create a thread to invoke the function? never used that function of CE before. No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to the function address (sorry I haven't seen your post, I didnt want to ignore it) ...
by BigJoe
Tue Apr 25, 2023 8:50 pm
Forum: Trainers
Topic: [Trainer] Labyrinthine by ValkoGames Steam
Replies: 99
Views: 26726

Re: [Trainer] Labyrinthine by ValkoGames Steam

Yes my mistake, I saw it just after I sent the request. I got it working thanks for the tut!
Is there a way to 'disable all monsters' or despawn all, it would be a lot nicer than manually working through 20 monster IDs every load of a new case file?
by BigJoe
Tue Apr 25, 2023 2:59 pm
Forum: Trainers
Topic: [Trainer] Labyrinthine by ValkoGames Steam
Replies: 99
Views: 26726

Re: [Trainer] Labyrinthine by ValkoGames Steam

Hey, you wanna run through cases without monsters chasing you? 8-) Head over to ValkoGames.Labyrinthine.Monsters.AIManager The function we want to invoke is StopAI Most "???" are probably story exclusive monsters, I've only tested every monster in the cases monsterType id's: 0 - Witch 1 - Clubfoot ...