Search found 36 matches

by Tiffany
Mon Jan 11, 2021 3:10 am
Forum: Tables
Topic: Total War Warhammer 2 v1.10.2 (GM and More) 2021-Feb-08
Replies: 707
Views: 466805

Re: Total War Warhammer 2 v1.10.1 (GM and More) 2021-Jan-09

Thanks for keeping this up to date. You're awesome.
by Tiffany
Sat Dec 12, 2020 11:31 pm
Forum: Tables
Topic: Cyberpunk 2077 [+16.5]
Replies: 395
Views: 279326

Re: Cyberpunk 2077 [GOG]

Can anyone figure out how to spawn legendary armadillo mods? Cause I can't find those to save my freakin' life. I can barely even find rare or uncommon ones. Some spawner thing for legendary implants wouldn't be bad either, since there's some I just can't find like skeletal stuff & eyes & legs.
by Tiffany
Thu Dec 10, 2020 7:51 pm
Forum: Tables
Topic: Cyberpunk 2077 [+16.5]
Replies: 395
Views: 279326

Re: Cyberpunk 2077 [GOG]

Anyone figure out street cred? Searching 4-byte values I managed to find the address but that address was only for the visual in the inventory view and refreshed every time it was opened. It may be a street cred xp value rather than level that should be searched for, as the level clearly didn't work...
by Tiffany
Thu Dec 10, 2020 6:31 am
Forum: Tables
Topic: Cyberpunk 2077 [+16.5]
Replies: 395
Views: 279326

Re: Cyberpunk 2077 [GOG]

They don't seem to work for me, boxes won't check & shows some error when looking at it with right click. Could be because I'm using Cheat Engine 7.1. Hmm... nope. Downloaded 7.2 and same thing. <<Error while scanning for AOB's: getInventory Error: Not all results found>> Haven't tried the other co...
by Tiffany
Thu Dec 10, 2020 5:24 am
Forum: Tables
Topic: Cyberpunk 2077 [+16.5]
Replies: 395
Views: 279326

Re: Cyberpunk 2077 [GOG]

They don't seem to work for me, boxes won't check & shows some error when looking at it with right click. Could be because I'm using Cheat Engine 7.1. Hmm... nope. Downloaded 7.2 and same thing. <<Error while scanning for AOB's: getInventory Error: Not all results found>> Haven't tried the other com...
by Tiffany
Sun Oct 18, 2020 10:10 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 669
Views: 170037

Re: z Baldur's Gate 3

You don't have to repack the edits to game files, just unpack. You just create the file structure and use the loose files in there. If there's an update or something it'd be easy enough to just remove them from there and redo the changes with the new files.
by Tiffany
Sun Oct 18, 2020 10:06 pm
Forum: Single Player Cheat Requests
Topic: REQ:GODHOOD
Replies: 30
Views: 23759

Re: REQ:GODHOOD

I'll +1 this.
by Tiffany
Sun Oct 18, 2020 7:53 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 669
Views: 170037

Re: z Baldur's Gate 3

Dunno, didn't bother testing. I don't mind it for all the party.

On another subject, has anyone figured out a way to have infinite illithid powers? It's super annoying only being able to use them once or twice then having to sleep.
by Tiffany
Sun Oct 18, 2020 6:26 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 669
Views: 170037

Re: z Baldur's Gate 3

Couldn't you just do something like this:? character.txt new entry "_Hero" type "Character" using "_Base" data "Vitality" "1" data "XPReward" "" data "Sight" "1850" data "Hearing" "1800" data "SpellCastingAbility" "Intelligence" data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionAction...
by Tiffany
Thu Oct 15, 2020 5:59 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 669
Views: 170037

Re: z Baldur's Gate 3

How do you activate the console? I have nowhere to type I've attached the CT to the game process and nothing is happening? Copy one of the existing ones, edit the script, change it to one of the ones listed (at whatever number or value or whatever you want), run the script. It's a really complex co...
by Tiffany
Thu Oct 15, 2020 2:47 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 669
Views: 170037

Re: z Baldur's Gate 3

I'm not sure what the "Various things you can play around with using the AddBoosts console command:" bit in the OP with the big long list is about. I'm guessing we'd have to create new scripts using those codes replacing those bits in the existing scripts to test them out? Oh and Zanzer, that Add 10...
by Tiffany
Wed Oct 14, 2020 11:59 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 669
Views: 170037

Re: z Baldur's Gate 3

I managed to get the item spawner working (it spawns at the character's feet) by just removing that assert line.

And yeah I'd read that too.
by Tiffany
Wed Oct 14, 2020 11:39 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 669
Views: 170037

Re: z Baldur's Gate 3

It's an Asmodeus Tiefling, not Zariel. And I'm using GOG, up to date as far as I know... my launcher hasn't tried to update. Putting that aside for the moment... How's the item spawner work? Putting the value in the "Object UUID Can Be Found Within: Shared/Stats/Generated/Data/*.*" thing then checki...
by Tiffany
Wed Oct 14, 2020 11:11 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 669
Views: 170037

Re: z Baldur's Gate 3

Has anyone figured out a workaround for something like a Light Cleric trying to go from level 3 to 4 with 0/1 cantrips selected with none available to even select? Some way to bypass that maybe and force it to ignore it and go through or something? Some kind of bypass level up restrictions would be ...
by Tiffany
Tue Oct 13, 2020 10:55 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 669
Views: 170037

Re: z Baldur's Gate 3

For anyone having trouble changing companion stats: after you change them with character pointers save your game then reload it. The changes won't actually take affect until then as far as I can tell, which also appears to be the same for player character. edit: I encountered an interesting problem....