Search found 233 matches

by Shinkansen
Sun Jun 09, 2019 10:58 am
Forum: Tables
Topic: Void Bastards (2019-06-09)
Replies: 0
Views: 317

Void Bastards (2019-06-09)

Simple table for Void Bastards, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Up...
by Shinkansen
Sun Jun 09, 2019 12:16 am
Forum: Tables
Topic: DEAD OR SCHOOL (2019-06-09)
Replies: 0
Views: 249

DEAD OR SCHOOL (2019-06-09)

Simple table for DEAD OR SCHOOL, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To U...
by Shinkansen
Fri Jun 07, 2019 9:37 am
Forum: Tables
Topic: Heroine of the Sniper (2019-06-07)
Replies: 0
Views: 145

Heroine of the Sniper (2019-06-07)

Simple table for Heroine of the Sniper, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts wit...
by Shinkansen
Wed Jun 05, 2019 11:41 am
Forum: Tables
Topic: Vambrace: Cold Soul (2019-06-07)
Replies: 1
Views: 880

Vambrace: Cold Soul (2019-06-07)

Simple table for Vambrace: Cold Soul, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with ...
by Shinkansen
Sat May 25, 2019 11:31 pm
Forum: Tables
Topic: Neptunia Shooter (2019-05-26)
Replies: 0
Views: 350

Neptunia Shooter (2019-05-26)

Simple table for Neptunia Shooter, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enable the script...
by Shinkansen
Sat May 25, 2019 12:49 pm
Forum: Tables
Topic: Rabbit Burn (2019-05-26)
Replies: 0
Views: 357

Rabbit Burn (2019-05-26)

Simple table for Rabbit Burn, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upda...
by Shinkansen
Sat May 25, 2019 5:32 am
Forum: Tables
Topic: Marenian Tavern Story: Patty and the Hungry God (2019-05-25)
Replies: 3
Views: 878

Marenian Tavern Story: Patty and the Hungry God (2019-05-25)

Simple table for Marenian Tavern Story: Patty and the Hungry God, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doi...
by Shinkansen
Fri May 17, 2019 1:03 pm
Forum: Tables
Topic: Thea 2: The Shattering (2019-05-19)
Replies: 0
Views: 720

Thea 2: The Shattering (2019-05-19)

Simple table for Thea 2: The Shattering, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts wi...
by Shinkansen
Thu May 16, 2019 10:43 am
Forum: Tables
Topic: Dawn of Man (2019-05-16)
Replies: 1
Views: 646

Dawn of Man (2019-05-16)

Simple table for Dawn of Man, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upda...
by Shinkansen
Sat May 04, 2019 11:50 pm
Forum: Tables
Topic: Planet Nomads (2019-05-07)
Replies: 1
Views: 531

Planet Nomads (2019-05-07)

Simple table for Planet Nomads, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Up...
by Shinkansen
Thu May 02, 2019 10:32 am
Forum: Tables
Topic: Assault Android Cactus+ (2019-05-02)
Replies: 0
Views: 183

Assault Android Cactus+ (2019-05-02)

Simple table for Assault Android Cactus+, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts w...
by Shinkansen
Fri Apr 26, 2019 12:27 pm
Forum: Tables
Topic: Dark Devotion (2019-04-27)
Replies: 6
Views: 4830

Dark Devotion (2019-04-27)

Simple table for Dark Devotion, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enable the script ef...
by Shinkansen
Fri Apr 26, 2019 1:32 am
Forum: Tables
Topic: Zombotron (2019-04-26)
Replies: 2
Views: 1078

Zombotron (2019-04-26)

Simple table for Zombotron, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update...
by Shinkansen
Thu Apr 25, 2019 1:54 pm
Forum: Tables
Topic: DEEP SPACE WAIFU: WORLD (2019-04-26)
Replies: 1
Views: 548

DEEP SPACE WAIFU: WORLD (2019-04-26)

Simple table for DEEP SPACE WAIFU: WORLD, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts w...
by Shinkansen
Fri Apr 19, 2019 10:32 pm
Forum: Tables
Topic: Forager (2019-04-25)
Replies: 12
Views: 15147

Forager (2019-04-25)

Simple table for Forager, may or may not work. GameMaker so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update...