Search found 22 matches

by nihilism
Sun Mar 29, 2020 2:45 am
Forum: Tables
Topic: Fell Seal: Arbiter's Mark (Steam)
Replies: 54
Views: 21159

Re: Fell Seal: Arbiter's Mark (Steam)

Just got this off Humble. Tested working for latest steam version as of 3/28/2020. Fell Seal.CT Added: Multiple moves per turn Added: Multiple actions per turn Added: Double components on use Added: Free shop purchases Fixed: AP Multiplier/Infinite AP Fixed: GP Multiplier Fixed: "Infinite MP" (need ...
by nihilism
Tue Mar 24, 2020 3:30 am
Forum: Single Player Cheat Requests
Topic: [Request] Steredenn: Binary Stars
Replies: 1
Views: 559

Re: [Request] Steredenn: Binary Stars

Table for latest version as of 3/23/2020 Contains 'God Mode' and One Hit Kill script. Steredenn.CT P.S. You will need to ram cargo ships to destroy them (they drop weapons and shields) until you get higher base damage upgrades. With GM enabled, you won't take damage or lose combo bonus if that matte...
by nihilism
Tue Mar 17, 2020 2:59 am
Forum: Tables
Topic: Staxel (Steam)
Replies: 9
Views: 4143

Re: Staxel (Steam)

Here's a table for latest version as of 3/16/2020 Game seems to have some kind of checksum that boots you from world if you inject any code. Used aobscans + LUA to get around it. Attach to 'Staxel.Server.noConsole.exe' after loading a world. Contains: Script - Max item count in inventory slot 1 (act...
by nihilism
Mon Mar 16, 2020 9:19 pm
Forum: Cheat Engine Lua Scripting
Topic: Error referencing variable in Disable section
Replies: 4
Views: 1354

Re: Error referencing variable in Disable section

Resolved.

It needed if syntaxcheck then return end again after disable section.
by nihilism
Mon Mar 16, 2020 9:02 pm
Forum: Cheat Engine Lua Scripting
Topic: Error referencing variable in Disable section
Replies: 4
Views: 1354

Re: Error referencing variable in Disable section

nihilism wrote:
Mon Mar 16, 2020 8:50 pm
Tried moving lua tag after enable and the asm tag just before disable with a separate lua tag in the disable followed by destroy line and get same error.[/qoute]
by nihilism
Mon Mar 16, 2020 8:50 pm
Forum: Cheat Engine Lua Scripting
Topic: Error referencing variable in Disable section
Replies: 4
Views: 1354

Error referencing variable in Disable section

I'm getting an error when trying to destroy timer when script is disabled. What am I missing here? Function works fine, variables read and write normally. Tested with print() and in game. t_maxStack.destroy() line placed anywhere above '[DISABLE]' will allow script to save with no error. Tried movin...
by nihilism
Tue Dec 31, 2019 4:59 am
Forum: Tables
Topic: Ancestors Legacy
Replies: 17
Views: 23046

Re: Ancestors Legacy

Updated ArmY of 0n3 pointers/scripts for latest game version as of 12/30/2019 and combined reinzhart infinite recruits script as well.
by nihilism
Tue Nov 26, 2019 3:02 am
Forum: Tables
Topic: Shiness: The Lightning Kingdom
Replies: 11
Views: 6221

Re: Shiness: The Lightning Kingdom

Quick table for this game.
There's a lot more that can be added. But game is pretty boring. So probably won't.
Comments in the code so maybe someone else can pick it up.



ShinessGame.CT
GM, Inf Items, Mana, OHK
(339.57 KiB) Downloaded 54 times
by nihilism
Tue Nov 26, 2019 1:09 am
Forum: Cheat Engine
Topic: Compare big address in assembly
Replies: 10
Views: 1253

Re: Compare big address in assembly

After some trial and error, was able to get it working by storing big value some place in memory and referencing that in the compare. If there is an easier/more efficient method for doing this, please still let me know. compareaddy: dq 7FF477AA1240 newmem: cmp rax,1 je incItems cmp rcx,[compareaddy]...
by nihilism
Tue Nov 26, 2019 12:35 am
Forum: Cheat Engine
Topic: Compare big address in assembly
Replies: 10
Views: 1253

Compare big address in assembly

Using the new CE feature, it found a commonality and I would like to compare it out in a script. However, seems that the value is large or my syntax is incorrect. Any help to put me in the right direction would be appreciated :geek: https://i.imgur.com/wyvLilP.png cmp rcx,7FF477AA1240 https://i.imgu...
by nihilism
Sat Jun 30, 2018 2:31 pm
Forum: Cheat Engine Lua Scripting
Topic: Write value of a lua variable to an address
Replies: 3
Views: 21680

Write value of a lua variable to an address

Thanks a lot that helped me find what was wrong.



My main problem though is that my lua variable was a table so I needed to add [1] to get the value I wanted.



Knew it was something obvious. Thanks again.
by nihilism
Sat Jun 30, 2018 5:40 am
Forum: Cheat Engine Lua Scripting
Topic: Write value of a lua variable to an address
Replies: 3
Views: 21680

Write value of a lua variable to an address

Just messing around with different mono hacking methods, but stuck at this part. I was able to use the mono lua commands to consistently get the base address that I want to use for pointers/other codes. But not able to get that to write to the symbol I made for it. Thought at first maybe value is no...
by nihilism
Wed Jun 27, 2018 4:01 pm
Forum: Single Player Cheat Requests
Topic: Exiled Kingdoms
Replies: 67
Views: 29739

Exiled Kingdoms

[QUOTE="Shadow_Wulfe, post: 50340, member: 1930"]Thanks! That part makes sense.<br /> <br /> I was trying to edit the item stats using 7zip, however, I'm not quite sure how you obtained the results of setting base damage. There is a damage bonus which does not seem to do anything, but I can't find a...
by nihilism
Sun Jun 24, 2018 1:41 am
Forum: Single Player Cheat Requests
Topic: Exiled Kingdoms
Replies: 67
Views: 29739

Exiled Kingdoms

In game there are tomes/quests that grant skill points. These are added to the bonus points.<br /> <br /> If you just edited your traits to all 12 while still at level one, it would display a negative skill points spent value. Putting in a lot of bonus points on the table will fix that if you don't ...
by nihilism
Sat Jun 23, 2018 12:51 am
Forum: Single Player Cheat Requests
Topic: Pokemon Phoenix Rising
Replies: 7
Views: 5196

Pokemon Phoenix Rising

Everything (item qty, pp, xp, money, health, etc...) seems to be 4 Bytes * 2 + 1

You can search for XP of a PKMN and browse memory for the IVs



In memory it is

EXP > ATK iv > DEF iv > SPD iv > SpA iv > SpD iv (wasn't able to find the HP IV for whatever reason ?)