Search found 4 matches

by Octopotu
Fri Mar 17, 2023 4:02 pm
Forum: Tables
Topic: Legend of Heroes: Trails To Azure [NISA] [+38]
Replies: 29
Views: 5280

Re: Legend of Heroes: Trails To Azure [NISA] [+38]

Any way to get the bonding points pointers? if not i guess we can get infinite tickets in
Spoiler
Mishelam
to boost bonding?
by Octopotu
Sat Feb 25, 2023 11:17 pm
Forum: Tables
Topic: OCTOPATH TRAVELER II
Replies: 22
Views: 14690

Re: OCTOPATH TRAVELER II

sonycman wrote:
Sat Feb 25, 2023 10:04 pm
Octopotu
Check mine 100% path action: OT2 Field Command Always Success.CT
It should be working fine.
I've patched script bytecode directly to force GetRandomForFC() function return always zero.
Damn that engine :cry:
Works like a charm, thanks!
by Octopotu
Sat Feb 25, 2023 8:14 pm
Forum: Tables
Topic: OCTOPATH TRAVELER II
Replies: 22
Views: 14690

Re: OCTOPATH TRAVELER II

There is some variable named Debug_SetIsForceSuccessFC - Field Command Force Success. Could it be used to set 100% success rate to Steal, Scrutinize and other path actions? I've haven't found a 100% path on this Table nor Raynard's, there's one on Raynard table but it doesn't work for me at least, ...
by Octopotu
Fri Feb 24, 2023 11:36 pm
Forum: Tables
Topic: Octopath Traveler 2 [+77]
Replies: 65
Views: 59819

Re: Octopath Traveler 2 [+71]

It's path 100% supossed to work? every other script works but not that one. I have the latest table , playing full game