Search found 3247 matches

by DrummerIX
Sat Jan 11, 2025 9:21 pm
Forum: Tables
Topic: Metaphor ReFantazio [Steam,Gamepass] [+54]
Replies: 55
Views: 15427

Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

I wasn't trying to offend you, but I obviously did. Sorry about that. I misunderstood your problem. You seem to have a problem with me and my tables. Just don't use them then. You don't have to go insulting people.
by DrummerIX
Fri Jan 10, 2025 11:32 pm
Forum: Tables
Topic: Metaphor ReFantazio [Steam,Gamepass] [+54]
Replies: 55
Views: 15427

Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

You can save your custom cheat table and use it instead. CE has a save button. It seems weird that you have those issues. When I played, I used all those options and didn't have any issues. I put the multiplier in for those that don't want to cheat by just editing money/mag (like me personally). I j...
by DrummerIX
Thu Jan 09, 2025 3:03 am
Forum: Tables
Topic: Metaphor ReFantazio [Steam,Gamepass] [+54]
Replies: 55
Views: 15427

Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

In most of my tables, the display value doesn't change, but the option still works. Hero affects damage done to you and Enemy is damage done to the enemy.

So if you increase the enemy damage option, it should take less hits to get a kill of an enemy.
by DrummerIX
Wed Jan 08, 2025 9:32 pm
Forum: Tables
Topic: The Legend of Heroes: Trails into Reverie
Replies: 57
Views: 26911

Re: The Legend of Heroes: Trails into Reverie

So this may be an ignorant question but what is the difference between Hero damage multiplier and enemy damage multiplier? Hero Damage Multiplier is the damage done TO the HERO party. This is usually set between 0 and 1 to reduce incoming damage. If you wish to increase incoming damage, you can set...
by DrummerIX
Wed Jan 08, 2025 1:32 pm
Forum: Tables
Topic: Metaphor ReFantazio [Steam,Gamepass] [+54]
Replies: 55
Views: 15427

Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

I just tested this table and everything enables for me on Steam version. There are hotkeys that I put in for the Save/Load Trainer Values functionality, but there is an option to turn them off in this table. If you are using Numpad keys to enter values, then you will have to turn hotkeys off. I reco...
by DrummerIX
Wed Jan 08, 2025 2:15 am
Forum: Tables
Topic: Star Ocean The Divine Force (SO6) [Steam] [+31]
Replies: 0
Views: 202

Star Ocean The Divine Force (SO6) [Steam] [+31]

Here is a table version for Star Ocean The Divine Force (Star Ocean 6). I originally released this in trainer format, but I am back to offering tables. Options[+31]: Activate Trainer Activate Trainer 2 Save Current Trainer Values Load Current Trainer Values Change Slot Config Description Enable Dama...
by DrummerIX
Wed Jan 08, 2025 2:01 am
Forum: Tables
Topic: Star Ocean The Second Story R
Replies: 204
Views: 63289

Re: Star Ocean The Second Story R

EDIT 3.5:

I have updated this table to fix the problem with MP Damage Modifier in latest version of the game on Steam.
by DrummerIX
Sun Jan 05, 2025 8:45 pm
Forum: Tables
Topic: Final Fantasy VII Remake Intergrade [Steam,Epic] [+45] Table
Replies: 12
Views: 10926

Re: Final Fantasy VII Remake Intergrade [Steam,Epic] [+45] Table

KaninDESU wrote:
Sun Jan 05, 2025 2:26 pm
Same but the table don't work with the newest patch.
I just tested the table and it works. Please make sure to allow lua script to run.
by DrummerIX
Sun Jan 05, 2025 3:13 am
Forum: Tables
Topic: Star Ocean The Last Hope
Replies: 397
Views: 197153

Re: Star Ocean The Last Hope

********************************************************************************************************* ********************************************************************************************************* Update January 4, 2025: EDIT 17.0: I updated my old table to work with latest versions ...
by DrummerIX
Sat Jan 04, 2025 3:16 am
Forum: Tables
Topic: Eiyuden Chronicle Hundred Heroes [+116]
Replies: 513
Views: 107180

Re: Eiyuden Chronicle Hundred Heroes [+116]

EDIT 16.5:

I fixed the EXP Same as Nowa option and also reworked the Always Win Card Games. I believe this one works no matter if you win some VP or not, but haven't fully tested it in every situation. Please let me know if it still doesn't work right. Remember this table requires CE 7.5.
by DrummerIX
Wed Jan 01, 2025 11:00 pm
Forum: Tables
Topic: Final Fantasy VII Remake Intergrade [Steam,Epic] [+45] Table
Replies: 12
Views: 10926

Re: Final Fantasy VII Remake Intergrade [Steam,Epic] [+45] Table

Hello how to use change item ids It has been some time since I played, but I think it was enable the option and go to the right type of shop and view items. Then change the item to what you want and then don't back out all the way, but go to beginning and choose buy again and you will see the item.
by DrummerIX
Wed Jan 01, 2025 10:56 pm
Forum: Tables
Topic: Trails From Zero [NISA, Steam] [+42]
Replies: 5
Views: 1383

Re: Trails From Zero [NISA, Steam] [+42]

Katharr wrote:
Wed Jan 01, 2025 8:12 pm
hi there,
yesterday everything was working fine and today i get: "FindMiraBasePtrAOB in module zero.exe not found" when i try to activate the trainer. any ideas?
I would restart the game and CE and try again. I don't think the game updated.
by DrummerIX
Sun Dec 29, 2024 9:47 pm
Forum: Tables
Topic: Suikoden I [Duckstation] [+66]
Replies: 5
Views: 1799

Re: Suikoden I [Duckstation] [+66]

EDIT 2.0: Alright, one more edit for now. I added some options originally made by MasterGrand in Gameshark format. These deal with War Battles. I had to port them over and modify some of them to work correctly, but these are helpful especially if you are doing a zero optional recruit run of the game...
by DrummerIX
Fri Dec 27, 2024 5:41 pm
Forum: Tables
Topic: Suikoden I [Duckstation] [+66]
Replies: 5
Views: 1799

Re: Suikoden I [Duckstation] [+58]

EDIT 1.5:

It seems I left a bug in the Have 50 of Every Item In Storage where it was always on even if you didn't turn it on, so I fixed that problem in this update.
by DrummerIX
Fri Dec 27, 2024 3:42 am
Forum: Tables
Topic: Suikoden I [Duckstation] [+66]
Replies: 5
Views: 1799

Re: Suikoden I [Duckstation] [+58]

EDIT 1: I decided to come back to this game and play it some more. I added some other options as some of my previous options was causing some issues in Duckstation with regard to casting runes during battle (stuttering). These new options require you to perform an action first in order for it to act...