Search found 3091 matches

by DrummerIX
Tue Sep 10, 2024 9:52 pm
Forum: Tables
Topic: Baldur's Gate 3 [+23] [Patch 7]
Replies: 9
Views: 5336

Re: Baldur's Gate 3 [+23] [Patch 7]

EDIT 3.0: By request, I took a look at this option from Zanzer's table (other contributors also in his topic). It's a nice table for console command and giving yourself items, etc. [*]Learn Wizard Scroll on Any Character (activate before loading your save) I was able to get this working in Patch 7. ...
by DrummerIX
Tue Sep 10, 2024 9:48 pm
Forum: Tables
Topic: Fire Emblem Path of Radiance [USA, Dolphin] [+45]
Replies: 12
Views: 1318

Re: Fire Emblem Path of Radiance [USA, Dolphin] [+45]

I would make sure you are using the same version of Dolphin. Make sure you accept the lua. Make sure the Activate Trainers are on. Also this game requires that you do things in the game on a fresh load in order for things to enable. Things like getting into battle, taking damage, viewing main menu s...
by DrummerIX
Sun Sep 08, 2024 6:17 pm
Forum: Tables
Topic: Baldur's Gate 3 [+23] [Patch 7]
Replies: 9
Views: 5336

Re: Baldur's Gate 3 [+22] [Patch 7]

EDIT 2.5: I started a playthrough and tested the table. It appears Always Critical Success Dice Rolls only affects display value, so best way is to use Infinite Inspiration to reroll what you want to. I changed Infinite Split Item into 2 options. First one works most of the time, but if you find an ...
by DrummerIX
Sun Sep 08, 2024 4:41 am
Forum: Tables
Topic: Baldur's Gate 3 [+23] [Patch 7]
Replies: 9
Views: 5336

Re: Baldur's Gate 3 [+22] [Patch 7]

It seems to not be working, I am supposed to download the bg3_dx11.CT EDIT 2.0 file (DX11) Correct? Nothing seems to be working for me. If you use DX11, then that's the one. If you use Vulkan, then it's the other one. The Infinite options require you to let me know the allies you have. You put the ...
by DrummerIX
Fri Sep 06, 2024 11:56 pm
Forum: Tables
Topic: Baldur's Gate 3 [+23] [Patch 7]
Replies: 9
Views: 5336

Re: Baldur's Gate 3 [+22] [Patch 7]

EDIT 2.0:

I still had an issue with Infinite Split Items not working as expected in my game, so I tried updating it again. Hopefully this fixes things this time with that option.
by DrummerIX
Fri Sep 06, 2024 10:47 pm
Forum: Tables
Topic: Baldur's Gate 3 [+23] [Patch 7]
Replies: 9
Views: 5336

Re: Baldur's Gate 3 [+22] [Patch 7]

EDIT 1.5:

I found an issue with Infinite Split Items causing the numbers to be screwed up when I was testing this by playing a new game with Patch 7. I think I have fixed this issue in this update though.
by DrummerIX
Fri Sep 06, 2024 9:03 pm
Forum: Tables
Topic: Baldur's Gate 3 [+23] [Patch 7]
Replies: 9
Views: 5336

Re: Baldur's Gate 3 [+22]

EDIT 1:

I have updated my table for Patch 7 that released this week (September 2024). I removed options that I could no longer get working so this only includes things I was able to get working in Patch 7.
by DrummerIX
Thu Sep 05, 2024 8:39 pm
Forum: Tables
Topic: Visions of Mana [Steam] [+46]
Replies: 67
Views: 12122

Re: Visions of Mana [Steam] [+46]

So, just tried using the Grizzly Syrup stuff, mainly because god damn that is a lot of busy work running around grabbing those. It seems to just freeze my syrup instead of do the multiplier. To be safe, and so I don't accidentally remove any syrup gained, I'm gonna turn the game off and on again ju...
by DrummerIX
Thu Sep 05, 2024 4:42 pm
Forum: Tables
Topic: Visions of Mana [Steam] [+46]
Replies: 67
Views: 12122

Re: Visions of Mana [Steam] [+46]

It's a flag, so press enter on HeroCannotDie and a drop box option should appear that you set to Off.
by DrummerIX
Wed Sep 04, 2024 9:21 am
Forum: Tables
Topic: Visions of Mana [Steam] [+46]
Replies: 67
Views: 12122

Re: Visions of Mana [Steam] [+46]

poyo12 wrote:
Wed Sep 04, 2024 8:19 am
mmm when i activate damage mod part, my characters cant die ??????
Turn HeroCannotDie to off to make it so you can die. It defaults to on when you turn on the option as I like to play that way.
by DrummerIX
Wed Sep 04, 2024 9:21 am
Forum: Tables
Topic: Visions of Mana [Steam] [+46]
Replies: 67
Views: 12122

Re: Visions of Mana [Steam] [+46]

-->> Is it normal that the MP Multiplier only apply on the second attack ? (i.e. first attack doesn't get the multiplier applied) Same for the InfiniteMP, your first attack will cost MP then after that it's free. And it's like this for each fight and not only the first one. -->> There is also a sma...
by DrummerIX
Mon Sep 02, 2024 8:11 pm
Forum: Tables
Topic: Visions of Mana [Steam] [+46]
Replies: 67
Views: 12122

Re: Visions of Mana [Steam] [+46]

EDIT 4.5: This might be my last update. I don't have time to spend too much time hacking games anymore unfortunately. I fixed an issue with Party EXP Multiplier if you use too big of a multiplier and it causes you to go to level 0. I added Infinite Jumps (Thanks to Send for help getting this option)...
by DrummerIX
Sun Sep 01, 2024 2:55 am
Forum: Tables
Topic: Visions of Mana [Steam] [+46]
Replies: 67
Views: 12122

Re: Visions of Mana [Steam] [+44]

gunbalde60 wrote:
Sun Sep 01, 2024 2:41 am
Would an Item editor be possible?
Item ID's are somewhat randomized on starting a game. There might be a way to figure that out, but I haven't had time to dive into that part too much.
by DrummerIX
Sun Sep 01, 2024 1:27 am
Forum: Tables
Topic: Visions of Mana [Steam] [+46]
Replies: 67
Views: 12122

Re: Visions of Mana [Steam] [+44]

EDIT 4.1:

I found an issue while testing the table from the beginning of the game. Having the new Item Multiplier was affecting Gold Clovers wrong. I have fixed this issue in this update.
by DrummerIX
Sun Sep 01, 2024 1:17 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] Dragon Quest I-II & III
Replies: 2
Views: 361

Re: [REQUEST] Dragon Quest I-II & III

The remakes are not out on Steam that I know of