Search found 3089 matches
- Sun Sep 08, 2024 6:17 pm
- Forum: Tables
- Topic: Baldur's Gate 3 [+22] [Patch 7]
- Replies: 7
- Views: 4794
Re: Baldur's Gate 3 [+22] [Patch 7]
EDIT 2.5: I started a playthrough and tested the table. It appears Always Critical Success Dice Rolls only affects display value, so best way is to use Infinite Inspiration to reroll what you want to. I changed Infinite Split Item into 2 options. First one works most of the time, but if you find an ...
- Sun Sep 08, 2024 4:41 am
- Forum: Tables
- Topic: Baldur's Gate 3 [+22] [Patch 7]
- Replies: 7
- Views: 4794
Re: Baldur's Gate 3 [+22] [Patch 7]
It seems to not be working, I am supposed to download the bg3_dx11.CT EDIT 2.0 file (DX11) Correct? Nothing seems to be working for me. If you use DX11, then that's the one. If you use Vulkan, then it's the other one. The Infinite options require you to let me know the allies you have. You put the ...
- Fri Sep 06, 2024 11:56 pm
- Forum: Tables
- Topic: Baldur's Gate 3 [+22] [Patch 7]
- Replies: 7
- Views: 4794
Re: Baldur's Gate 3 [+22] [Patch 7]
EDIT 2.0:
I still had an issue with Infinite Split Items not working as expected in my game, so I tried updating it again. Hopefully this fixes things this time with that option.
I still had an issue with Infinite Split Items not working as expected in my game, so I tried updating it again. Hopefully this fixes things this time with that option.
- Fri Sep 06, 2024 10:47 pm
- Forum: Tables
- Topic: Baldur's Gate 3 [+22] [Patch 7]
- Replies: 7
- Views: 4794
Re: Baldur's Gate 3 [+22] [Patch 7]
EDIT 1.5:
I found an issue with Infinite Split Items causing the numbers to be screwed up when I was testing this by playing a new game with Patch 7. I think I have fixed this issue in this update though.
I found an issue with Infinite Split Items causing the numbers to be screwed up when I was testing this by playing a new game with Patch 7. I think I have fixed this issue in this update though.
- Fri Sep 06, 2024 9:03 pm
- Forum: Tables
- Topic: Baldur's Gate 3 [+22] [Patch 7]
- Replies: 7
- Views: 4794
Re: Baldur's Gate 3 [+22]
EDIT 1:
I have updated my table for Patch 7 that released this week (September 2024). I removed options that I could no longer get working so this only includes things I was able to get working in Patch 7.
I have updated my table for Patch 7 that released this week (September 2024). I removed options that I could no longer get working so this only includes things I was able to get working in Patch 7.
- Thu Sep 05, 2024 8:39 pm
- Forum: Tables
- Topic: Visions of Mana [Steam] [+46]
- Replies: 66
- Views: 11438
Re: Visions of Mana [Steam] [+46]
So, just tried using the Grizzly Syrup stuff, mainly because god damn that is a lot of busy work running around grabbing those. It seems to just freeze my syrup instead of do the multiplier. To be safe, and so I don't accidentally remove any syrup gained, I'm gonna turn the game off and on again ju...
- Thu Sep 05, 2024 4:42 pm
- Forum: Tables
- Topic: Visions of Mana [Steam] [+46]
- Replies: 66
- Views: 11438
Re: Visions of Mana [Steam] [+46]
It's a flag, so press enter on HeroCannotDie and a drop box option should appear that you set to Off.
- Wed Sep 04, 2024 9:21 am
- Forum: Tables
- Topic: Visions of Mana [Steam] [+46]
- Replies: 66
- Views: 11438
- Wed Sep 04, 2024 9:21 am
- Forum: Tables
- Topic: Visions of Mana [Steam] [+46]
- Replies: 66
- Views: 11438
Re: Visions of Mana [Steam] [+46]
-->> Is it normal that the MP Multiplier only apply on the second attack ? (i.e. first attack doesn't get the multiplier applied) Same for the InfiniteMP, your first attack will cost MP then after that it's free. And it's like this for each fight and not only the first one. -->> There is also a sma...
- Mon Sep 02, 2024 8:11 pm
- Forum: Tables
- Topic: Visions of Mana [Steam] [+46]
- Replies: 66
- Views: 11438
Re: Visions of Mana [Steam] [+46]
EDIT 4.5: This might be my last update. I don't have time to spend too much time hacking games anymore unfortunately. I fixed an issue with Party EXP Multiplier if you use too big of a multiplier and it causes you to go to level 0. I added Infinite Jumps (Thanks to Send for help getting this option)...
- Sun Sep 01, 2024 2:55 am
- Forum: Tables
- Topic: Visions of Mana [Steam] [+46]
- Replies: 66
- Views: 11438
Re: Visions of Mana [Steam] [+44]
Item ID's are somewhat randomized on starting a game. There might be a way to figure that out, but I haven't had time to dive into that part too much.
- Sun Sep 01, 2024 1:27 am
- Forum: Tables
- Topic: Visions of Mana [Steam] [+46]
- Replies: 66
- Views: 11438
Re: Visions of Mana [Steam] [+44]
EDIT 4.1:
I found an issue while testing the table from the beginning of the game. Having the new Item Multiplier was affecting Gold Clovers wrong. I have fixed this issue in this update.
I found an issue while testing the table from the beginning of the game. Having the new Item Multiplier was affecting Gold Clovers wrong. I have fixed this issue in this update.
- Sun Sep 01, 2024 1:17 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Dragon Quest I-II & III
- Replies: 2
- Views: 355
Re: [REQUEST] Dragon Quest I-II & III
The remakes are not out on Steam that I know of
- Sat Aug 31, 2024 11:13 pm
- Forum: Tables
- Topic: Visions of Mana [Steam] [+46]
- Replies: 66
- Views: 11438
Re: Visions of Mana [Steam] [+44]
EDIT 4.0: I redesigned Item options (Infinite Items, Gain/Loss Multiplier). It requires Lucre Pointer to be filled in. Let me know if you see any issues with it. I haven't tested it extensively, but it was working in general. View your items or buy/sell an item for it to pick up the pointer and appl...
- Sat Aug 31, 2024 11:10 pm
- Forum: Tables
- Topic: Visions of Mana [Steam] [+46]
- Replies: 66
- Views: 11438