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by DrummerIX
Sat Aug 24, 2019 3:15 pm
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 33
Views: 2746

Re: Oninaki Release Version (Steam)

I put in a Greatly Increase Awaken Skill Chance option per your request.
by DrummerIX
Fri Aug 23, 2019 11:24 pm
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 33
Views: 2746

Re: Oninaki Release Version (Steam)

I have an option to increase the rate Daemon's get their soulstones used for skill tree. I also added the ability to Override the drop item with a stone you pick. This works similar to the Weapon one. Don't choose to perform both a Weapon Override and Stone Override at the same time. If you do, the ...
by DrummerIX
Fri Aug 23, 2019 6:45 pm
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 33
Views: 2746

Re: Oninaki Release Version (Steam)

Put in an update to fix Almost No Skill Cooldown and added some Highlighted Weapon Data pointers for attack and defense.
by DrummerIX
Fri Aug 23, 2019 5:52 pm
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 33
Views: 2746

Re: Oninaki Release Version (Steam)

Almost no skill cooldown doesn't seem to work, the bar still refills at a normal rate. Why 'almost'?... I will attempt to fix it next update but later today. They must have changed the offset or something. The way it works is it still has a cooldown but on the first update to it, I set it to zero.
by DrummerIX
Fri Aug 23, 2019 5:49 pm
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 33
Views: 2746

Re: Oninaki Release Version (Steam)

I haven't had much time today, but I think you can edit the Weapon's attack and defense fairly easily. I will add some pointers next update and maybe work on adding stones to the Override Drop Item option. It will be later though as I had a busy day.
by DrummerIX
Fri Aug 23, 2019 12:45 am
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 33
Views: 2746

Re: Oninaki Release Version (Steam)

I have something I'm trying to perfect and it will probably be tomorrow before I add anything to the table. You only receive items as drops, so I'm trying to override the drop item with a weapon you pick. I think I can get it working. I pulled in the 119 weapon item id's from the files already. I'm ...
by DrummerIX
Thu Aug 22, 2019 4:28 pm
Forum: Tables
Topic: Oninaki Demo (Steam)
Replies: 12
Views: 987

Re: Oninaki Demo (Steam)

Just posted it here:

viewtopic.php?f=4&t=10073
by DrummerIX
Thu Aug 22, 2019 4:24 pm
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 33
Views: 2746

Oninaki Release Version (Steam)

Most things worked from the Demo table, so here is my contribution for Oninaki release version. Options so far: Damage Modifier (God Mode, One Hit Kill, EnemyDamageMultiplier, HeroDamageMultiplier) EXP Multiplier Almost No Skill Cool Down Infinite Potion Use Manifest Gauge Minimum 100% Maximum 150% ...
by DrummerIX
Wed Aug 21, 2019 8:32 pm
Forum: Tables
Topic: Oninaki Demo (Steam)
Replies: 12
Views: 987

Re: Oninaki Demo (Steam)

Made a tweak to the Enable section. Game comes out tomorrow. Will make a release table then.
by DrummerIX
Wed Aug 21, 2019 10:37 am
Forum: Tables
Topic: Legend of Heroes: Trails of Cold Steel 2 (PC)
Replies: 293
Views: 53765

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

The majority of the options are working for me.

The table is on this page.
by DrummerIX
Tue Aug 20, 2019 5:12 pm
Forum: Tables
Topic: Oninaki Demo (Steam)
Replies: 12
Views: 987

Re: Oninaki Demo (Steam)

It's still 20th in America. So most likely 2 more days left if it unlocks at noon on Thursday in America.
by DrummerIX
Mon Aug 19, 2019 7:17 pm
Forum: General Gamehacking
Topic: code injection works sometimes, replace with code does nothing works well
Replies: 5
Views: 285

Re: code injection works sometimes, replace with code does nothing works well

it could be doing 14 byte jumps instead of 5 byte because of memory issues and causes it to crash
by DrummerIX
Mon Aug 19, 2019 12:57 pm
Forum: Tables
Topic: Oninaki Demo (Steam)
Replies: 12
Views: 987

Re: Oninaki Demo (Steam)

I do plan on doing a table for the full release this week.
by DrummerIX
Sat Aug 17, 2019 6:57 pm
Forum: Tables
Topic: Edge of Eternity (Steam)
Replies: 12
Views: 1340

Re: Edge of Eternity (Steam)

Yeah, it messed up the scripts. I will work on fixing them by Monday.
by DrummerIX
Thu Aug 15, 2019 5:19 pm
Forum: Tables
Topic: Rebel Galaxy Outlaw
Replies: 36
Views: 7650

Re: Rebel Galaxy Outlaw

Try this for CE 6.8.3. All I did was change the nop X to nop that many times. I don't have the game to test.

EDIT:
Try this one again. I forgot to change the CE Version in the CT to a lower number.