Search found 1450 matches

by DrummerIX
Thu Feb 20, 2020 11:42 pm
Forum: Tables
Topic: Final Fantasy XV Windows Edition (Windows Store)
Replies: 46
Views: 14578

Re: Final Fantasy XV Windows Edition (Windows Store)

I apologize everyone. I am having trouble fixing the table perhaps because of anti-cheat.

I also don't have much time to look further into it at the moment due to some busy things in my life and family. Again, I'm sorry.
by DrummerIX
Wed Feb 12, 2020 12:12 am
Forum: Tables
Topic: Final Fantasy XV Windows Edition (Windows Store)
Replies: 46
Views: 14578

Re: Final Fantasy XV Windows Edition (Windows Store)

Well, does anyone know if they added anti-cheat to this game? It appears like that is the case for me.

I'm having issues attaching a debugger even in kernel mode. If it does attach, it crashes when trying to do things.
by DrummerIX
Tue Feb 11, 2020 10:00 pm
Forum: Tables
Topic: Final Fantasy XV Windows Edition (Windows Store)
Replies: 46
Views: 14578

Re: Final Fantasy XV Windows Edition (Windows Store)

I've changed computers since doing this originally. I will try to redownload and see if I can update the table without too much effort.
by DrummerIX
Sun Feb 02, 2020 12:48 am
Forum: Tables
Topic: Legend of Heroes: Trails of Cold Steel 2 (PC)
Replies: 301
Views: 67207

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

The table on this page works somewhat for me.

I apologize, but I'm not having a lot of time for gaming at the moment.
by DrummerIX
Sat Feb 01, 2020 12:56 am
Forum: Tables
Topic: Edge of Eternity (Steam)
Replies: 43
Views: 21842

Re: Edge of Eternity (Steam)

They went back to Gameassembly.dll style and the old table mostly worked again. Good thing I kept a backup of it. I will have to search again for an ATB Multiplier option, but don't have much time right now to do it, so that option is not included in this version. This is for the update around Janua...
by DrummerIX
Fri Jan 31, 2020 12:40 pm
Forum: Tables
Topic: Edge of Eternity (Steam)
Replies: 43
Views: 21842

Re: Edge of Eternity (Steam)

Looks like they changed back to the original design using gameassembly.dll. Not sure why they change the back end so much.

I will have to spend some time on it.
by DrummerIX
Fri Jan 31, 2020 1:39 am
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 172
Views: 76018

Re: Octopath Traveler (Steam)

It loads it into the drop downs for items. You can look there. To see the list in text format, you can select change script on the Enable and it will be in the code there.
by DrummerIX
Fri Jan 31, 2020 12:48 am
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 172
Views: 76018

Re: Octopath Traveler (Steam)

It loads them up every time you Enable.

If you deleted them, then just re-download the table here.
by DrummerIX
Thu Jan 30, 2020 12:27 pm
Forum: Tables
Topic: Edge of Eternity (Steam)
Replies: 43
Views: 21842

Re: Edge of Eternity (Steam)

I use CE 7.0
by DrummerIX
Thu Jan 30, 2020 1:40 am
Forum: Tables
Topic: Edge of Eternity (Steam)
Replies: 43
Views: 21842

Re: Edge of Eternity (Steam)

Everything enables for me currently. It says there will be update tomorrow, so not sure if it will work then or not.

You're using Steam, right? Not sure about any other versions that may be out there.
by DrummerIX
Tue Jan 28, 2020 6:00 pm
Forum: Tables
Topic: The Alliance Alive HD Remaster (Steam)
Replies: 63
Views: 10311

Re: The Alliance Alive HD Remaster (Steam)

I'm sorry, I was meaning to flesh out this table with more options but have become very busy again with life stuff. I kind of hate to leave the table in it's current state, but will try to get back to it as I get more time.
by DrummerIX
Fri Jan 24, 2020 5:52 pm
Forum: Tables
Topic: Ni No Kuni Wrath of the White Witch Remastered (Steam) (Released September 2019)
Replies: 162
Views: 27099

Re: Ni No Kuni Wrath of the White Witch Remastered (Steam) (Released September 2019)

Make sure to say YES to run the LUA code when you load the table. It is a setting in CE to ask to run LUA code.
by DrummerIX
Sun Jan 19, 2020 10:01 pm
Forum: Tables
Topic: The Alliance Alive HD Remaster (Steam)
Replies: 63
Views: 10311

Re: The Alliance Alive HD Remaster (Steam)

Like I said, it works for me on Steam. That is the name of the function in the Unity code, so if you enable mono features, it should know what it means.
by DrummerIX
Sun Jan 19, 2020 8:07 pm
Forum: Tables
Topic: The Alliance Alive HD Remaster (Steam)
Replies: 63
Views: 10311

Re: The Alliance Alive HD Remaster (Steam)

It works for me on Steam. Haven't tested CODEX version, so not sure.
by DrummerIX
Sun Jan 19, 2020 2:16 pm
Forum: Tables
Topic: The Alliance Alive HD Remaster (Steam)
Replies: 63
Views: 10311

Re: The Alliance Alive HD Remaster (Steam)

Did you try Activating Mono Features manually?