Search found 3 matches

by RyRuk
Tue Feb 07, 2023 12:05 am
Forum: Tables
Topic: EVERSPACE 2 [ v1.0.34616] v3 *Fixes/Adds* June 29, 2023
Replies: 132
Views: 47341

Re: EVERSPACE 2 [v0.8.25327] (Stingers Debut) **UPDATED!**

The pointers I had for the crafting material are no good between saves. Started 3 new games and none of the pointers worked.
Since full release looks like it might be soon, going to pause any more updates and just focus on learning the code to be at a better spot when the release comes around.
by RyRuk
Fri Feb 03, 2023 3:21 am
Forum: Tables
Topic: EVERSPACE 2 [ v1.0.34616] v3 *Fixes/Adds* June 29, 2023
Replies: 132
Views: 47341

Re: EVERSPACE 2 [v0.8.25327] (Stingers Debut) **UPDATED!**

Seems a bit more tinkering with Gideon's code and was able to decode at least the Hull/Health portion to get god mode for base hull/health as a life line. Still comment out ALL of the shields and armor portions. Means anything like code2 or armors or shields. If it has it related, comment it out wit...
by RyRuk
Wed Feb 01, 2023 11:43 pm
Forum: Tables
Topic: EVERSPACE 2 [ v1.0.34616] v3 *Fixes/Adds* June 29, 2023
Replies: 132
Views: 47341

Re: EVERSPACE 2 [v0.8.25327] (Stingers Debut) **UPDATED!**

Hello all. First off, no this is not an update to Gideon's table as I have only been learning CE and assembly for about a week now and have limited experience. Have figured somethings out though. The table attached below is so you can enhance your stats without using the mainframe points. Basically,...