Search found 3 matches
- Fri Jan 06, 2023 10:18 pm
- Forum: Tables
- Topic: z Dwarf Fortress
- Replies: 83
- Views: 24643
Re: z Dwarf Fortress
I dug a little deeper into the occupation flag problem with the teleport script. Some devs from the DFhack discord said they ran into a similar problem. You can look at their solution here: https://github.com/DFHack/dfhack/blob/78be3a64639785cbeeed1bf7688fddcfa945e2b6/library/modules/Units.cpp#L778 ...
- Tue Jan 03, 2023 5:18 pm
- Forum: Tables
- Topic: z Dwarf Fortress
- Replies: 83
- Views: 24643
Re: z Dwarf Fortress
Not entirely sure how the game works but if you could find a way to remove collision between units it would be god tier for fps, as pathing seems to be the main cause of fps issues. I think ghosts and miasma lack collision so maybe that would be a place to start. Build and craft all without requirem...
- Mon Jan 02, 2023 6:31 pm
- Forum: Tables
- Topic: z Dwarf Fortress
- Replies: 83
- Views: 24643
Re: z Dwarf Fortress
Military dwarves have trouble returning from missions when instant hauling and/or instant task complete is on. Also as mildly said above, sometimes the game thinks there is an object or creature where something was instant hauled from I think.