Search found 15 matches

by fakerlol
Sat Mar 11, 2023 10:39 pm
Forum: Tables
Topic: Returnal
Replies: 58
Views: 24547

Re: Returnal

I'm hoping for a weapon leveler, faster or instant level up. I also wanted one so after searching a while I found a point in the code where I could set the number of kills needed to get a weapon trait to 1, which means the trait will get instantly learned after killing something. It's an AOB so exp...
by fakerlol
Sun Jan 22, 2023 8:12 am
Forum: Tools
Topic: [Lua] ASAP: Automatic Script Activator and Process-Attacher
Replies: 4
Views: 7149

Re: [Lua] ASAP: Automatic Script Activator and Process-Attacher

Hi there, Thanks for putting this lua script together, it seems like exactly what I need. I'm very new to this and I was wondering if you could help me out a bit? Even with your easy instructions, I've not managed to get this right :cry: ... What I've done so far: 1) I've copied the lua script to t...
by fakerlol
Wed Aug 10, 2022 11:30 pm
Forum: Tools
Topic: [Lua] ASAP: Automatic Script Activator and Process-Attacher
Replies: 4
Views: 7149

[Lua] ASAP: Automatic Script Activator and Process-Attacher

Were you ever so lazy to manually attach CE to your game's process and confirm the loading of the corresponding cheat-table every single time you wanted to play? Well, I was. And what does somebody do who's to lazy to do a simple thing? Yes, they go about putting ten times the work in to automate it...
by fakerlol
Tue Nov 02, 2021 5:00 am
Forum: Tables
Topic: NieR Replicant ver.1.22474487139 (Steam)
Replies: 88
Views: 69136

Re: NieR Replicant ver.1.22474487139 (Steam)

So I've been rummaging around the various info tables the game creates to store item names and such and compiled a small list for those of you who're interested. Table-Info: The first column represents the byte-offset to the items' amount value in the inventory-array * . The second column is the ite...
by fakerlol
Thu Oct 28, 2021 1:15 am
Forum: Tables
Topic: NieR Replicant ver.1.22474487139 (Steam)
Replies: 88
Views: 69136

Re: NieR Replicant ver.1.22474487139 (Steam)

Anyone have any luck getting instant fishing? I rarely ask for things so I don't really know the process. There's a static address storing the fishs' hp (in 4 Byte) at $process+4345B6C, but that might be invalid on your end so I wouldn't count on it. Here's a script I wrote that lets you override t...
by fakerlol
Thu Oct 07, 2021 10:07 pm
Forum: General Discussions
Topic: Cheat Engine 7.3 Released!
Replies: 9
Views: 21703

Re: Cheat Engine 7.3 Released!

yeah same, I still have a burning rage whenever a new version comes out with really interesting and useful shit and almost no documentation about it. the changelog says to look for the forums or wiki and neither have even a meantion of the new features... ;_; I'd be extremely interested into the c- ...
by fakerlol
Tue Aug 03, 2021 9:20 pm
Forum: Tables
Topic: ENDER LILIES: Quietus of the Knights
Replies: 63
Views: 59533

Re: ENDER LILIES: Quietus of the Knights

I've been able to whip up a Skill-Cooldown entry after some tinkering. Works with the newest available version, whichever that is... I'm not going to update this for any other versions if the AOB should break, I'd have finished the game long ago by that time and won't be feeling the need to delve in...
by fakerlol
Thu Mar 25, 2021 7:38 pm
Forum: Tables
Topic: Immortals Fenyx Rising [Engine:AnvilNEXT]
Replies: 263
Views: 139077

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

^ I always use the VEH debugger (and occassionally switch between HW Breakpts - default - and Page exceptions); and it is hardly "impossible" to ignore #Subeam's remarks on the subject... 8-) Oh yeah: and if not obvious, trying out the cracked (#empress w/ #Goldberg's emu) version here. Not sure wh...
by fakerlol
Wed Aug 19, 2020 7:43 pm
Forum: Tables
Topic: Mortal Shell
Replies: 60
Views: 60518

Re: Mortal Shell

Okay I'm confused now, this is the third time I happen to encounter this vcruntime.memcpy shite from UE4 games and it always lead me to drop the game out of frustration... It's clearly copying something from somewhere. But where is this "somewhere"? Am I wrong in my assumption that we need to find t...
by fakerlol
Fri May 08, 2020 5:27 pm
Forum: Tables
Topic: Good Company [Steam]
Replies: 18
Views: 13627

Re: Good Company [Steam]

Just pretend that there's a "byte[]" at the start of the pseudocode, making "asciiBytes" literally an array of bytes. Can't provide you with javacode though, can't be arsed to look up all the wrapper classes to read a byte or two from a file. But as I wrote before, you have to open the file in binar...
by fakerlol
Fri May 01, 2020 11:52 pm
Forum: Tables
Topic: Good Company [Steam]
Replies: 18
Views: 13627

Re: Good Company [Steam]

I don't know if this helps anyone but pretty much all interesting values are being kept in GoodCompany/manifest/gamedata.json. The file is encrypted (each ascii char modulo 5), once you decrypt it you can just change the values to your hearts content and save it. You even don't need to encrypt it a...
by fakerlol
Wed Apr 08, 2020 5:50 pm
Forum: Tables
Topic: Good Company [Steam]
Replies: 18
Views: 13627

Re: Good Company [Steam]

I don't know if this helps anyone but pretty much all interesting values are being kept in GoodCompany/manifest/gamedata.json. The file is encrypted (each ascii char modulo 5), once you decrypt it you can just change the values to your hearts content and save it. You even don't need to encrypt it af...
by fakerlol
Tue Jul 30, 2019 6:38 pm
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 421
Views: 307273

Re: Dragon Quest XI (Steam)

Mini-Medals won't work for me, always shown ??. The Gold one works just fine... aobscanmodule(PearlsReadInStatusAOB,"DRAGON QUEST XI.exe",44 8B 51 18 44 01 D0 39 F0 7F 0D) // should be unique registersymbol(PearlsReadInStatusAOB) alloc(newmem4,1024,PearlsReadInStatusAOB) aobscanmodule(MedalsReadInSt...
by fakerlol
Sun Mar 18, 2018 11:23 pm
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 266
Views: 169287

Re: Surviving Mars

I have found the money value. At the moment the max you can set it to in game is 4,000m for some reason but here is how you find it. For example. Say you have 1,460m money. Search under 4 bit for 1460000000 The game actually take the extra zeros behind the M for million litterally. So 1,460,000,000...
by fakerlol
Sat Mar 17, 2018 4:05 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 266
Views: 169287

Re: Surviving Mars

Can confirm: Money is 8Byte and Alignment 2 (this is probably my first time seeing a game using such a weird alignment). As the money is abbreviated with "M", which stands for Million, you have to multiply the displayed money with 1000000. Easy as that. Didn't try this "trick" with the other address...