Search found 15 matches
Re: Returnal
I'm hoping for a weapon leveler, faster or instant level up. I also wanted one so after searching a while I found a point in the code where I could set the number of kills needed to get a weapon trait to 1, which means the trait will get instantly learned after killing something. It's an AOB so exp...
- Sun Jan 22, 2023 8:12 am
- Forum: Tools
- Topic: [Lua] ASAP: Automatic Script Activator and Process-Attacher
- Replies: 4
- Views: 7149
Re: [Lua] ASAP: Automatic Script Activator and Process-Attacher
Hi there, Thanks for putting this lua script together, it seems like exactly what I need. I'm very new to this and I was wondering if you could help me out a bit? Even with your easy instructions, I've not managed to get this right :cry: ... What I've done so far: 1) I've copied the lua script to t...
- Wed Aug 10, 2022 11:30 pm
- Forum: Tools
- Topic: [Lua] ASAP: Automatic Script Activator and Process-Attacher
- Replies: 4
- Views: 7149
[Lua] ASAP: Automatic Script Activator and Process-Attacher
Were you ever so lazy to manually attach CE to your game's process and confirm the loading of the corresponding cheat-table every single time you wanted to play? Well, I was. And what does somebody do who's to lazy to do a simple thing? Yes, they go about putting ten times the work in to automate it...
- Tue Nov 02, 2021 5:00 am
- Forum: Tables
- Topic: NieR Replicant ver.1.22474487139 (Steam)
- Replies: 88
- Views: 69136
Re: NieR Replicant ver.1.22474487139 (Steam)
So I've been rummaging around the various info tables the game creates to store item names and such and compiled a small list for those of you who're interested. Table-Info: The first column represents the byte-offset to the items' amount value in the inventory-array * . The second column is the ite...
- Thu Oct 28, 2021 1:15 am
- Forum: Tables
- Topic: NieR Replicant ver.1.22474487139 (Steam)
- Replies: 88
- Views: 69136
Re: NieR Replicant ver.1.22474487139 (Steam)
Anyone have any luck getting instant fishing? I rarely ask for things so I don't really know the process. There's a static address storing the fishs' hp (in 4 Byte) at $process+4345B6C, but that might be invalid on your end so I wouldn't count on it. Here's a script I wrote that lets you override t...
- Thu Oct 07, 2021 10:07 pm
- Forum: General Discussions
- Topic: Cheat Engine 7.3 Released!
- Replies: 9
- Views: 21703
Re: Cheat Engine 7.3 Released!
yeah same, I still have a burning rage whenever a new version comes out with really interesting and useful shit and almost no documentation about it. the changelog says to look for the forums or wiki and neither have even a meantion of the new features... ;_; I'd be extremely interested into the c- ...
- Tue Aug 03, 2021 9:20 pm
- Forum: Tables
- Topic: ENDER LILIES: Quietus of the Knights
- Replies: 63
- Views: 59533
Re: ENDER LILIES: Quietus of the Knights
I've been able to whip up a Skill-Cooldown entry after some tinkering. Works with the newest available version, whichever that is... I'm not going to update this for any other versions if the AOB should break, I'd have finished the game long ago by that time and won't be feeling the need to delve in...
- Thu Mar 25, 2021 7:38 pm
- Forum: Tables
- Topic: Immortals Fenyx Rising [Engine:AnvilNEXT]
- Replies: 263
- Views: 139077
Re: Immortals Fenyx Rising [Engine:AnvilNEXT]
^ I always use the VEH debugger (and occassionally switch between HW Breakpts - default - and Page exceptions); and it is hardly "impossible" to ignore #Subeam's remarks on the subject... 8-) Oh yeah: and if not obvious, trying out the cracked (#empress w/ #Goldberg's emu) version here. Not sure wh...
- Wed Aug 19, 2020 7:43 pm
- Forum: Tables
- Topic: Mortal Shell
- Replies: 60
- Views: 60518
Re: Mortal Shell
Okay I'm confused now, this is the third time I happen to encounter this vcruntime.memcpy shite from UE4 games and it always lead me to drop the game out of frustration... It's clearly copying something from somewhere. But where is this "somewhere"? Am I wrong in my assumption that we need to find t...
- Fri May 08, 2020 5:27 pm
- Forum: Tables
- Topic: Good Company [Steam]
- Replies: 18
- Views: 13627
Re: Good Company [Steam]
Just pretend that there's a "byte[]" at the start of the pseudocode, making "asciiBytes" literally an array of bytes. Can't provide you with javacode though, can't be arsed to look up all the wrapper classes to read a byte or two from a file. But as I wrote before, you have to open the file in binar...
- Fri May 01, 2020 11:52 pm
- Forum: Tables
- Topic: Good Company [Steam]
- Replies: 18
- Views: 13627
Re: Good Company [Steam]
I don't know if this helps anyone but pretty much all interesting values are being kept in GoodCompany/manifest/gamedata.json. The file is encrypted (each ascii char modulo 5), once you decrypt it you can just change the values to your hearts content and save it. You even don't need to encrypt it a...
- Wed Apr 08, 2020 5:50 pm
- Forum: Tables
- Topic: Good Company [Steam]
- Replies: 18
- Views: 13627
Re: Good Company [Steam]
I don't know if this helps anyone but pretty much all interesting values are being kept in GoodCompany/manifest/gamedata.json. The file is encrypted (each ascii char modulo 5), once you decrypt it you can just change the values to your hearts content and save it. You even don't need to encrypt it af...
- Tue Jul 30, 2019 6:38 pm
- Forum: Tables
- Topic: Dragon Quest XI (Steam)
- Replies: 421
- Views: 307273
Re: Dragon Quest XI (Steam)
Mini-Medals won't work for me, always shown ??. The Gold one works just fine... aobscanmodule(PearlsReadInStatusAOB,"DRAGON QUEST XI.exe",44 8B 51 18 44 01 D0 39 F0 7F 0D) // should be unique registersymbol(PearlsReadInStatusAOB) alloc(newmem4,1024,PearlsReadInStatusAOB) aobscanmodule(MedalsReadInSt...
- Sun Mar 18, 2018 11:23 pm
- Forum: Single Player Cheat Requests
- Topic: [SOLVED] Surviving Mars
- Replies: 266
- Views: 169287
Re: Surviving Mars
I have found the money value. At the moment the max you can set it to in game is 4,000m for some reason but here is how you find it. For example. Say you have 1,460m money. Search under 4 bit for 1460000000 The game actually take the extra zeros behind the M for million litterally. So 1,460,000,000...
- Sat Mar 17, 2018 4:05 am
- Forum: Single Player Cheat Requests
- Topic: [SOLVED] Surviving Mars
- Replies: 266
- Views: 169287
Re: Surviving Mars
Can confirm: Money is 8Byte and Alignment 2 (this is probably my first time seeing a game using such a weird alignment). As the money is abbreviated with "M", which stands for Million, you have to multiply the displayed money with 1000000. Easy as that. Didn't try this "trick" with the other address...