Search found 126 matches
- Thu Apr 25, 2024 1:53 pm
- Forum: Tables
- Topic: No Rest for the Wicked
- Replies: 56
- Views: 9618
Re: No Rest for the Wicked
Thanks for the table.
- Thu Apr 25, 2024 1:46 pm
- Forum: Trainers
- Topic: No Rest For The Wicked
- Replies: 21
- Views: 1510
Re: No Rest For The Wicked
Is there a way to reset your level back after using the "init max attribute points max level" code? Even reloading the game puts me at level 30 now.
- Fri Apr 19, 2024 7:53 am
- Forum: Tables
- Topic: Dragon's Dogma 2 (v.1.4)
- Replies: 94
- Views: 15361
Re: Dragon's Dogma 2 (v.1.4)
Edit: The table doesn't activate. The attach to process also doesn't get ticked on. There has still not been an update for the game so the table still works as intended! Just saying "Doesn't activate" isn't helpful either, at least right click a script and tell me what the error message is! Second ...
- Thu Apr 18, 2024 3:16 pm
- Forum: Tables
- Topic: Dragon's Dogma 2 (v.1.4)
- Replies: 94
- Views: 15361
Re: Dragon's Dogma 2 (v.1.4)
Have you been able to figure out how to unlearn Core Skills for main Pawn? Might be a 1 or a 0 value for each core skill?
Edit: The table doesn't activate. The attach to process also doesn't get ticked on.
Edit: The table doesn't activate. The attach to process also doesn't get ticked on.
- Sun Apr 07, 2024 1:41 pm
- Forum: Tables
- Topic: Dragon's Dogma 2 (v.1.4)
- Replies: 94
- Views: 15361
Re: Dragon's Dogma 2 (v.1.3)
Some amazing work being put in to this.
Is it possible to unlearn main pawn's core skills. Don't see those skills in the preview?
Is it possible to unlearn main pawn's core skills. Don't see those skills in the preview?
- Sun Mar 31, 2024 4:51 pm
- Forum: Tables
- Topic: Dragon's Dogma 2 (v.1.4)
- Replies: 94
- Views: 15361
Re: Dragon's Dogma 2 (v.1.2)
Looks very detailed. Great job!
Is it possible to unlearn Main Pawn's Core Skills? I didn't see pointers for those?
Is it possible to unlearn Main Pawn's Core Skills? I didn't see pointers for those?
- Mon Feb 05, 2024 8:58 am
- Forum: Tables
- Topic: z Palworld
- Replies: 263
- Views: 122907
Re: z Palworld
Any way to make Pals always drop their rare loot?
- Sun Jan 28, 2024 4:55 am
- Forum: Tables
- Topic: z Palworld
- Replies: 263
- Views: 122907
Re: z Palworld
Hi all, is there a code that "ignores crafting requirements"? Like even if you don't have enough material, it still goes ahead and crafts things?
- Sat Jan 27, 2024 9:23 am
- Forum: Tables
- Topic: Palworld (STEAM)
- Replies: 142
- Views: 114144
Re: Palworld (STEAM)
Thanks for this. Is there a way to toggle the hud with a key? I see the command and that works, but is there a way to trigger this via a hotkey? Or some other way (like a function in the cheatengine for hud toggle because we can hotkey cheat engine functions)?
- Wed Oct 25, 2023 10:01 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493073
Re: z Cyberpunk 2077
Is there a way to reduce max cyberware capacity, or set the value to a specific number? Not seeing a pointer for it. Edit - Found it. There is a stat editing command in "Categorized All-In-One Command List" which is an excel file (search Nexus Mods) and you can enter it using "Cyber Engine Tweaks" m...
- Thu Mar 09, 2023 8:19 am
- Forum: Tables
- Topic: Octopath Traveler 2 [+77]
- Replies: 65
- Views: 56921
Re: Octopath Traveler 2 [+77]
Octopath Traveler II Steam Hi Raynard! Hikari's Skills are incomplete in this table. Since you're no longer playing, I compiled a list of all skills in the below pastebin link. Are you or someone here able to put this into the table? I don't know how to generate the relevant ids for these skills, o...
- Fri Mar 03, 2023 4:16 pm
- Forum: Tables
- Topic: Octopath Traveler 2 [+77]
- Replies: 65
- Views: 56921
Re: Octopath Traveler 2 [+75]
@Raynard - It looks like the monster list is missing a lot of monsters. I think this list might have been from before the full game released. Can you please update this summon monster list from the full game data?
- Thu Feb 23, 2023 1:48 pm
- Forum: Tables
- Topic: Octopath Traveler 2 [+77]
- Replies: 65
- Views: 56921
Re: Octopath Traveler 2 Demo [+64]
The latest version is causing some errors when using those Force Encounter or No Encounter scripts. It opens a lua window and says something nil value. Previous versions of these scripts did not give this error.
- Sat Feb 18, 2023 2:38 pm
- Forum: Tables
- Topic: Octopath Traveler 2 [+77]
- Replies: 65
- Views: 56921
Re: Octopath Traveler 2 Demo [+60]
@Raynard - You're amazing, that's all.
- Fri Feb 17, 2023 5:57 pm
- Forum: Tables
- Topic: Octopath Traveler 2 [+77]
- Replies: 65
- Views: 56921
Re: Octopath Traveler 2 Demo [+52]
Sorry for the double post, but do we have something for Hikari's "Learned Skills", like we have for Summon Character/Monster Captures?