Search found 3 matches
- Sat Dec 03, 2022 2:42 pm
- Forum: Tables
- Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
- Replies: 451
- Views: 160463
Re: Tactics Ogre: Reborn [+109] Updated for New Version
If you just want my 'greedy' option then here it is: [ENABLE] aobscanmodule(Force_DC1,Tactics Ogre Reborn.exe,7D??488D??????498B??E8????????440F) aobscanmodule(Force_DC2,Tactics Ogre Reborn.exe,7D??0FB6????488D????????????0FB7) alloc(mem_DC1,2) alloc(mem_DC2,2) registersymbol(Force_DC1 Force_DC2 me...
- Fri Dec 02, 2022 5:39 am
- Forum: Tables
- Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
- Replies: 451
- Views: 160463
Re: Tactics Ogre: Reborn [+109] Updated for New Version
If you just want my 'greedy' option then here it is: [ENABLE] aobscanmodule(Force_DC1,Tactics Ogre Reborn.exe,7D??488D??????498B??E8????????440F) aobscanmodule(Force_DC2,Tactics Ogre Reborn.exe,7D??0FB6????488D????????????0FB7) alloc(mem_DC1,2) alloc(mem_DC2,2) registersymbol(Force_DC1 Force_DC2 me...
- Fri Dec 02, 2022 4:17 am
- Forum: Tables
- Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
- Replies: 451
- Views: 160463
Re: Tactics Ogre: Reborn [+103]
@Raynard I guess you misunderstood my script. Sorry I might have been wording it a little vaguely. Let me try to explain the script with more detail. When an enemy is killed, there are two checks to determine loot drop. Tactics Ogre Reborn.exe+39CB76: db 7D 32 #This check determines whether the ite...