Search found 73 matches

by NChabb
Tue Sep 17, 2019 3:57 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1343
Views: 1131126

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

You can at least fast travel and get through the tours by skipping past text and such quite easily but the 140 something smaller discovery points would take a while for some of the skins and mounts beyond the main tours and these can't be traveled too. I started today and got bored halfway and just...
by NChabb
Tue Sep 10, 2019 4:01 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1343
Views: 1131126

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

So. Discovery Tour is available. How much of a hassle would it be to unlock all character and mount skins? I'd like to free roam Ancient Greece with different skins without having to go to school lol.
by NChabb
Thu Aug 29, 2019 6:14 am
Forum: Tables
Topic: Control +14 (table Update4.1)
Replies: 225
Views: 150375

Re: Control +8 (table Update1)

https://respawnfirst.com/control-crashing-on-startup-fix/ game_rmdwin7_f.exe Is Not Responding Fix Players are reporting that when they try to play Control, the screen goes black and “game_rmdwin7_f.exe is not responding” error pops up. The fix for this Control error is simple. All you have to do i...
by NChabb
Thu Aug 29, 2019 3:54 am
Forum: Tables
Topic: Control +14 (table Update4.1)
Replies: 225
Views: 150375

Re: Control +8 (table Update1)

Hey, nice work. I really dig the walk key, it's mind blowing that it's still not a standard in PC ports. Sunset Overdrive was also missing a proper button prompt. With that said, I seem to be crashing way more when I use the table. Actually I can't tell if it's the game's bad optimization and just a...
by NChabb
Fri May 24, 2019 5:53 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 970
Views: 452619

Re: Assassin’s Creed® Odyssey - InventoryEditor

sasha788999 wrote:
Fri May 24, 2019 1:15 pm
here, the new version of the table and hash
Anything new or meaningful added with the patch? Not at home so I can't verify until a few hours.
by NChabb
Mon Apr 29, 2019 6:00 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 970
Views: 452619

Re: Assassin’s Creed® Odyssey - InventoryEditor

So I assume the latest update turned out to be a little bit shy in term of unreleased content? Beside the Atlantis DLC 1 gears, nothing else was found?
by NChabb
Wed Apr 10, 2019 4:22 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1343
Views: 1131126

Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Will someone update 'easy quest' script by SunBeam? I was just about to ask this. The one from Bubadum (inventory editor) work when it comes to killing NPCs, but as far as destroying resource crates are concerned, it doesn't work. And the script I had (from SunBeam I guess?), which x60 everything, ...
by NChabb
Sun Apr 07, 2019 2:00 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 970
Views: 452619

Re: Assassin’s Creed® Odyssey - InventoryEditor

04/07 HashId Table Updated! Added: Sphinx Pack Lawgiver Pack Sphinx Naval Pack Sphinx (Lieutenant) Lykourgos (Lieutenant) http://fearlessrevolution.com/viewtopic.php?f=4&t=8001&p=66080#p66080 Thanks for keeping this list up to date. I quickly browsed budabum's latest excel sheet and at first I didn...
by NChabb
Fri Apr 05, 2019 2:56 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 970
Views: 452619

Re: Assassin’s Creed® Odyssey - InventoryEditor

JokeZ wrote:
Fri Apr 05, 2019 9:10 am
Enigma 00000181F8611BD9
Riddle 000001868D0C31A6
Try this ID, i'm still having a hard time figuring out how these HashID works.
These worked perfectly! Thank you :)
by NChabb
Fri Apr 05, 2019 6:26 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 970
Views: 452619

Re: Assassin’s Creed® Odyssey - InventoryEditor

I won't share pictures because last time I did someone stole them and took credits for it but the Lawgiver set is amazing. :O

Thanks _Eagle_!

We're still missing the new weapons (like the Enigma Staff) and the new horse skins.
by NChabb
Thu Apr 04, 2019 6:32 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 970
Views: 452619

Re: Assassin’s Creed® Odyssey - InventoryEditor

I suspect Layla's glowing stick to be a weapon we can use in our inventory akin to the Spear of Leonidas from the prologue.
by NChabb
Thu Apr 04, 2019 8:55 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 970
Views: 452619

Re: Assassin’s Creed® Odyssey - InventoryEditor

There's a content update coming in today, with supports to Atlantis Episode 1, another Tale of Lost Greece and perhaps two helix store packs.

Edit: Patch is live on Uplay. Sphinx Pack hinted at on the title screen.
by NChabb
Wed Feb 27, 2019 9:50 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 970
Views: 452619

Re: Assassin’s Creed® Odyssey - InventoryEditor

Abstergo Elite Set 000001868D0CA46B 000001868D0CDD90 000001868D0C6B20 000001868D0C6B46 000001868D0C6B33 Shark Armor Set 00000186B3609D30 00000186B3609D43 00000186B3609CF7 00000186B3609D1D 00000186B3609D0A Abstergo set? Now that's... interesting I guess. I'm going to proceed with a swap and provide ...
by NChabb
Tue Feb 26, 2019 7:25 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 970
Views: 452619

Re: Assassin’s Creed® Odyssey - InventoryEditor

Hm, can't say I don't understand. budabum has been working extremely hard for us and had very little in return (talking strictly of recognition here). He did this with care and passion and at most people kept spamming the same requests over and over again. A break was long overdue I guess, though I ...
by NChabb
Wed Feb 20, 2019 6:18 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 921
Views: 317658

Re: RESIDENT EVIL 2 +15 +3 (table Update11.6)

Some folks over at resident evil 2 modding found the address for the 30 framerate locks for distant zombies. Might be worth exploring to have as an option in the table.