Search found 69 matches

by NChabb
Fri May 24, 2019 5:53 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 829
Views: 285460

Re: Assassin’s Creed® Odyssey - InventoryEditor

sasha788999 wrote:
Fri May 24, 2019 1:15 pm
here, the new version of the table and hash
Anything new or meaningful added with the patch? Not at home so I can't verify until a few hours.
by NChabb
Mon Apr 29, 2019 6:00 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 829
Views: 285460

Re: Assassin’s Creed® Odyssey - InventoryEditor

So I assume the latest update turned out to be a little bit shy in term of unreleased content? Beside the Atlantis DLC 1 gears, nothing else was found?
by NChabb
Wed Apr 10, 2019 4:22 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1287
Views: 978587

Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Will someone update 'easy quest' script by SunBeam? I was just about to ask this. The one from Bubadum (inventory editor) work when it comes to killing NPCs, but as far as destroying resource crates are concerned, it doesn't work. And the script I had (from SunBeam I guess?), which x60 everything, ...
by NChabb
Sun Apr 07, 2019 2:00 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 829
Views: 285460

Re: Assassin’s Creed® Odyssey - InventoryEditor

04/07 HashId Table Updated! Added: Sphinx Pack Lawgiver Pack Sphinx Naval Pack Sphinx (Lieutenant) Lykourgos (Lieutenant) http://fearlessrevolution.com/viewtopic.php?f=4&t=8001&p=66080#p66080 Thanks for keeping this list up to date. I quickly browsed budabum's latest excel sheet and at first I didn...
by NChabb
Fri Apr 05, 2019 2:56 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 829
Views: 285460

Re: Assassin’s Creed® Odyssey - InventoryEditor

JokeZ wrote:
Fri Apr 05, 2019 9:10 am
Enigma 00000181F8611BD9
Riddle 000001868D0C31A6
Try this ID, i'm still having a hard time figuring out how these HashID works.
These worked perfectly! Thank you :)
by NChabb
Fri Apr 05, 2019 6:26 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 829
Views: 285460

Re: Assassin’s Creed® Odyssey - InventoryEditor

I won't share pictures because last time I did someone stole them and took credits for it but the Lawgiver set is amazing. :O

Thanks _Eagle_!

We're still missing the new weapons (like the Enigma Staff) and the new horse skins.
by NChabb
Thu Apr 04, 2019 6:32 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 829
Views: 285460

Re: Assassin’s Creed® Odyssey - InventoryEditor

I suspect Layla's glowing stick to be a weapon we can use in our inventory akin to the Spear of Leonidas from the prologue.
by NChabb
Thu Apr 04, 2019 8:55 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 829
Views: 285460

Re: Assassin’s Creed® Odyssey - InventoryEditor

There's a content update coming in today, with supports to Atlantis Episode 1, another Tale of Lost Greece and perhaps two helix store packs.

Edit: Patch is live on Uplay. Sphinx Pack hinted at on the title screen.
by NChabb
Wed Feb 27, 2019 9:50 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 829
Views: 285460

Re: Assassin’s Creed® Odyssey - InventoryEditor

Abstergo Elite Set 000001868D0CA46B 000001868D0CDD90 000001868D0C6B20 000001868D0C6B46 000001868D0C6B33 Shark Armor Set 00000186B3609D30 00000186B3609D43 00000186B3609CF7 00000186B3609D1D 00000186B3609D0A Abstergo set? Now that's... interesting I guess. I'm going to proceed with a swap and provide ...
by NChabb
Tue Feb 26, 2019 7:25 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 829
Views: 285460

Re: Assassin’s Creed® Odyssey - InventoryEditor

Hm, can't say I don't understand. budabum has been working extremely hard for us and had very little in return (talking strictly of recognition here). He did this with care and passion and at most people kept spamming the same requests over and over again. A break was long overdue I guess, though I ...
by NChabb
Wed Feb 20, 2019 6:18 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 898
Views: 254711

Re: RESIDENT EVIL 2 +15 +3 (table Update11.6)

Some folks over at resident evil 2 modding found the address for the 30 framerate locks for distant zombies. Might be worth exploring to have as an option in the table.
by NChabb
Sun Feb 17, 2019 4:58 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 898
Views: 254711

Re: RESIDENT EVIL 2 +15 +3 (table Update11.6)

Okay so i figured this out, and the problem was myself, Yeah well, take no offense but you've spent a few posts in this thread either reporting glitches or unexpected results with the use of tools. You seem a bit careless. We need to keep in mind that despite the big openness of REmake2 with its en...
by NChabb
Sat Feb 16, 2019 3:46 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 898
Views: 254711

Re: RESIDENT EVIL 2 +15 +3 (table Update11.4)

Hey i was thinking, FliNg's Trainer has the "No Reload" aswell where the ammo is at 99 and doesnt decrease at all, it also works fine with the ammo you pick up or grenades or whatever, it doesnt make it stuck at 1, so did he pull it off to make it work as intended or is this some other "freeze the ...
by NChabb
Fri Feb 15, 2019 10:43 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 898
Views: 254711

Re: RESIDENT EVIL 2 +15 +3 (table Update11.3)

Just want to let people know that most options are still compatible with the latest patch (undead, ignore ammo pouch, no reload, highlight, infinite sub weapon specifically, haven't tried all of them yet).
by NChabb
Thu Feb 14, 2019 10:18 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 898
Views: 254711

Re: RESIDENT EVIL 2 +15 +3 (table Update11.1)

Oh, right, lol, well yeah ive tried FluffyQuack's modelswap/Trainer and already tested out the teleport, it is just that they dont really work properly, when trying it i just get teleported out of map/black, only the Main hall/boiler room works though, so it needs rework, or if someone else were in...